The weird thing is, EverQuest was considered a smash hit and massive success, and yet 500,000 was its absolute peak. Nowadays everyone proclaims failure!! failure!! if something doesn't have a million or more players. I'm surprised nobody at this point has realized, WoW was the exception not the rule. That's why nobody else has even come close. And while everyone chases the moon and fails, one game game will satisfy a loyal niche and be successful. Eventually.Unless you happen to be a CCP shareholder that statement is true.
The even weirder thing is...it's not 1999 any more!. Sony may have been happy to spend X tens of millions back then and get a game which bounced along between 300K~500K in a marketplace withessentiallyno competition (UO was too PvP-happy, AC was too weird and looked like rancid donkey scrotum). Isuspectthey wouldn't be quite as happy with a brand new game a decade and a half later that cost at least four times as much to make and bumbled along with <100K subs.The weird thing is, EverQuest was considered a smash hit and massive success, and yet 500,000 was its absolute peak. Nowadays everyone proclaims failure!! failure!! if something doesn't have a million or more players. I'm surprised nobody at this point has realized, WoW was the exception not the rule. That's why nobody else has even come close. And while everyone chases the moon and fails, one game game will satisfy a loyal niche and be successful. Eventually.
And he could do the exact same thing again - if he gets it right. EQN could be the big thing we are all hooked on for the next 10 years, but he has to get it right.I believe that the original EQ is the most profitable product per dollar invested (aka capital leverage) in the history of Sony. And I suspect this is one of the reasons why Smed is given free rein to run the place as he sees fit, no one else in the entire company has ever been able to make as much money as him (but I am guessing here).
No what I'm saying is that they could spend less today than any other MMO, because they don't have to go for expensive graphics, voice overs, cutscenes, etc. and just make an indie style, old school style, yet quite slick MMO. It could still look good and seem modern and slick, it just doesn't have to top end.The even weirder thing is...it's not 1999 any more!. Sony may have been happy to spend X tens of millions back then and get a game which bounced along between 300K~500K in a marketplace withessentiallyno competition (UO was too PvP-happy, AC was too weird and looked like rancid donkey scrotum). Isuspectthey wouldn't be quite as happy with a brand new game a decade and a half later that cost at least four times as much to make and bumbled along with <100K subs.
No offense or disrespect because I really don't know any truth or untruths here but I call bullcrap. There is no way they wouldn't let Brad have "some" input or let him review things as they have went along. Why else would they employ him? To play with VG? A friendly favor? Nah, he's there as a resource. Regardless if they use it or not, hated or not, whatever, he was still there and was apart of the accident, the beginning, and everything that has gone on in his life up to now. They can't risk not considering Brad's opinion because it's Everquest... "Next" and how can you go to the next step without picking his brain?No drama. Just that EQN is still a restricted area.
I'm sure he saw it differently. His "vision" wasn't implemented perfectly and he got burned for it. But no game ever matched the initial vision. The same is true of every creative endeavor. Reality always changes the end product.I enjoyed his posting too but he was being dishonest. Gotta keep it real.
i beta tested VG from the beginning, and the fact of the matter is brad flat out lied about the game, about the company, and about the state that the game was in when it was released. hell, he didn't even have the balls to tell his employees that they were fired; they just had some suits meet them in the parking lot and tell them there. up until right before it happened, brad was denying that sony was even acquiring sigil and VG. all brad really managed to do is push out a game that was still about a year away from being finished and ran so shitty even on the most powerful computers at the time that as far as i know to this day the game still hitches like holy hell. so after all that, what exactly did we owe him?I'm sure he saw it differently. His "vision" wasn't implemented perfectly and he got burned for it. But no game ever matched the initial vision. The same is true of every creative endeavor. Reality always changes the end product.
Brad's biggest mistake was being naive enough to think the the public would understand that basic truth. But instead they accused him of "lying" and all kinds of vile things that I'm sure hurt him in ways none of us will ever be able to understand.
Gaming Devs owe him a debt of gratitude though, because he showed them how fast the public cam turn on you if you put yourself out there. So they don't and we all lost because of it.
so it's impossible to make EQ with modern graphics? that's what you're telling us?Smed isn't taking notes. He won't be making a game that would peak at such a smaller number of users. He is also not making a game for neckbeards. What you guys want can be found in a web browser/flash game. Any major game studio is going to make a game with current graphics. If your graphics aren't modern the game won't sell. Sure a lot of current games settled at 300-600k users these days, but they sold over a million boxes that recoups a lot of cost. Shit like WAR and AOC had decent sales. A game that has shit graphics isn't going to sell that many boxes.