Elder Scrolls IV: Oblivion Remastered

Tuco

I got Tuco'd!
<Gold Donor>
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Stop It Michael Jordan GIF
When i closed my last gate i wept, for i had no other gates to close.
 
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  • 1Worf
  • 1Thoughts & Prayers
Reactions: 4 users

Seananigans

Honorary Shit-PhD
<Gold Donor>
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There were over 90 iirc.

I closed them all in the original game


Twice.


I loved every one.


Edit: Oblivion Gates (Oblivion)

There are 100 distinct locations where a gate can appear, and as each gate is closed that particular location will never spawn a new gate without the use of console commands. However, no more than 60 separate gates will appear during a single game, including 10 gates which will always open in designated spots

Ok wow. From my perspective, that's fucking absurd.

I'm curious what exactly you loved about their design. Personally, I found the repetitive level construction and often obnoxious maze-like routing from entry to tower extremely taxing. I quickly resorted to using invis to allow me to ignore 99% of mobs, and high acrobatics and speed to invalidate 99% of the routing issues by just jumping my way to the tower from wherever the entry was.

Seriously the most tedious and uninteresting design I've encountered in a TES game. The first encounter with the tileset and environment evokes a simple "hey, this is kinda neat," but I definitely didn't find it awe inspiring enough to justify taking my time enjoying them.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,858
90,630
Ok wow. From my perspective, that's fucking absurd.

I'm curious what exactly you loved about their design. Personally, I found the repetitive level construction and often obnoxious maze-like routing from entry to tower extremely taxing. I quickly resorted to using invis to allow me to ignore 99% of mobs, and high acrobatics and speed to invalidate 99% of the routing issues by just jumping my way to the tower from wherever the entry was.

Seriously the most tedious and uninteresting design I've encountered in a TES game. The first encounter with the tileset and environment evokes a simple "hey, this is kinda neat," but I definitely didn't find it awe inspiring enough to justify taking my time enjoying them.
It pretty much came down to the modded combat that let me dance around challenging opponents.
 

Caliane

Naxxramas 1.0 Raider
16,256
14,319
if you never go to kvatch, all the gates to Oblivion stay shut. problem solved.
 
  • 3Worf
Reactions: 2 users

Vorph

Silver Baronet of the Realm
11,793
5,655
if you never go to kvatch, all the gates to Oblivion stay shut. problem solved.
Yeah, but then your armor sucks. Better to just do Kvatch and a few more of the static ones at L17+, and just save scum transcendent stones until you get one feather and however many magicka you need to fill all the slots you're using non-unique items in.

Also it stops the annoying bug in the Remaster where invisible gates spawn before you've gone to Kvatch.
 

TheNozz

Bronze Baron of the Realm
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Microsoft/Bethesda going for the fucking throat on Nintendo
IMG_1404.jpeg
 
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Reactions: 1 users

Izo

Tranny Chaser
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1.2 just rolled out on xbx, 5'ish GB. Performance and difficulty etc. Nice.

