Vanguard Vault: Do you like the game being known as the "hardcore MMO"?
Jeff Butler: I don't like it at all. If we were a hardcore MMO we wouldn't be getting my $14.95. OK, that's a simple thing--I'll say this to everyone: I do not have time to make one of every character class, I do not have the time to invest. I would love to but I don't. I have level-sixties in World of Warcraft, I have a Jedi in Star Wars Galaxies. I was able to play these games and reach a level I was proud of. But come on, I'm not going to beat my head against a wall. I don't want to cause people to lose their jobs or bomb out of school. I want them to have a lot of fun--with replayability and a strong feeling of achievement, but that's got to be graspable. You have to feel that you can see the end game, even if its going to be some work to get there.
Core, not hardcore. For sure. If there are hardcore elements in the game, then we want to get past them. Those are design imbalances right now. We want everyone to have fun. We want people to really sink their teeth into the game, and after they reach the pinnacle of their career, they can say they have more memories playing Vanguard, more amazingly fun times, than any other MMO they played.