EQ Never

Ukerric

Bearded Ape
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it does look like the art style is fairly consistent with the concept art they had shown us before they scrapped the previous incarnation of the game,
Well, it's simple. If you're going to throw away all your efforts in how the game is played, you can still keep all the arts assets you've made since you're keeping the same world/IP as the home of your game.
 

Mr Creed

Too old for this shit
2,395
289
So far the engine is only used for PS2 which is first person (only in vehicles can you switch to a fixed 3rd person view), so there is at least precedent for them designing first person environments in it. Also PS2 makes money with cosmetic changes to your character (different helmet etc) and emphasizes different gun looks while strictly sticking to FPS gameplay.
 

Flipmode

EQOA Refugee
2,097
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We're getting a tad picky. It doesn't look that bad. I didn't care for WoW's art style either at first. Then it grew on me. I'd rather have something that has a distinct style and runs smoothly than the claymation models of EQ2
 

Draegan_sl

2 Minutes Hate
10,034
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The NE Landmass is covered by clouds. The so-called "continent' in the "southwest" is not. It's likely an image of something in front of the map but not actually part of the map (perhaps an EQN logo with a dragon or wtf). So if it is a map of EQN (a pretty big if), and if that is Faydwer, then there is no Kunark at release, which would make sense.

/derail
Anyway, that's enough posting on Draegan's terribad overmodderated site for this year. For board old timers going to SOE Live this year I'm up for drinks after the announcement whether to mourn (if it has too much grey), to celebrate (if it's got potential and we got beta keys) or to circle in confusion (if Smed starts talking in tongues).

Thumbs Highyou bastards.
You still haven't clean out the sand have you? Damn.
 

Draegan_sl

2 Minutes Hate
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So who is going to SOE live? I've just decided I'm definitely going. I noticed here (https://www.soe.com/soelive/pricing.vm) that the Friday only passes don't get access to Keynote Addresses, does that mean I'll have to shell out the $149 to see the EQN reveal? I'll probably get a better shot at beta if I go with the more expensive option anyway.... This also interested me... I've never been to any kind of gaming convention, so this is all new to me. I'll ask as many questions from this forum as I can, since it looks like I'm going to buy the $149 pass anyway, so post em up.
Imagine a large room with lots of chairs. There are two aisles set up with microphones. After the presentation they will ask people to line up and ask questions. Then it will depend on the size of the crowd whether or not you'll be able to ask a question.

When I did press on SWTOR at PAX, you had time just for 1 question.
When I did press on Defiance at NYCC, there were like 12 people there and I could ask a million questions.

Just be prepared for people to ask a million retarded, neckbeard questions ranging from lore and whether or not they will be able to buy their own pony.
 

Draegan_sl

2 Minutes Hate
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Is there a universally accepted definition of theme park MMO vs. sandbox MMO?

I'm sure two extremes would probably include WoW vs. EVE, but present-day EQ resembles WoW much more than vanilla EQ (and EQ2 is unarguably WoW in an EQ universe in terms of its world design).
No. Most people don't know what a sandbox really is. People here still call the original EQ a sandbox which is wrong.

Themepark is WOW. Each zone has a level range, you get pushed from zone to zone as you level. EQ did it with mob cons. WOW did it with quest hand holding. (Games like TSW, AOC, Rift, SWTOR, Wildstar, GW2 etc. are all themeparks)

Sandbox is more like UO or EVE (or if you want to get nerdy, ATiTD). Games like Darkfall have some sandbox features in them with building cities and towns and skill building. Essentially a Sandbox is a game that gives you tools to do things, and then says go do them and isn't just a level/gear based treadmill game.

If the majority of a game's gameplay is Kill MOB -> Gain Loot/XP -> Gain Level and repeat it's most likely a themepark.
 

Byr

Potato del Grande
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No. Most people don't know what a sandbox really is. People here still call the original EQ a sandbox which is wrong.

Themepark is WOW. Each zone has a level range, you get pushed from zone to zone as you level. EQ did it with mob cons. WOW did it with quest hand holding. (Games like TSW, AOC, Rift, SWTOR, Wildstar, GW2 etc. are all themeparks)

Sandbox is more like UO or EVE (or if you want to get nerdy, ATiTD). Games like Darkfall have some sandbox features in them with building cities and towns and skill building. Essentially a Sandbox is a game that gives you tools to do things, and then says go do them and isn't just a level/gear based treadmill game.

If the majority of a game's gameplay is Kill MOB -> Gain Loot/XP -> Gain Level and repeat it's most likely a themepark.
Look up a game called Haven and Hearth if you want to see a true sandbox.
 

gogojira_sl

shitlord
2,202
3
No. Most people don't know what a sandbox really is. People here still call the original EQ a sandbox which is wrong.

