EQ Never

Gecko_sl

shitlord
1,482
0
I think player designed content could work if everything was voted on and then went through final approval by SOE. Give the players the tools to create content but only a very few things ever get chosen (best of the best). If the content you were working on didn't get picked then you go back, make it better, and try again. This would allow for quicker new content to players while SOE worked on larger content releases for the game. I think there are a ton of super talented people who could create some really great content for players.
I think player content is the future, but not in the manner of STO where players design shitty missions or pretend to be dungeon masters. The proper player content would be part of the world, such as a player owned keep, with rented guards and mercenaries, and a persons acquired loot guarded by a chained dragon or other earned or bought nasty. Thus, it's created by a player but not segregate from the world itself. Add 'guild' keeps, with groups, and throw in factions, the ability to sneak in, bounties, and a plethora of other 'player' focused things and you have a truly dynamic world that allows for politics, rare loot that changes hands, and an actual economy.

I'm personally tired of lemming built MMOs consisting of churning through theme park McQuests over and over, as well as dailies, instanced PVP, and tired static raids.
 

Siliconemelons

Naxxramas 1.0 Raider
12,753
19,452
On EQ2's animations.

EQ2 attempted, very much so to make animations real and natural - it was an evolution of their combat music system where music changes and evolves depending on how the fight is going. The theory, and its mentioned in some pre-release stuff was that the animations take into account actions previously done- and may still be- being animated - as well as the actions of your opponent and their outcome to you - all of this was to be calculated in real time with the combat roll/outcome.

EQ2 was going for real, while WoW was going cartoony style. Vanilla EQ2 has I would dare say 100% voice acting- and it was awesome... this is all factoring in that you are running a beast of a machine and had a great internet connection ;-) They steered away from the voice acting most likely due to cost and time- but EQ2 did have some great ideas. The animation thing worked in beta fairly well when it was 1 vs 1 but combat got faster and it looked stupid and insane- so now you just have like 3 or 4 random swing animations that play whenever they want for fun. Also the heroic opportunities or whatever they where called where great, it made having a group interesting as each ability could work off of another ability- like if you had a war bard cleric, the war could start it- the bard would add his to the mix then the cleric would do something and the war would finish it with an attack that would heal himself and release a bard song. now its just another whack a mole abiliy- I belive they took out the grouping part of that system.

They (sony) should have (I hope) learned from all this that there are good ideas, and just need better execution- I must be optimistic and look forward to EQN
 

DMK_sl

shitlord
1,600
0

Itzena_sl

shitlord
4,609
6
QFT

This is why I only lasted in WoW for less than 2 months, and the same for all of it's clones. WoW is boring, no danger, no challenge, no sense of accomplishment.
I love posts like this: "Yeah, I played WoW for a couple of months and found it too easy". So how many heroic raids, scenarios, etc. did you do?
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
I love posts like this: "Yeah, I played WoW for a couple of months and found it too easy". So how many heroic raids, scenarios, etc. did you do?
A few. Leveling to max only took a couple of weeks, and my guild has a presence there. We have players in many mmos. I don't like that style of raiding. It's easy enough as long as you don't have an idiot on your team. Watch a video, memorize the moves, then loot. Etc, etc. For me the most enjoyable part of WoW was battlegrounds. But they lost their appeal pretty quickly also.

Of course I haven't played the last couple of expansions. But I can't imagine much has changed. I don't like their basic design philosophy.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
It's an old DAoC guild. Other than that we keep a low profile and try not to recruit outsiders. Friends and family, and we've been together for a long time.
 

DMK_sl

shitlord
1,600
0
My guild has presence there.....we keep a low profile..

Grim you seem like a nice enough guy but I just don't by the 'I WANT DANGER IN MMO's' and you haven't even tried Darkfall which is exactly what a lot of people here whinge for but never try. If they tried it and didn't enjoy it I can understand but people that whinge that MMO's are too carebare and want consequences for there actions then refuse to play the one fantasy MMO on the market that is 'old school' with full loot etc. Just seems hypocritical.

You should just link your WoW character so we can see it. Saves us all the break down in communication.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
Sorry, that's all I'm allowed to say. We learned a long time ago not to get into pissing matches over who's guild is better, etc. We prefer to keep it on the field.

Yeah, I need to play Darkfall. As I said before, been meaning to. A couple of guild mates play, their assessment is it still needs a bit of work so haven't jumped in.
 

Xexx

Vyemm Raider
7,833
1,863
WoW raiding was very easy, but i am comparing it to raiding in EQ2. I think the hardest part of WoW raiding back when i was doing it alot (MC -> Nax40) was just farming tons of herbs for various pots etc. I am pretty sure i spent more time chasing lotus than doing challenges on raids. Then again i was playing what i guess most would call vanilla WoW and i quit in TBC and later returned in WOTLK and now back in MoP.

EQ2 raiding was more challenging, but i cant say it was "better". WoW raiding is far more enjoyable than EQ2 raiding, and i cant really say its b/c of ease or just pure enjoyment. By the end of the night in an EQ raid im close to drinking where as in WoW i would immediately shift from raiding to pvping.

