Regardless of the content of EQ Next, which seems to be the mainstay of this discussion, one of the most worrisome things to me has absolutely nothing to do with the gameplay:
SoE interview at PAX
They seem to be huge fans of both the player workshop, and the dungeon creator from EQ2, which, don't get me wrong, is great in theory. User generated content is a great idea because the resources available for content creation are only as limited as the number of people who are interested in your game. My biggest fear, though, is that this whole user-driven system, combined with the cash shop, will end up flooding the world with gaudy armor, IKEA-looking home furnishings, and shitty, glowing, particle covered mounts. They seem to do a decent job of blocking all the really foul shit from the marketplace, but I guess I would say I might be a little concerned with the vetting process for making shit in game.
Furthermore, all these things that they're excited about are out-of-game activities. Maybe the interview focuses on them because they're locked from discussing in-game things until August, but I can't help but wonder how focused they're going to be on the game itself, as opposed to all their neat meta-features like making items and dungeons. Dave did mention very briefly that with all the different "buckets" of players (as he labeled them) comes implementing systems for all those different types of players to feel rewarded, which does seem to form the idea that there will be in-game incentives for doing things, but the most important thing to me, and I would assume for some of you, would be hopping in the game and getting a chance to play without being distracted by all of these outside influences.
I really hope the days of seeing someone wear something cool, and wondering how you can get it yourself aren't gone. Nowadays, when someone is wearing something neat, 9 times out of 10 the answer is the cash shop. People's appearances in game are a lot more important than some people think. Letting everyone buy sparkly shit, and buy pegasusssesses right out of the gate is a great way to ruin the world instantly. SoE seems to have really refined the cash shop formula with Planetside 2. Nothing gives a huge tactical advantage, most things are cosmetic, and everything fits stylistically within the world (except those faggy-ass flaming skull hood ornaments). Very rarely have I ever felt distracted by the cash shop in PS2. It's there, but it's out of the way. Comparing that with the cash shops in EQ and EQ2, which were retrofitted, you can see they were able to make it work a lot better because they built it from the ground up. I'm hoping they'll be able to perfect the formula even further with EQ Next, otherwise our pristine new adventure, which you folks have been avidly debating over, could quickly become soiled with vanity pets, particle effects, and people riding around on motorcycles. I don't care how good an MMO is. If there's motorcycles in a high-fantasy world, I quit.
Oh, and in regards to the gameplay...I hope it's nothing like anything that anyone here has already described. I want something new.