EQ Never

Bellringer_sl

shitlord
387
0
As an interesting side note, some sports are all about the equipment that you can buy. Remember the Jamaican bobsled team? They even made a comedy movie about it. In reality the DDR was running out of money and they managed to buy all the German equipment for little and that's how they were able to compete. Some sports do have a strong monetary component beyond just buying the best players (like winter sports, F1 etc).
Yeah I never want MMO's to ever be able to be compared to Nascar.
 

Mr Creed

Too old for this shit
2,395
289
i dont think that's accurate.

P2W cash shop items are pretty easy to identify
I agree, they are easy to identify. I disagree with what is pay to win, as that distinction is up for debate apparently. Imo an time advantage that is below doubling required time isnt pay to win. You disagree. That's fine, no need to get riled over that. And I'll be on board with a "no cash shop sub only pve grouping focused long term game" ... thing is you are looking at SOE making it it seems? They never will. I havent seen a serious kickstarter effort in that direction but its the best hope.

time is the most precious currency in any game. If I spend more time than you at it, I will likely be further along, better geared, etc ,etc. There isnt a bigger advantage over someone you can buy.
That's what some other posters already questioned: What advantage is that exactly? I see the advantage in a pvp situation, or one where you compete for a limited amount of monsters to kill. But a situation like that is really a thing of the past as far as current-gen MMOs are concerned. It's unfortunate imo because I think the genre is regressing in many ways and turning into a regular multiplayer game, but that's how it is.

I just get the vibe there is some serious underlining EQ hate. Rumors are just rumors at this point but after a lot of talk and thinking about what EQN will be it's more likely to disappoint the WoW player than the EQ player. I know some people disagree but the best long term option for this industry is to go niche. You basically already know how to go about that. It's just a matter of companies figuring out how to turn a decent profit.
It's gonna disappoint the WoW player and EQ-extremists for sure. I think it'll mostly be interesting for people that are looking for new twists and not retreads. If all the sandbox hints from Smed and the storybricks stuff works out, anyway.

K. Let's look at it another way. How is an XP potion different than being able to buy pve gear while leveling? PVE will make your character strong enough to kill more shit per hour which increases XP gain per hour. Pretty much the same thing. There are multiple different ways to look at it. No matter what way you look at it. XP potions, gear, or whatever - it gives a player an advantage over another character, however big or small that advantage becomes is irrelevant. It alienates your audience.

PS. Not really sure why this is even being debated in this thread. lol.
What's not getting through to you is that only very few people see any competition between you and the guy with the bought items. I think the reason might be that you look at it from an EQ'99 view where, I dunno it might have been a topic. Ebay item sales, as mentioned, were a reality. And are apparently even more rampant in the EMUs, I wouldnt know I dont touch those. Everyone else is looking at it from a current-gen game point of view, where those potions or boosts exist and are harmless. EQ1 has them! (I guess it isnt the same anymore either though, havent played since '04).

Of course some guy from the 50s is going to think of a black president or russian soldiers training on US soil differently then one from 2013. You are the guy from the 50s here. Dont be that guy.
 

tad10

Elisha Dushku
5,534
601
Of course some guy from the 50s is going to think of a black president or russian soldiers training on US soil differently then one from 2013. You are the guy from the 50s here. Dont be that guy.
I don't even know where to begin.

-1
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
This thread has been very useful. It's exposed the it's a journey and the game shouldn't starts at cap stuff as total and complete bullshit. What those people really want is for the massive amount of time they can invest to give them a huge advantage. XP pots eliminate that time advantage.
 

Draegan_sl

2 Minutes Hate
10,034
3
Anyone that is power leveling in this game to race to the end is already going to purchase anything that helps them get there. They already do this in any game with real life shit from foods and drinks etc. Plus in a game that is free to play and you don't need to buy a box, I don't see the big deal about droping $20 to buy some boosts.

If you're worried and complaining about that stuff, you're not the type of person to ever get world firsts or win leveling races anyway. So why care?

Tad, I know you like slow leveling and like to take your time and do all the dungeons and stuff. That's probably not the perfect way to level so you're not going to be first anyway, with or without the potions. So your scenario about rare loot or whatever is going to happen to you anyway whether there are xp pots or not.

If it's all about the leveling journey then people doing it faster doesn't matter to you. People, younger than you or people without jobs are going to be playing a lot more than you in the first place. Should we limit the time people can play in a single day? I mean, if people are willing to use days off at release, and you're not going to do that, you're at a disadvantage there too.
 

