EQ Never

Dizzam_sl

shitlord
247
0
The day the implemented player Frogloks was like 9/11 to us troll players.
These colors don't run.

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Cinge

Ahn'Qiraj Raider
7,382
2,449
What is your solution? Should they just go without the idea? Because it's a really cool one dude. If I decide to keep the feature or do without b/c some people might not get to see it 5 years down the line i'm going to keep it
This is the problem with this board. When did I say it needed a solution? If that's what they are going for and their goal, then hey it is what it is. But that does not mean you can't point out very obvious issues and problems that can and most likely will arise and given SOEs reputation will either be glossed over and knee jerk fixed.

I mean how do you gather new players? They hear their friends talking about doing this awesome event, so they want to play too, but guess what they can't ever do that awesome event. And these are not just mini holiday events or throw away content, this major content, their major feature and part of the main storyline. It's like telling a friend you read this awesome book, but there was only 1 copy and you burned it when you were done.

Frogloks are only a maybe? Wtf? Can someone explain to me how a lion becomes one of the models they show off at the reveal andFrogloksare just a maybe?
It's a kerran! /laugh.
 

Lithose

Buzzfeed Editor
25,946
113,041
gear isn't fungible. Families are distinct. Maybe you need compete elven tier 3 can't mix and match with qeynos tier 3. Except for sub components which I don't have a handle. Anyway need gear and abilities to progress. Also currently 5 tiers in game.
A huge thing here is going to be if gear can be lost....Horizontal systems of power tend to only be accomplishments to maintain if the gear can be destroyed or taken--so keeping that T3 suit, and maintaining the ability to use those spells, is in itself an accomplishment--like having access to ships and parts in EvE, or a steady stream of high end crafted gear in UO--the ability to swap classes is a sign of wealth/resource collection/accomplishment. This would dovetail nicely if the crafting system were indeed like a sandbox.

I guess this goes back to how every small system of an MMO is interconnected. Hopefully the developers realize that and that's why they haven't been talking about PvP and death penalties, because those systems will be fundamental to making thier horizontal growth and crafting systems work.
 

tad10

Elisha Dushku
5,534
601
Would REALLY appreciate confirmation. As of now the multiclassing is my #1 biggest concern for the game. I just want some form of class interdependence. Like others have said I don't want to be a tank and be able to click a few buttons to swap out my abilities and become a healer on the fly. Even if I spent a shitload of time unlocking the healer class and leveling it up and whatever else. I shouldn't be able to just swap back and forth instantly whenever and wherever I want. That would single handedly ruin the game for me.
current answer at pool party is they are aware of issue and thinking about it. Lack of proper gear is huge hit for one thing . One option is additional benefit to someone who chooses to specialist and and doesn't multiclass. But will ask talisker tomorrow.

as for slotting. Weapons autoslot 4 abilities. Then 4 slots from 4 categories. Don't ask me to list them now. 3 drinks in.
 

Tol_sl

shitlord
759
0
I mean how do you gather new players? They hear their friends talking about doing this awesome event, so they want to play too, but guess what they can't ever do that awesome event. And these are not just mini holiday events or throw away content, this major content, their major feature and part of the main storyline. It's like telling a friend you read this awesome book, but there was only 1 copy and you burned it when you were done.
They mentioned things would play out differently on different servers, so I assume players will get their chances on new servers, and there will always be something big happening moving forward. I mean, otherwise any new servers they opened would have to open with a bunch of rally calls assumed to have gone one way or another. On the same note though, that sounds like bullshit to me. I can't imagine halas never being built, for example.
 

Gravel

Mr. Poopybutthole
41,816
143,542
Yes, but ONCE you have it, is there anything sticky about your character? If I'm a high end character, can I just morph from a Wizard to a Cleric if some players need it? Can my entire character direction change in the field?

Pretty much, is it a UO server without a skill cap, where what you do is essentially dictated by simply what weapon you pick upafterthe original grind (Or in this case, "achievement" unlocks.)...So months in, I look like a cool Wizard, then WHABAGAGGBHA I'm a tank, because, my group needs one, then when we go to leave the dungeon WHAMAGAGMA I'm a Wizard again and I'm evacing!
What you're asking is, is this basically The Secret World. For those unfamiliar, you can basically max out everything (and that's kind of the goal) and then carry around a set of tank gear, heal gear, and dps gear. Then you just change out gear and skills and you can perform any role in the group.

Or is it a situation where you spend hours changing and it's something you really need to plan way ahead of time.

Or something completely different where you can switch but you're gimp until months more grinding out that class. If you want to switch back, have fun grinding that shit again.
 

Big Flex

Fitness Fascist
4,314
3,166
If you watch the curse interview with Georgeson he says exactly that.

You and your homeboy are fighting mobs, you fight something too hard, you both try out your rollidex of various class combos until something works,
 

Muligan

Trakanon Raider
3,254
916
I have been seeing a couple of comments about release, beta, etc.

What I heard today...

Landmarks later this year.. I believe it will released shortly after PS4 and will be DLC like Minecraft was for Xbox.
Smed said something about once release it will be 6 months of working with the devs and contests. That puts us around May. I think you'll have a big beta push on the EQ Anniversary, giving a phase of beta overlapping a period of the 6 months of Landmarks and EQNext stuff. Maybe this will be Phase 2 of beta.

I think you'll then have a bit more beta and giveaways at SoE Live with the announcement of a release date. I think this will be a November release getting a lot of the opening day rush and issues out of the way for people's Christmas breaks / vacations and for their sake some good word of mouth for Christmas sales.
 

turbo

Molten Core Raider
1,262
117
Finally watched some of the video....best takeway? Apparently no fall damage!!! Dumbest fucking thing in MMO's of all time!

