EQ Never

Ukerric

Bearded Ape
<Silver Donator>
8,498
10,716
Except for the fact that it's supposedly just in pre-alpha/alpha right now.
Well, early this year, Smedley seemed very confident we'd (I quote): "get (our) hands on an actual release version ... ? and I don?t mean a beta". So, no, the pre-alpha was when he said that in january, and alpha was Q2 when they tweeted being able to play it, and beta will start after Fan Faire, when people on the floor will be able to play in the beta.

Of course, it's slipped, so it's almost certainly not "late this year" as he originally said. But I do expect a relatively functional beta on Aug 2, not an early alpha.
 

Xexx

Vyemm Raider
7,833
1,864
Well, early this year, Smedley seemed very confident we'd (I quote): "get (our) hands on an actual release version ... - and I don't mean a beta". So, no, the pre-alpha was when he said that in january, and alpha was Q2 when they tweeted being able to play it, and beta will start after Fan Faire, when people on the floor will be able to play in the beta.

Of course, it's slipped, so it's almost certainly not "late this year" as he originally said. But I do expect a relatively functional beta on Aug 2, not an early alpha.
Far too much wishful thinking in this. It's most assuredly not entered FnF alpha so I don't see a beta kicking off in aug.
 

Bellringer_sl

shitlord
387
0
Latest rumor I've heard. There will be no or a very short beta as soe wants the game out before information about mobs storybricks/quests and etc is endemic on the web. March 16, 2014 might be the latest it will release. From "a friend of a friend of a dev" take it with salt.
If it would be even remotely possbile to release a game without a huge beta these days, it would be great. I really don't think I am going to participate in beta's anymore, I want to see the game for the first time on release rather than before. Idk.
 
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Najena was my first corpse recovery when joining the Mac server. I fell through the floor, ended up in the cell, and absolutely fought until it was just too much to handle. It took a group effort to even get remotely close and finally a friendly high level druid came by and assisted us. I couldn't even remember a time in the past 4-5 years where something like this happen. I would like to see things like this come back. It was frustrating but I had a great time with it.
I actually hated stuff like that. And yet I got out of it quite easily. I was exploring it as a bard with my invis song, and fell in to a stupid hole. I hated that it wasn't marked and there was no warning or whatever. Usually in an RPG you would find a dead skeleton somewhere and there would be a note on it that explains about him losing a friend through a fake floor marked with a blood stain or something. EQ just didn't even bother with that, you fell in and were fucked.

But at least as a bard I could just invis song back in, drag my corpse out, and not bother going back. Still memorable I guess, just for the wrong reasons. The other one I hated was a random tree in PoN which had a bunch of high level spiders fall down if you went under it, and they wupped me. Problem was, I was soloing mobs there just fine, so it was 3 vs 1 which wasn't really fair. I love traps but they should require thought and skill. EQ designers for the most part were amazing, but they need to freshen up their skills by playing Legend of Grimrock or something.


One other thing related to this. I hope they add some "oh shit" content to EQ Next - deliberately. In EQ the pathing was so bad and walls often didn't 'exist', there were many trains because of all this. For example you see a mob and shoot it with your arrow, but rather than running at you, it runs backwards 20 feet to reach the nearest pathing waypoint, then aggroes 4 more mobs nearby, then finally runs towards you with all its new buddies. Or you sit to med and a bunch of mobs behind the nearby wall aggro you through the wall etc. I liked this because generally you were grouped so could handle it, and it was always a big shock and it kept everyone on their toes. Once games are better made and this stuff stops happening, it makes grouping and dungeons so dull, because nothing unpredictable ever happens. EQ Next needs to make this happen somehow, either from traps or mobs that summon adds or something. It just needs to not insta-kill soloers/explorers. Keep it mostly in group areas, and maybe scale it to whoever trips the trap and whether they are grouped or not.
 

DMK_sl

shitlord
1,600
0
LMAO.. My bad when you said "Smedley said calling EQ2, EQ2, was one of his biggest regrets." I should have known he didn't actually 'say' that at all.
 
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Bahb is not me ask your buddy draegan. I already have some other accounts but I have never negged you on any of them. Otherwise you would be a lot lower than 8. You need to just face it, your stupid idiotic posts are getting old. Time to tweak your asshole/ass-kissing ratio.
 

Bellringer_sl

shitlord
387
0
Let's get back on topic fagholes.

The stretch goals are moving very slowly upward. Looks like it will not hit 66% by SOE live.

In other news, I logged into EQ and ran to LGUK to clear it for nostalgia purposes and what the fuck happens? Shit is conning light blue? Get fucked 81 warrior w/o merc up, TRAIN TO ZONE!
 

tad10

Elisha Dushku
5,534
601
I demand lower sodium hearsay.
It's double hearsay actually but it makes some twisted kind of sense if the eq-minecraft speculation was offbase and the eq-eve speculation was on target. Combat, crafting, housing and already finushed art assets shouldnt have been heavily affected by the change in October (as others have noted). So it's mostly storybrick Ai setup and whatever they have to do for the eve 0.0 equivalent (make a new landmass). Anyway what else can we do but wildly speculate for the next two weeks.
 

