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I could live with instanced dungeons if they just worked differently. They would need to be harder for a start, this blasting through them in 20 minutes with one eye on TV is something I hate. And also, they are crying out for randomization. Mob placement and mob tactics and whatever else. I wouldn't want it being too "gamey" where traps and stuff are randomized each time you go in, but they at least need to behave realistically. For example in Darkfall, one of their hyped features was that if players clear a goblin cave, it will remain empty for a time. Then a roaming band of orcs or something might find it and decide to make it their new home. No idea whether that panned out or not, but I would want instances to at least change from run to run.
And preferably... in an ideal world, I wish mobs would behave more realistically and intelligently. This maybe goes beyond the scope of any current gen game, but I don't like how mobs only aggro in a 10 foot radius. I wish it was true line of sight based, so maybe you peak around a corner and see a room with 20 mobs inside, and you know that once you step around that corner, all 20 are going to see you and come at you. So crowd control would be a far bigger and more challenging job than just turning 1 mob in to a sheep. And scout type classes (rogues/rangers etc) actually do have to scout ahead, invisibly, and tell the group what they are about to face and help come up with suggestions on how to handle it.
Basically, I fucking hate games. I wish they would start behaving more like worlds or simulations or something. It would be hard to make but it could blow people's minds. And when I think of a true revolution in the genre, it needs to be things like this. Put a nail in the WoW clone coffin. It had a good run for 10 years no less, time for things to take a significant leap forward in terms of scope.
p.s. And mobs should not stand around waiting to die. They should each have daily activities like in Elder Scrolls games. The cultists actually wake up and head to the statue together to summon their dark lord or whatever. The froglok armorsmiths collect some resources and bang it out on the forge. Scribes wander about in the library looking for books. Mobs occasionally get hungry and all head to the refectory and lunch time, etc. This would mean that pulling is a far tougher job because your target mob is not just standing still. He is actually doing something and at any moment might decide that he wants some mead and leaves his post.
And preferably... in an ideal world, I wish mobs would behave more realistically and intelligently. This maybe goes beyond the scope of any current gen game, but I don't like how mobs only aggro in a 10 foot radius. I wish it was true line of sight based, so maybe you peak around a corner and see a room with 20 mobs inside, and you know that once you step around that corner, all 20 are going to see you and come at you. So crowd control would be a far bigger and more challenging job than just turning 1 mob in to a sheep. And scout type classes (rogues/rangers etc) actually do have to scout ahead, invisibly, and tell the group what they are about to face and help come up with suggestions on how to handle it.
Basically, I fucking hate games. I wish they would start behaving more like worlds or simulations or something. It would be hard to make but it could blow people's minds. And when I think of a true revolution in the genre, it needs to be things like this. Put a nail in the WoW clone coffin. It had a good run for 10 years no less, time for things to take a significant leap forward in terms of scope.
p.s. And mobs should not stand around waiting to die. They should each have daily activities like in Elder Scrolls games. The cultists actually wake up and head to the statue together to summon their dark lord or whatever. The froglok armorsmiths collect some resources and bang it out on the forge. Scribes wander about in the library looking for books. Mobs occasionally get hungry and all head to the refectory and lunch time, etc. This would mean that pulling is a far tougher job because your target mob is not just standing still. He is actually doing something and at any moment might decide that he wants some mead and leaves his post.