In update 1.2 we’ve focused on various fixes for quests, gameplay, and performance. In addition, we’ve included several damage settings to allow you to fine tune your play experience. While 1.2 won’t roll out to all other platforms just yet, you will be able to experience this update on our Steam Beta.
See the full list of changes coming with 1.2 below:
SETTINGS CHANGES
  • We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
UI
  • Fixed map markers disappearing
  • Fixed missing punctuation in Simplified Chinese text
  • Fixed “Toggle All” button on Map screen to work as a 'Hold'
  • Various fixes to localized text
  • Fixed controller issues in Spell making menu
  • Fixed menus being cropped incorrectly in 1280x1024
  • Fixed the incorrect player stance in the inventory menu after fast travel
  • Fixed rebinding keys for Lock Picking
  • Fixed keybinds not updating in AZERTY
  • Fixed soft lock with controller in Enchanting menu
  • Fixed stats not updating when equipping enchanted items
  • Fixed a character skin glitch when closing the inventory menu
CRASHES
  • Fixed crashes that could occur while fighting Jyggalag
  • Fixed crashing when killing a paralyzed NPC with an arrow
  • Fixed crashing when paralyzing an already-paralyzed NPC
  • Fixed crashing in Spellmaking menu when rapidly removing & implementing effects
  • Fixed various GPU crashes
  • Fixed crashes that could occur during auto saves
AUDIO
  • Fixed underwater SFX persisting after leaving exiting water
  • Fixed missing ambient SFX in Shivering Isles
QUESTS
  • Fixed NPCs floating after being knocked down during Priory of the Nine quest
  • Fixed crashing when entering Flooded Mine during Final Justice quest
  • Fixed pathing for Shaleez in Flooded Mine during Final Justice quest
  • Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest
  • Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest
  • Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest
  • Fixed missing VFX during the closing of the Great Gate
  • Fixed Ilav Dralgoner's missing facial animation during ‘Saving Time Itself’ quest
  • Fixed Sir Thredet's speech during ‘Umaril the Unfeathered’ quest
  • Fixed NPC pathing issues during ‘Baiting the Trap’ quest
  • Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest
  • Fixed crash at end of ‘Through a Nightmare, Darkly’ quest
  • Fixed wall crumbling in Malada during ‘Nothing You Can Possess' quest
  • Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest
  • Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’
  • Fixed cutscene not playing during ‘Light the Dragonfires’
  • Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’
PERFORMANCE
  • Fixed frame rate drop in Deepscorn Hollow
  • Fixed frame rate drops in Black Rock Caverns
  • Fixed frame rate drop between Skingrad and Skingrad Castle
  • Fixed frame rate drop south of Bravil Castle courtyard
  • Reduced the frequency of hitches in the open world.
  • General improvements to frame time in many locations.
  • Optimize updating of character attachments.
  • Optimize rendering of water volumes in the open world.
  • Optimize light/shadow updates in several lairs.
  • Optimize waterfall particle FX and rendering.
  • Optimize the weather system.
  • Optimize character animation system.
GAMEPLAY
  • Fixed player character height scaling
  • Fixed armor items hiding Argonian and Khajiit tails
  • Fixed slow camera movement when initiating NPC dialogue
  • Fixed soft lock when a player with a high bounty goes to jail
  • Fixed Orrery animations
  • Fixed physics bug with floating necklaces
  • Fixed vampire sleeping animations
  • Fixed NPC beards not following facial animation.
  • Fixed ghost NPCs being completely invisible
  • Fixed missing animation when talking to Shamada in Leyawiin
  • Fixed occasional very long load times when fast traveling
  • Fixed missing facial animation for Snak gra-Bura
  • Fixed falling unconscious in water preventing player from getting up
  • Fixed NPCs losing collision when swimming
  • Fixed NPCs stopping combat when player is blocking
  • Fixed female Dremora teeth clipping
  • Fixed soft lock after choosing player class
  • Fixed Amber weapons clipping in first person view
  • Fixed vines clipping into columns
  • Fixed helmets clipping into player character's head
  • Fixed missing textures on Daedric statues
  • Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes
SYSTEM
  • Fixed flickering shadows when using XeSS Upscaling
  • Fixed title properly restarting after purchasing the Deluxe Upgrade on PC
  • Fixed settings properly migrating between PC and XBOX
  • Fixed water disappearing after fast travel
  • Fixed cursor slowdown when enabling high frame rate V-Sync
  • Fixed shaders not preloading due to cloud save replication
  • Fixed long blackout during loading screens
  • Fixed weather VFX flashing while outside
  • Fixed motion blur artifacts while in the Oblivion Plane
  • Fixed NPCs not obeying the Wait action from the player
This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:
  1. Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered
  2. Right click on "The Elder Scrolls IV: Oblivion Remastered" and select "Properties"
  3. In the new properties pop-up window, select "Betas"
  4. In the beta drop down to opt into, select "[beta]"
  5. Wait for app to download new build and launch
For those participating and interested in providing us feedback, please visit our discord.gg/BethesdaStudios
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
14,739
37,734
1.2 just rolled out on xbx, 5'ish GB. Performance and difficulty etc. Nice.