Convo

Ahn'Qiraj Raider
8,792
664
This thread has been very useful. It's exposed the it's a journey and the game shouldn't starts at cap stuff as total and complete bullshit. What those people really want is for the massive amount of time they can invest to give them a huge advantage. XP pots eliminate that time advantage.
That's a reach..
 

tad10

Elisha Dushku
5,534
601
Should we limit the time people can play in a single day? I mean, if people are willing to use days off at release, and you're not going to do that, you're at a disadvantage there too.
Apples and Jackhammer comparisons. In an MMO the fundamental equation is: time invested x risk = reward. XP Potions fuck up the equation. I may put in 8 hours on a Saturday but I never put in 8 hours on a M-Fri. If somone is putting in 8 hours M-Sunday then they deserve everything they get, and they deserve more than I am getting.

I still benefit from them because they'll end up putting lots of crap up for sale, which will accelerate my advancement but in a world-friendly way. As for leveling speed, I had several world-firsts and server-first items & locations in Vanguard ;-) Which brings us back to "harm" - XP pots take away explorer and crafting achievements.

Edit: and yes these were relatively early achievements but still achievements.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
That's a reach..
Why is it a reach? If anything paying for XP pots should be endorsed by the gamers. You can still play the way you want and enjoy leveling if that is your thing. It pumps money into the game insuring continued development. It also has the side effect of allowing people to catch up if they want to high level players.

Way too much walked 5 miles through the snow uphill both ways to school going on in here. I constantly here about the social aspect of these games being lacking. Well XP pots let new players who play the game catch up and actually play with you allowing you to socialize with them. Some people want things to be incredibly slow for everyone and for them to have an advantage because of the amount of play time they have.

As far as the race to cap is concerned. Those players will do anything they can to reach cap. So if that is something you have to do, then just take them money you saved from no SUB and no box cost and use it towards that.
 

Convo

Ahn'Qiraj Raider
8,792
664
I don't think the people who don't want xp pots say it because they want an advantage. They just don't want to be forced into that advantage because of thier competitive nature. You can still be about the journey and level at a reasonable speed.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
I don't know. Abe's sorta right, there are people out there who will use any advantage to blaze through a game and then bitch when they're at endgame and there isn't enough to do.
It's funny that I always made fun of the journey shit I have heard people like yourself say all the time. I recently picked up TSW and have been playing it with someone and just taking my time enjoying the leveling. I'm really enjoying not rushing to cap and can see the enjoyment of it. I could just buy XP boosts and stuff like other people, but i choose not to and don't feel like I am at any disadvantage at all. They aren't winning by getting to cap faster. They are just rushing to boredom. I plan on taking my time with EQnext. Fuck I'm getting old.
 

Quaid

Trump's Staff
11,859
8,265
heh good thing I'm not a gaming company... I'd sell pre-levelled characters... and bathe in money, cocaine, and poopsocker tears.
 

Cinge

Ahn'Qiraj Raider
7,382
2,449
People want the journey as long as its forced on everyone else. If someone else can push hard and fast and get to the end quicker, then the "I enjoy the journey" people rush and then both cry there is nothing to do.

If you want to stay competitive in a f2p game, expect to shell out some $, otherwise sit back and go at your own pace and don't bitch at those that do spend the $.
 

Quaid

Trump's Staff
11,859
8,265
I have waited for this game for over a decade... If I am anywhere near first to max level I am gonna be fucking pissed, and I intend to play the shit out of it.
 

Big_w_powah

Trakanon Raider
1,887
750
The way I look at it, is I want a world. I want to be thrown into a situation, given a set of tools based off of class/race/etc. and be told to deal with shit. Let it end there.
 

zzeris

The Real Benny Johnson
<Gold Donor>
21,273
93,068
Abe, Cinge, Draegan really have the right of it in this conversation. Time = money. If you have no life, no job, etc and can play all the time because you have no true responsibilities, the developers don't owe you any more than the rich guy paying to get to endgame faster. I'm not calling anyone out but using the clich?s to make a point.

If you get to endgame faster but don't know how to play your guy, will you succeed in endgame challenges? Probably not, so what's the issue? The real issue is that you think your type of gaming deserves precedence over other players type of gaming. Even though very few MMOs use twitch reflexes or skill at any point, time invested must be superior to other solutions because...why exactly? Just like anything a person does, practice makes you better. So, if you put in the time, you should already have an advantage over the other player. You've built group relationships, learned your class, made some early mistakes ,etc. You are the better player already so what is the loss? World firsts? Few get that and who cares? Being the first to get beat in the later dungeons? Sitting at the tunnel or in Org talking shit while everyone else is leveling? Making garbage crafting items that will be outdated in two months by the developers? Some people truly have won at life very little if a world first makes you preen your peacock feathers for the online 'ladies'.
 

Convo

Ahn'Qiraj Raider
8,792
664
For me it's more of a preference but I actually rather just pay a sub and have no cash shop. I don't have the time to keep up with the hardcore folks. I just don't think I need xp pots either. It cuts both ways but some people can't see that. A lot of people have had to adjust to this cash shop stuff for the sake of the causal gamer who is really conforming in the end?