Spynx_sl

shitlord
232
0
Class wise? Depends what they do to monk. If they're more than +1 DPS or halfassed dps/tank, then I'll be rolling one.


I want fucking utility out of it. A goddamn martial arts master will have interrupts/stuns/cripples/dazes available to him. Also, FD. FD is a must, even if not as a pulling tool.
Our pal from the UK is right about one thing.

The have it now people are killing fucking innovation.

I see it all the time in PvP environments, example:

"This game sucks, I can't turn in my Wintergrasp rewards"

Are you REALLY that averse to forming a raid of people and spamming instructions a few times, like, "REMEMBER TO BUILD/DESTROY VEHICLES AND NOT JUST RUN AROUND AND PVP" to win a Wintergrasp?

The server I went to had almost never won a Wintergrasp, but after my pals got there, we were able to win and then organize vault raids. This was actually one of the lowest Alliance to Horde pops in WoW history (I was Horde on Bonechewer moved to ... fuck I forget that backwoods Alliance's server name).

The sad part was seeing "I think I'll actually log in again because we're winning". WHAT!? You can only appreciate a game where you win every time!? FUCK! Did you own an NES when you were a kid? Those games were DESIGNED for you to lose, you had to EARN a win. We used to call that fun.

Now? "Omg I didn't get my epic pixels/badges immediately when I wanted them I'm uninstalling". God damnit.

The problem for me with WoW was... that's all there was to offer in the game. Pixels. I didn't enjoy the actual PvP after going through the millionth iteration of "the patch hit, time to find new people for your arena team comp because someone got nerfed into being inneffective in your composition".

The leveling up PvP in classic on WoW was grand times though.
This. One thing I look at as well is when did the mentality change from loosing fuels you to try harder to I lost what the fuck is this shit im done.

I am 26 now and still a pup to some of the EQ players but I remember sitting next to my uncle for hours watching him play. When he would die we would just look at each other give a high five and say time for revenge. Kids today would just make a nerf this post on the forums.

I blame the current batch of pussies playing these games.
 

etchazz

Trakanon Raider
2,707
1,056
I actually hated stuff like that. And yet I got out of it quite easily. I was exploring it as a bard with my invis song, and fell in to a stupid hole. I hated that it wasn't marked and there was no warning or whatever. Usually in an RPG you would find a dead skeleton somewhere and there would be a note on it that explains about him losing a friend through a fake floor marked with a blood stain or something. EQ just didn't even bother with that, you fell in and were fucked.

But at least as a bard I could just invis song back in, drag my corpse out, and not bother going back. Still memorable I guess, just for the wrong reasons. The other one I hated was a random tree in PoN which had a bunch of high level spiders fall down if you went under it, and they wupped me. Problem was, I was soloing mobs there just fine, so it was 3 vs 1 which wasn't really fair. I love traps but they should require thought and skill. EQ designers for the most part were amazing, but they need to freshen up their skills by playing Legend of Grimrock or something.


One other thing related to this. I hope they add some "oh shit" content to EQ Next - deliberately. In EQ the pathing was so bad and walls often didn't 'exist', there were many trains because of all this. For example you see a mob and shoot it with your arrow, but rather than running at you, it runs backwards 20 feet to reach the nearest pathing waypoint, then aggroes 4 more mobs nearby, then finally runs towards you with all its new buddies. Or you sit to med and a bunch of mobs behind the nearby wall aggro you through the wall etc. I liked this because generally you were grouped so could handle it, and it was always a big shock and it kept everyone on their toes. Once games are better made and this stuff stops happening, it makes grouping and dungeons so dull, because nothing unpredictable ever happens. EQ Next needs to make this happen somehow, either from traps or mobs that summon adds or something. It just needs to not insta-kill soloers/explorers. Keep it mostly in group areas, and maybe scale it to whoever trips the trap and whether they are grouped or not.
so you don't mind traps, as long as you know about them ahead of time... how exactly is that a trap then? no wonder people neg the shit out of you.
 
1,678
149
so you don't mind traps, as long as you know about them ahead of time... how exactly is that a trap then? no wonder people neg the shit out of you.
Because - game design.

Didn't you read my example? There have been traps in RPG's for like 30 years, but never do you just die all of a sudden. Either it's a pressure plate you step on or a trip wire or something, which a scout in the group can spot by engaging search mode or whatever - usually at the expense of their walk speed. Or a mage casts "Detect Traps". Or like I described, you find a dead body that talks about lots of traps. Look for a loose stone, or a look for a blood marked X on the wall or whatever.

In other words, there needs to be some way of working it out by clever play. Alternatively, you let people fall in a trap and then you give them a challenge to escape. They have to kill a guard and steal his key to open the cell, or you have to find a loose stone that leads to a previously dug tunnel or whatever.

But yes, this is why I get negs. I assume people have a certain level of knowledge and intelligence, and they just don't.