In update 1.2 we’ve focused on various fixes for quests, gameplay, and performance. In addition, we’ve included several damage settings to allow you to fine tune your play experience. While 1.2 won’t roll out to all other platforms just yet, you will be able to experience this update on our Steam Beta.
See the full list of changes coming with 1.2 below:
SETTINGS CHANGES
  • We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
UI
  • Fixed map markers disappearing
  • Fixed missing punctuation in Simplified Chinese text
  • Fixed “Toggle All” button on Map screen to work as a 'Hold'
  • Various fixes to localized text
  • Fixed controller issues in Spell making menu
  • Fixed menus being cropped incorrectly in 1280x1024
  • Fixed the incorrect player stance in the inventory menu after fast travel
  • Fixed rebinding keys for Lock Picking
  • Fixed keybinds not updating in AZERTY
  • Fixed soft lock with controller in Enchanting menu
  • Fixed stats not updating when equipping enchanted items
  • Fixed a character skin glitch when closing the inventory menu
CRASHES
  • Fixed crashes that could occur while fighting Jyggalag
  • Fixed crashing when killing a paralyzed NPC with an arrow
  • Fixed crashing when paralyzing an already-paralyzed NPC
  • Fixed crashing in Spellmaking menu when rapidly removing & implementing effects
  • Fixed various GPU crashes
  • Fixed crashes that could occur during auto saves
AUDIO
  • Fixed underwater SFX persisting after leaving exiting water
  • Fixed missing ambient SFX in Shivering Isles
QUESTS
  • Fixed NPCs floating after being knocked down during Priory of the Nine quest
  • Fixed crashing when entering Flooded Mine during Final Justice quest
  • Fixed pathing for Shaleez in Flooded Mine during Final Justice quest
  • Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest
  • Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest
  • Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest
  • Fixed missing VFX during the closing of the Great Gate
  • Fixed Ilav Dralgoner's missing facial animation during ‘Saving Time Itself’ quest
  • Fixed Sir Thredet's speech during ‘Umaril the Unfeathered’ quest
  • Fixed NPC pathing issues during ‘Baiting the Trap’ quest
  • Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest
  • Fixed crash at end of ‘Through a Nightmare, Darkly’ quest
  • Fixed wall crumbling in Malada during ‘Nothing You Can Possess' quest
  • Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest
  • Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’
  • Fixed cutscene not playing during ‘Light the Dragonfires’
  • Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’
PERFORMANCE
  • Fixed frame rate drop in Deepscorn Hollow
  • Fixed frame rate drops in Black Rock Caverns
  • Fixed frame rate drop between Skingrad and Skingrad Castle
  • Fixed frame rate drop south of Bravil Castle courtyard
  • Reduced the frequency of hitches in the open world.
  • General improvements to frame time in many locations.
  • Optimize updating of character attachments.
  • Optimize rendering of water volumes in the open world.
  • Optimize light/shadow updates in several lairs.
  • Optimize waterfall particle FX and rendering.
  • Optimize the weather system.
  • Optimize character animation system.
GAMEPLAY
  • Fixed player character height scaling
  • Fixed armor items hiding Argonian and Khajiit tails
  • Fixed slow camera movement when initiating NPC dialogue
  • Fixed soft lock when a player with a high bounty goes to jail
  • Fixed Orrery animations
  • Fixed physics bug with floating necklaces
  • Fixed vampire sleeping animations
  • Fixed NPC beards not following facial animation.
  • Fixed ghost NPCs being completely invisible
  • Fixed missing animation when talking to Shamada in Leyawiin
  • Fixed occasional very long load times when fast traveling
  • Fixed missing facial animation for Snak gra-Bura
  • Fixed falling unconscious in water preventing player from getting up
  • Fixed NPCs losing collision when swimming
  • Fixed NPCs stopping combat when player is blocking
  • Fixed female Dremora teeth clipping
  • Fixed soft lock after choosing player class
  • Fixed Amber weapons clipping in first person view
  • Fixed vines clipping into columns
  • Fixed helmets clipping into player character's head
  • Fixed missing textures on Daedric statues
  • Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes
SYSTEM
  • Fixed flickering shadows when using XeSS Upscaling
  • Fixed title properly restarting after purchasing the Deluxe Upgrade on PC
  • Fixed settings properly migrating between PC and XBOX
  • Fixed water disappearing after fast travel
  • Fixed cursor slowdown when enabling high frame rate V-Sync
  • Fixed shaders not preloading due to cloud save replication
  • Fixed long blackout during loading screens
  • Fixed weather VFX flashing while outside
  • Fixed motion blur artifacts while in the Oblivion Plane
  • Fixed NPCs not obeying the Wait action from the player
This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:
  1. Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered
  2. Right click on "The Elder Scrolls IV: Oblivion Remastered" and select "Properties"
  3. In the new properties pop-up window, select "Betas"
  4. In the beta drop down to opt into, select "[beta]"
  5. Wait for app to download new build and launch
For those participating and interested in providing us feedback, please visit our discord.gg/BethesdaStudios

Uh hey tards, journeyman usually comes before adept.