I actually hated stuff like that. And yet I got out of it quite easily. I was exploring it as a bard with my invis song, and fell in to a stupid hole. I hated that it wasn't marked and there was no warning or whatever. Usually in an RPG you would find a dead skeleton somewhere and there would be a note on it that explains about him losing a friend through a fake floor marked with a blood stain or something. EQ just didn't even bother with that, you fell in and were fucked.
But at least as a bard I could just invis song back in, drag my corpse out, and not bother going back. Still memorable I guess, just for the wrong reasons. The other one I hated was a random tree in PoN which had a bunch of high level spiders fall down if you went under it, and they wupped me. Problem was, I was soloing mobs there just fine, so it was 3 vs 1 which wasn't really fair. I love traps but they should require thought and skill. EQ designers for the most part were amazing, but they need to freshen up their skills by playing Legend of Grimrock or something.
One other thing related to this. I hope they add some "oh shit" content to EQ Next - deliberately. In EQ the pathing was so bad and walls often didn't 'exist', there were many trains because of all this. For example you see a mob and shoot it with your arrow, but rather than running at you, it runs backwards 20 feet to reach the nearest pathing waypoint, then aggroes 4 more mobs nearby, then finally runs towards you with all its new buddies. Or you sit to med and a bunch of mobs behind the nearby wall aggro you through the wall etc. I liked this because generally you were grouped so could handle it, and it was always a big shock and it kept everyone on their toes. Once games are better made and this stuff stops happening, it makes grouping and dungeons so dull, because nothing unpredictable ever happens. EQ Next needs to make this happen somehow, either from traps or mobs that summon adds or something. It just needs to not insta-kill soloers/explorers. Keep it mostly in group areas, and maybe scale it to whoever trips the trap and whether they are grouped or not.