EQ Never

Hmerly

Golden Knight of the Realm
113
1
In the panels they said players can choose sides. So instead of stopping the siege, a player could choose to help the siege. If you extrapolate, obviously the conclusion ( if there is one ) could one of two things. So, it isn't completely linear, although at this point I think everything we are discussing is just that, ideas, which may or may not come to fruition. I doubt SoE will be able to accomplish all these things they are talking about right now. Especially, when it comes to the emergent ai with storybricks stuff and all the destructibility of the environment. There are so many issues with both, I am not sure they are going to be able to do what they are saying they will do and have it all work out in the game.

This doesn't really sound as exciting as what they indicated. These sorts of things shouldn't progress linearly from one event to the next. They should be branching events. It shouldn't be "starting a new chapter," it should be "writinga new chapter." If a server isn't able to fend off the siege, there should be consequences to that. Halas should be razed to the ground or the enemies should take over it until you clear them out.

This is sort of the same trap GW2 fell into. There were many events that would just hang around until someone finally completed them. That doesn't make the world feel alive. It makes it feel like "stages." Protecting a city while it's being built or while it is under sieged should feel like an emergency. It should feel like there are huge consequences to not fending off the enemies, which forces the server to work together. It shouldn't be, "Oh well. We can wait on that. It's not like the siege is going anywhere!" How much of an impact are we really having if there's a pre-written conclusion we are just working towards?
 

mixtilplix

Lord Nagafen Raider
1,295
109
Someone who has adderall read that shitty eBook and see if it has anything worthwhile.
I like how it's not even formatted or laid out. It's like they gave the secretary a word doc with the story and she just created a pdf out of it. "make it as unpleasant to read as possible". They should have done it in Comic Sans.
 

Sylas

<Gold Donor>
4,500
6,281
I'd love for a dynamic long siege. I talked that up during Shadowbane testing. The sieges were basically just quake matches with the winner decided in an hour. You should wake up under siege, go to sleep under siege, and over and over. Historically speaking, sieges would often last for months. I'm not expecting months, but something more significant than an hour or two would be nice. The siege itself is an opportunity to profit in status or wealth if you can supply the demand for martial skill or material.
Historically sieges was an army surrounding and cutting off supply lines to a castle/walled city and starving out the population. If your thinking of shit like LOTR siege of Gondor style "siege" then those are won or lost in an hour or so as well.
 

Lithose

Buzzfeed Editor
25,946
113,041
Sorry, being able to mix 4 skills does not mean you can be everything.
Well, it depends how you can mix those skills, doesn't it? If I've unlocked the wizard class, can I pop into town anytime and slot in the teleport skill? Can I slot it in without even being in town? So I can slot it in, teleport, wait for a cooldown and pop in whatever skill I actually want to use?

If I can do that, then travel really isn't interdependent is it? You don't NEED a Wizard, you just need the Wizard skill.

And I can say this about a ton of skills....Oh, this area needs a ranger? Well, I don't NEED the tracking skill of someone who built his character around ranger skills....I just need to discover the ranger class, pop in the tracking skill, pop it out when done and I'm on my way!
 

tad10

Elisha Dushku
5,534
601
So far it basically it sounds like 2 things:

1) Not EverQuest
2) Not complete dogshit (yet)

They're finally going back to skillbases instead of classbases. As much as I truly believe this game is going to be a quick and obvious disappointment of cocked up self-conflicting system implementation, they've managed to at least get a few of the ideas right.

This is how low my expectations are: At least their hype isn't immediately offensive.
No. Its a role playing game. Play a bastard and you will unlock and tier up a shadow knight. There is no skill to buy.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
This doesn't really sound as exciting as what they indicated. These sorts of things shouldn't progress linearly from one event to the next. They should be branching events. It shouldn't be "starting a new chapter," it should be "writinga new chapter." If a server isn't able to fend off the siege, there should be consequences to that. Halas should be razed to the ground or the enemies should take over it until you clear them out.
This is a good point. My real question is whether you can say, fight on the side of the Orcs that are attacking Halas? One of the best parts about EverQuest was how free-flowing the faction was. You could become loved or hated by anyone.

There really is some interesting competition they could create, even through purely PvE - by pitting factions against each other. The High Elves could attack Neriak - and the 'evil' races could come to their rescue, just like the 'good' races could help the High Elves. Whichever side 'wins' determines where the story goes. This is really how they could spur on emergent gameplay, in my opinion.

And that doesn't mean that the High Elves cant ever attack Neriak again either, there should just be a long chain of events that require it to happen again.


If there's only one way to progress, then I think it sort of takes the meaning out of these big server-wide events.
 

tad10

Elisha Dushku
5,534
601
Well, it depends how you can mix those skills, doesn't it? If I've unlocked the wizard class, can I pop into town anytime and slot in the teleport skill? Can I slot it in without even being in town? So I can slot it in, teleport, wait for a cooldown and pop in whatever skill I actually want to use?