Also thanks for the info Tad, 3 drinks? I have to feign "tipsy" until the 11-12th double morgan & coke so people don't think I am a raging alcoholic
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Get them drunk and rape their minds for us please. Tell them to put a spell like the old chaos volley or else the Rerolled board is pulling our support.
 

Agraza

Registered Hutt
6,890
521
Finally watched some of the video....best takeway? Apparently no fall damage!!! Dumbest fucking thing in MMO's of all time!
One of the tweets during the panel was that gravity hurts. Don't take too much away from those videos. They were basically just eye candy. This was little more than a tech demo.

You and your homeboy are fighting mobs, you fight something too hard, you both try out your rollidex of various class combos until something works
7:15
https://www.youtube.com/watch?v=Ut4riV8MjJw
8:00 for the relevant part, and he says things like "go back in there". So it could be you going back for part deux: the revengeance at a later point.
Gonna have to go with my comment above. They're a long way from release. This is not set in stone.
 

Randin

Trakanon Raider
1,933
892
Drakkin's were a race in EQII i'm pretty sure.
Nope, eq2 got Sarnaks. I'm hoping EQN will repeat that come time for Kunark to appear, although I'd like it if they were redesigned to look more like the Droag race from eq2 (aka: draconians from Dragonlance, they're basically the same thing).

Ok, so I read through that overly large bit of lore on the EQN site, so if anyone cares, here are the bullet points:

-no indication of how far in the past this story is taking place, but I'm guessing it's a ways back.
-the Combine Empire exists, and consists of humans, elves (no mention of elven subraces at this point), dwarves, kerrans, ogres, and gnomes.
-the empire's currently losing a war against the Ring of Scale (kobolds are dragonkin, and are part of the Ring's army), and are preparing to evacuate Antonica (which they never call Antonica).
-the Teir'Dal, at this point, is the elven army, led by one of their princes, and is staying behind as a probably-suicidal rearguard action to give everyone else time to clear out.
-the army gets driven into the Feerrott, where they find a ruined city which has a teleporter hidden away in it.
-the Teir'Dal retreat through said portal, to find themselves trapped on a featureless plain, beneath a black sky, and there the story ends.

There's an obvious part 2 coming, where they probably discover they're on the Plane of Hate, and the Inny captures them, and corrupts them into the first dark elves, or something to that effect.
 

Hmerly

Golden Knight of the Realm
113
1
You will not be able to max out all classes. Some classes are diametrically opposed to each other. You cannot be a Paladin and a Shadow Knight as in order to get the option to be a Paladin, you would have to do "good deeds" in the game as you reach whatever tier allows you to become a Paladin. But, by doing good deeds, you will no longer be able to become a Shadow Knight as the Shadow Knight "trainer" will not like you since you've been good and they prefer evil people. Hence, you will not be able to max every class on your single character. I'm sure there will be plenty of intrinsically linked pathways to some of the higher tiered classes which will probably be very difficult to obtain. Something like the ai remembering everything you've done and noticing that you once killed a little kitten in town and so you cannot become the super good holy warrior of kick assness.
 

Dizzam_sl

shitlord
247
0
Have you seen the current Round Table questions?

Should female dwarves have beards or not?

Should the Ratonga be in EverQuest Next?


Hopefully it remains questions for things like that, and not for really important aspects.
This will change. They just don't want to reveal that they haven't made decisions about super basic gameplay mechanics.

Also, the next poll needs to be: "Do you prefer the oriental hulk we have now or traditional fatties for Ogres?" Bring back fat ogres. I'm going to start a movement.

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Grim1

Ahn'Qiraj Raider
4,918
6,929
What is your solution? Should they just go without the idea? Because it's a really cool one dude. If I decide to keep the feature or do without b/c some people might not get to see it 5 years down the line i'm going to keep it
Progression servers are popular enough in EQ1 that you need a subscription to access them, and plenty of players do. For me personally, they are the only reason to sub to EQ, and sometimes I do just to get a nostalgia trip.

I can see EQNext offering a version of F2P progression servers for their game. I think it's brilliant idea and if they don't then they are morons. One of the best things about EQ was seeing who would awaken the sleeper on each server, etc.. I didn't play WoW very long, but when I did it was on one of the newly released servers with a virgin world to conquer.

There was a big DRAMA on my WoW server (during the 3 months I actually played it before WoLTK) about someone who started there just to get some awesome achievement (dont' remember what it was and don't care). He did his thing and then promptly moved to his home server with the reward. Everyone was screaming about it. I didn't care, but loved the DRAMA. It was one of the few interesting times in my short WoW period.

Starting new Progression Servers has been profitable for SoE. If EQNext can recreate that experience and then expand upon it then they will make bank. And I will gladly contribute to it.
 

gogojira_sl

shitlord
2,202
3
So it sounds like raids are set to be the equivalent of "stack as many friends as it takes to kill the big boss" rather than the raw "ok bros here's 10 new raids to churn through." Hopefully there are some really big bosses out there.
 

Convo

Ahn'Qiraj Raider
8,792
664
This is the problem with this board. When did I say it needed a solution? If that's what they are going for and their goal, then hey it is what it is. But that does not mean you can't point out very obvious issues and problems that can and most likely will arise and given SOEs reputation will either be glossed over and knee jerk fixed.

I mean how do you gather new players? They hear their friends talking about doing this awesome event, so they want to play too, but guess what they can't ever do that awesome event. And these are not just mini holiday events or throw away content, this major content, their major feature and part of the main storyline. It's like telling a friend you read this awesome book, but there was only 1 copy and you burned it when you were done
They will not know the past as to play those events.. just it's history.. basically new lore.. They will have their own unique experience. It's a living, breathing world. You can't have it both ways. It's not really an issue when you stop and realize the world won't wait for you..