Big_w_powah
Trakanon Raider
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What are things you guys want to know about Landmark? PM them to me. I'll see what i can do about getting info; Been working on a few dev-ins.
Images like that make me realize how much more I could be interested in this game if it wasn't attached to the EverQuest title, heh. I know we've been over it ad nauseam, but that art style just doesn't say EQ to me, in the slightest.Dave posted some pictures of a keep he made in LM.
Dave Georgesons keep - Imgur
This.Images like that make me realize how much more I could be interested in this game if it wasn't attached to the EverQuest title, heh. I know we've been over it ad nauseam, but that art style just doesn't say EQ to me, in the slightest.
But the difference I found in EQ was that the world/mechanics were relatively open so you could find new way to challenge yourself or your group. You could move deeper in a dungeon. A simple, but meaningful concept that seems lost in modern mmorpg's.EQ had difficulty but after you learned the rules, it really wasn't that difficult.
That's a very good point - especially since the desire to challenge themselves isnt as present as it was in the playerbase. If you challenge someone to overcome an obstacle now, you are "wasting their time" and "it's not worth it". These days, people want the improved rewards without additional risk/challenge.But the difference I found in EQ was that the world/mechanics were relatively open so you could find new way to challenge yourself or your group. You could move deeper in a dungeon. A simple, but meaningful concept that seems lost in modern mmorpg's.
It's not that EQ was challenging, but that it let players find things to challenge themselves with.
Is a student unwilling to learn because a teacher gave him the answer key along with his test and the student accepted the most efficient way to accomplish a goal?That's a very good point - especially since the desire to challenge themselves isnt as present as it was in the playerbase. If you challenge someone to overcome an obstacle now, you are "wasting their time" and "it's not worth it". These days, people want the improved rewards without additional risk/challenge.
Im sure all of it. They will monetize with cosmetics. I.E. different stains for the wood or different coloring for the stone (white marble, ect). Maybe add some gargoyles.How much of that can be made without using the cash shop?
The perfect defense!That keep had no doors. Not much of a keep without doors.
That's actually a good point. Will there be mechanical parts to the objects you can place?That keep had no doors. Not much of a keep without doors.
They didnt show it, but the door would have been in the divot of the U-shape design, ostensibly creating a courtyard/kill zone.That keep had no doors. Not much of a keep without doors.