If I can do that, then travel really isn't interdependent is it? You don't NEED a Wizard, you just need the Wizard skill.
I'll ask at class panel tmrw. Have similar question
 

tad10

Elisha Dushku
5,534
601
This is a good point. My real question is whether you can say, fight on the side of the Orcs that are attacking Halas? One of the best parts about EverQuest was how free-flowing the faction was. You could become loved or hated by anyone.

There really is some interesting competition they could create, even through purely PvE - by pitting factions against each other. The High Elves could attack Neriak - and the 'evil' races could come to their rescue, just like the 'good' races could help the High Elves. Whichever side 'wins' determines where the story goes.

That doesn't mean that the High Elves cant ever attack Neriak again either, there should just be a long chain of events that require it to happen again.


If there's only one way to progress, then I think it sort of takes the meaning out of these big server-wide events.
halas not getting founded isn't enough?
 

Agraza

Registered Hutt
6,890
521
Historically sieges was an army surrounding and cutting off supply lines to a castle/walled city and starving out the population. If your thinking of shit like LOTR siege of Gondor style "siege" then those are won or lost in an hour or so as well.
Even Assaults were not won that fast. In some cases siege equipment had to be built or repaired on-site, and ammunition might be foraged from the countryside. Even if you had working siege weapons and plenty of ammo, you sat there and let it work. Or you might use sappers to undermine the wall without a bunch of hammerblows. Just showing up, camping overnight, and zerging the wall with ladders/battering in the door with a ram was rare. Furthermore the siege might be relieved by allies before the town runs out of food or before the assault can succeed.
 

Tol_sl

shitlord
759
0
What I want to know is what each "chapter" of a rally call entails. Serverwide effort to collect orc asses? Turn in stacks of wool cloth? I'm imagining the opening of silithus in WoW and that wasn't too exciting.
 

Lithose

Buzzfeed Editor
25,946
113,041
No. Its a role playing game. Play a bastard and you will unlock and tier up a shadow knight. There is no skill to buy.
Have they gone into how you slot in skills? What process does it involve? Is it quick like essentially dragging them from your spell book? If so, does that mean characters won't really have permanence and instead just be adaptable to whatever situation? (We need a healer, one sec bros, slotting in my heals.)

Or did they hint at all that either your gear, or something, will give a barrier to simply changing the entire premise of your character to suit momentary needs?

Edit: Just saw this.]

I'll ask at class panel tmrw. Have similar question
Cool, let us know...because honestly, everything sounds cool so far, but if characters have NO "stickiness" to what they are, and can just mold quickly into anything...meh, that's really disappointing. (I'm all for pokemon, "find every class" gameplay....but as long as the Wizard can't instantly become the Cleric.)
 

Creslin

Trakanon Raider
2,515
1,157
Well in GW2 there was no consequence. It wasn't actually possible for the enemy NPCs to win, at best they took over the village and you spend 30 seconds taking it back. It was the same shit with rift. If this game lets you pick sides dynamics, lets that goblin army take the town and start expanding dynamically it will be cool and not lame like GW2.

Thats the big question tho, how much of this is just letting the AI do whatever the fuck it wants and how much is scripted. GW2 was all scripted, scripts with multiple paths maybe but still scripts.

It sounded like rallying crys were scripted with set outcomes but the other AI based stuff sounded like maybe they are just gonna let it play out.

I imagine it being like orcs vs farmers, farmers and orcs spawn the same way, and want the same land and who wins is dynamic.

If they actually make rallying cries dynamic that would be amazing, having halas on one server and not on another would be cool. But I could see that making it hard for them to keep a coherent story and update cycle between servers if such major events were dynamic.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
halas not getting founded isn't enough?
It is, but based on some of their interviews about Rally Calls, it didn't seem immediately clear if you could fight on the side to prevent Halas from being founded. They made it sound like Rallying Calls could be a story with only one way to progress: it's eventual founding.
 
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Qwerty I know you're not going to like this but It sounds like there is some time.. Don't give up on it yet! Probably the only thing you can't control is the look..
I will extend the countdown timer on my nuke. A bit...

Did you even watch the same reveal that I did? They clearly stated Landmark beta in September. Not once did they say anything about a release.

You claim I (and many others) have the smarts of a 12 year old, but you have the comprehension / mental capacity of a 5 year old. Take a step back from the keyboard, go outside, get a breath of fresh air, hier yourself an escort and get laid, you need it.
Ehhh, guy said smedley lied about us having "something" this year. I said we will have something - the landmark thing. You say but thats a beta in september. I now say... it might be 'final' before december 31'st. YOUR COMPREHENSION SUCKS. You can also suck my BALLS.

Qwerty, I'm gunna need you to be the squeakiest wheel on the beta board.
I gotta be the what on the what what?
 

mixtilplix

Lord Nagafen Raider
1,295
109
I just want to blow holes beneath people on a pvp server and have them fall down a pit i dug beneath them. That's if they have pvp servers.