Merquise_sl
shitlord
- 32
- 0
EQ was a real mans game. Just start up on the classic servers. You will die to the decaying skeleton because you can't hit it with your dagger.. Items were legendary, people would inspect you and say OMG YOU ARE AWESOME!
WoW is sugar coated for the masses of Blizzard fanboys, I recently went back to WoW and quit very quickly when I realized all I needed to do was login once a week, hit random queue raid/dungeon and get my points then log out.
I still have friends that I talk too, who I played played EQ with. WoW on the other hand, nameless sea of ignorant noobs.
The industry needs to bring this kind of logic back, make people walk places in MMOs, make dungeons with scary shit that if you died you may lose a lot of exp at least. Also rewards that are very good and identifiable to everyone. eg. a Ykesha sword! (Anyone see Vikings? The Sacrifice sword was 100% clone of a ykesha)
WoW is sugar coated for the masses of Blizzard fanboys, I recently went back to WoW and quit very quickly when I realized all I needed to do was login once a week, hit random queue raid/dungeon and get my points then log out.
I still have friends that I talk too, who I played played EQ with. WoW on the other hand, nameless sea of ignorant noobs.
The industry needs to bring this kind of logic back, make people walk places in MMOs, make dungeons with scary shit that if you died you may lose a lot of exp at least. Also rewards that are very good and identifiable to everyone. eg. a Ykesha sword! (Anyone see Vikings? The Sacrifice sword was 100% clone of a ykesha)