Anyways, WoW raiding may have gotten more complex/complicated from when i was doing end game so /shrug. I always wished a dev from WoW who did raid content would move over to EQ2.
 

Nirgon

Log Wizard
15,205
24,990
Our pal from the UK is right about one thing.

The have it now people are killing fucking innovation.

I see it all the time in PvP environments, example:

"This game sucks, I can't turn in my Wintergrasp rewards"

Are you REALLY that averse to forming a raid of people and spamming instructions a few times, like, "REMEMBER TO BUILD/DESTROY VEHICLES AND NOT JUST RUN AROUND AND PVP" to win a Wintergrasp?

The server I went to had almost never won a Wintergrasp, but after my pals got there, we were able to win and then organize vault raids. This was actually one of the lowest Alliance to Horde pops in WoW history (I was Horde on Bonechewer moved to ... fuck I forget that backwoods Alliance's server name).

The sad part was seeing "I think I'll actually log in again because we're winning". WHAT!? You can only appreciate a game where you win every time!? FUCK! Did you own an NES when you were a kid? Those games were DESIGNED for you to lose, you had to EARN a win. We used to call that fun.

Now? "Omg I didn't get my epic pixels/badges immediately when I wanted them I'm uninstalling". God damnit.

The problem for me with WoW was... that's all there was to offer in the game. Pixels. I didn't enjoy the actual PvP after going through the millionth iteration of "the patch hit, time to find new people for your arena team comp because someone got nerfed into being inneffective in your composition".

The leveling up PvP in classic on WoW was grand times though.
 

Caeden

Golden Baronet of the Realm
7,774
13,058
Yeah, WoW raiding is much more mechanically complex on the very high end than then. I'm not there. I have a friend or two that are. My guild is awful. We're in normals/early heroics and we're bad. I can still tell the challenge as far as shit you deal with is gobs higher now than tbc - except maybe Sunwell. I quit mid BT/MH. The tuning is more forgiving on normals but has increased compare to wrath and maybe cata. Or we may suck more.

Heroic raiding though is fucking hard.

Heroic scenarios are stupid easy as are dungeons. I miss cata and tbc heroics
 

Caeden

Golden Baronet of the Realm
7,774
13,058
I believe Chilton said in an interview that arena was up there in their regrets and wishes they'd done RBGs instead from the beginning. Sometimes...SOMETIMES...the Blizz guys can be pretty open and forthright about what they fucked up. You may not always agree with them but they still show a high level of listening to players. Not always a good thing, but all this is shades of gray anyway.
 

Xexx

Vyemm Raider
7,833
1,863
Yeah, WoW raiding is much more mechanically complex on the very high end than then. I'm not there. I have a friend or two that are. My guild is awful. We're in normals/early heroics and we're bad. I can still tell the challenge as far as shit you deal with is gobs higher now than tbc - except maybe Sunwell. I quit mid BT/MH. The tuning is more forgiving on normals but has increased compare to wrath and maybe cata. Or we may suck more.

Heroic raiding though is fucking hard.

Heroic scenarios are stupid easy as are dungeons. I miss cata and tbc heroics
Yeah thats why i said that i'm not sure how shit is now. I decided to level new toons to get used to game again and now i just have a bunch of L86ish toons and havent bothered maxing out yet. WoW to me is fun again since its been a while and alot of shit is revamped. Ofcourse now im 100% clueless how to even approach my rogue again but the game itself is still enjoyable.

Unfortunately i have yet to leave Medivh and im pretty sure the server population is around 30 people and everyone else i see is from some spanish server and thus is not speaking english.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,573
45,202
There is nothing and has never been anything as hard as heroic raiding in WoW, as far as MMO raiding goes. People who call WoW easy without having experienced it are not really giving a fair opinion.

The solo and group game of WoW is very easy and has only gotten easier in my opinion since Vanilla/TBC. I think that was a big difference in EQ. Even really good groups could get into trouble somewhere like deep Chardok and the like. An unlucky pull or mob who gets a gate spell to go off could set you back hours. I miss that kind of feeling, but I don't think I could personally play a game like that these days. I just don't have the time to dedicate to a long play session these days. I do, however, hope that EQ Next has that type of "danger" in some of the options of play. Two weeks until we get some real info, right?
 

Nirgon

Log Wizard
15,205
24,990
I do just want a dangerous world.

Then add PvP on top of it.

With single item/full (carried not bank) coin loot.
 

Lost Ranger_sl

shitlord
1,027
4
Heroic raiding though is fucking hard.
Yeah, anyone who claims WoW raiding is "EZ mode" is pretty much full of shit. Most of the game IS designed for window lickers, but the cutting edge heroic raiders are worthy of respect. That shit is hard, and anyone who claims it is just about watching videos, memorizing moves, and then collecting lootobviouslyhasn't done it. I understand that WoW and EQ fans have some deep hatred for each other, but give fucking credit where it is due.