Themepark is WOW. Each zone has a level range, you get pushed from zone to zone as you level. EQ did it with mob cons. WOW did it with quest hand holding. (Games like TSW, AOC, Rift, SWTOR, Wildstar, GW2 etc. are all themeparks)

Sandbox is more like UO or EVE (or if you want to get nerdy, ATiTD). Games like Darkfall have some sandbox features in them with building cities and towns and skill building. Essentially a Sandbox is a game that gives you tools to do things, and then says go do them and isn't just a level/gear based treadmill game.

If the majority of a game's gameplay is Kill MOB -> Gain Loot/XP -> Gain Level and repeat it's most likely a themepark.
I agree with this description. I think people have blurred the line on EQ because compared to games like Rift and EQ2, it felt completely open. You can start in a variety of cities, branch out in a few directions and accidentally end up in a zone full of death as a noob. It's still very objective driven in that your goal is to obtain that level cap, but modern MMOs have streamlined the process so much it's claustrophobic. But yeah, EQ is more themepark than most people care to admit.

When I think sandbox, I think being able to do anything I want (within reason). I think being able to play the role of someone that isn't destroyer of monsters is an option from day one to day servers shutting down. I imagine player communities and cities are a big deal. Creating a character isn't reduced to "pick class, grab ? quests, reach end game." In fact, I'd imagine the end and beginning game concepts are largely thrown into the trash.

The idea of a sandbox is that you control the territory and define the limitations; and the idea of a themepark is that you pay for the price of admission and are treated to predefined thrills.
 

Convo

Ahn'Qiraj Raider
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I think the model shot looks good. I'm still on the fence about going to SoE live. It would be a cool experience for sure. Really looking forward to hearing them breakdown all the reasons why EQN is a sandbox
 

Byr

Potato del Grande
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Watched their youtube trailer, looks like a pretty neat concept. It reminds me a bit like ATiTD.
If it had more money and support behind it, its a game i could play for years. Sadly its 2 guys in a basement.
 

Genjiro

Ahn'Qiraj Raider
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People here still call the original EQ a sandbox which is wrong.
How so? You were shoved out the door with a starter zone just like Eve, then you were left to your own devices. It was even far more of a sandbox experience if you played on a server like Sullon Zek, because just like Eve, you controlled everyone elses progression through any means possible (training, pvp) -- even other guilds on our side. We anal fisted everyone and didnt allow anyone to even raid anything remotely current at the time. And just like Eve, we had shit where multiple guilds would form up to try and counter us since they couldn't do it alone. Unlike pretty much every other game, in that world the second your character entered the world until you logged out, you were not safe. Not in dungeons, or cities, or raiding, or anywhere. That's as "sandbox" as you are going to find in a fantasy mmorpg.
 

Arden

Blackwing Lair Raider
2,881
2,166
God I wish they would just have a subscription server.

I don't trust SOE.
I probably missed it, but has it been confirmed this will be FTP station store pay to win bullshit? Somebody please save my Friday and say no.
 

Fingz_sl

shitlord
238
0
Is there a universally accepted definition of theme park MMO vs. sandbox MMO?

I'm sure two extremes would probably include WoW vs. EVE, but present-day EQ resembles WoW much more than vanilla EQ (and EQ2 is unarguably WoW in an EQ universe in terms of its world design).
So the analogy is a sandbox, four boards and sand, that you find in playgrounds. That said, Minecraft or Second Life are the MMOs most like a sandbox since you the player can create stuff.

rrr_img_28872.jpg
 

Ravishing

Uninspiring Title
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People here still call the original EQ a sandbox which is wrong.
Original EQ was a sandbox. There were no rails, nothing was required, there were no limits. You explored and made your own goals. As the game expanded it was put on rails more and more. Of course EQ isn't as much of a sandbox as Minecraft where you actually create the world you're in, but in terms of gameplay, Original EQ is certainly a sandbox game.

I would say Plane of Power and beyond is when EQ started to abandon the Sandbox
 

gogojira_sl

shitlord
2,202
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It's really not though, and I love EQ. It launched without rails, but by the vary definition of what a sanbox (IRL) is, EQ doesn't fit the bill. It's more like getting dropped into a park laid out with deathtraps around many corners. The playground is home to mildly challenging creatures oh and also an island of fucking grim reapers.

But the structure is defined and there's nothing you can do to alter the terrain.

In a sandbox, I'm given a very loose set of boundaries and maybe some tools, but the layout and design (and what you do within it) is up to you.