You're describing Ultima Online.My goal is fucking chaos mixed with pve. I'd want to see a war in a sandbox. Politics, betrayals, etc. like three guilds mount up to take on a mob and midfight the GM of one leaves that alliance and joins another and kill steals and rapes the other two with his new alliance. All characters are tied to an overall account legacy last name that has to be displayed. No escape from realm reputation.
I collected human female heads of the people I murdered and stored them in a chest in my house. And I put my valuables under them so when thieves snuck behind my table wall when moving one table to get through (happened more often than you'd think, my house was right beside Britain), they'd have to look through those heads to find the good stuff if they didn't get caught.
Not one feature of WoW comes even fucking REMOTELY close to that level of interaction. And this was in 1998.
Please guys, tell me more about how games have progressed.