Draegan_sl
2 Minutes Hate
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How so? You were shoved out the door with a starter zone just like Eve, then you were left to your own devices. It was even far more of a sandbox experience if you played on a server like Sullon Zek, because just like Eve, you controlled everyone elses progression through any means possible (training, pvp) -- even other guilds on our side. We anal fisted everyone and didnt allow anyone to even raid anything remotely current at the time. And just like Eve, we had shit where multiple guilds would form up to try and counter us since they couldn't do it alone. Unlike pretty much every other game, in that world the second your character entered the world until you logged out, you were not safe. Not in dungeons, or cities, or raiding, or anywhere. That's as "sandbox" as you are going to find in a fantasy mmorpg.
No. I'll address both of you.Original EQ was a sandbox. There were no rails, nothing was required, there were no limits. You explored and made your own goals. As the game expanded it was put on rails more and more. Of course EQ isn't as much of a sandbox as Minecraft where you actually create the world you're in, but in terms of gameplay, Original EQ is certainly a sandbox game.
I would say Plane of Power and beyond is when EQ started to abandon the Sandbox
Genjiro: You were shoved out the door, yes, but the "rails" were just conning mobs. You would run in a direction, find stuff you could kill, and kill it for xp/loot. Sit there for a while and then move on to the next area. It's a very poor Themepark because the rails were hidden, but they are there. You had natural limits of stuff you could kill or not. PVP was just a meta game on what you could kill for loot and xp. That's not a sandbox feature. That's just a PVP feature. EQ was a themepark that had very little signs, but it was still a funneled themepark.
Fawe:
Rails: The rails were what content you could do. Instead of having a quest NPC tell you to go to a certain area and grind mobs for levels, you just had to figure out where those mobs were on your own. That's not a sandbox. There was still a natural progression of zones and their level requirements. There was still keying and dungeon/raid progression.
Nothing was required? I don't really get that. The game was there for you to level your character and get loot. You need to kill monsters to do that. That's required. If you stopped and smelled the roses, that's great, but that doesn't make it a sandbox.
I have no idea what you mean by no limits either. You couldn't cut down trees, you could set up a mine, you couldn't build a house or a castle. All you could really do is kill the static spawning NPCs and gain loot and experience. The loot can then be traded around and an economy was set up around it.
EQ was just a very simple themepark game. There are absolutely zero sandbox elements to it. The game was all about vertical progression and your character's power was based on loot.
EVE, a real sandbox game, allows new characters to participate in all levels of play. You can mine, you can kill pirates, you can be a merchant, you could build ships, you could build bases. You can do that shit almost anywhere.
I just don't think you know what a real sandbox is. A themepark MMO doesn't have to have quests that tell you where to go to be a themepark.