EQ Never

tad10

Elisha Dushku
5,534
601
I'm fine with that. Require multiple guilds to team up to kill some bosses. Make those bosses open-world as well. This is how emergent gameplay happens, by creating mechanics that make players interact - whether it be together or against each other.
confirmed Raids are small. Didn't get a number but presumably 24ish. You are conflating raids and rallying cries. Number is speculation.

confirmed no camping in game. Mobs move around.

confirmed mob Ai is a bitch. Demo had no Ai playing.

dev comment. Not at all like playing modern raid where ay 50% it uses x ability. Very difficult

confirmed no oceans currently.

confirmed crafting in tiers like adventuring

confirmed no swg like resource differentation. Copper is copper.

confirmed itemization is critical. Example if rogue who slots teleport ability. Stamina use leaves him no stamina for back stab. Needs item that adds Sta on use.
 

Carl_sl

shitlord
634
0
From them saying that the game knows what you have done, it sounds like you will need a certain level of faction with different groups to get the different classes. It just makes you wonder how you can increase or decrease faction. Will it be purely quest base or will you be able to gain it by killing creatures. Most likely it will be a combination of both.
They have specifically stated that you Don't have to do quests for faction, as in there isn't a quest chain to do for the faction, and I don't think they mean mob grinding either.
 

Agraza

Registered Hutt
6,890
521
confirmed itemization is critical. Example if rogue who slots teleport ability. Stamina use leaves him no stamina for back stab. Needs item that adds Sta on use.
oh wait what. slotting the ability weakens his stamina? is this like path of exile where spells are sockets we put in our gear? I'm confuzzled.

Don't you have nerd girls to daterape dude? get your priorities in order. talk to us tomorrow.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
confirmed Raids are small. Didn't get a number but presumably 24ish. You are conflating raids and rallying cries. Number is speculation.

confirmed no camping in game. Mobs move around.

confirmed mob Ai is a bitch. Demo had no Ai playing.

dev comment. Not at all like playing modern raid where ay 50% it uses x ability. Very difficult

confirmed no oceans currently.

confirmed crafting in tiers like adventuring

confirmed no swg like resource differentation. Copper is copper.

confirmed itemization is critical. Example if rogue who slots teleport ability. Stamina use leaves him no stamina for back stab. Needs item that adds Sta on use.
Good info. Thanks for sharing.
 

Hmerly

Golden Knight of the Realm
113
1
To gain faction for a group you have to do things that are important for that group. If you want + faction with Paladins, you have to do good deeds throughout your character's "life." Help a village out by driving out monsters in the woods, you gain + faction with the town, however you of course lose faction with said monsters. Its basically the same, except you aren't grinding faction by just sitting in a camp and killing some mob, you are actually doing things.
 

Gravel

Mr. Poopybutthole
41,814
143,532
confirmed itemization is critical. Example if rogue who slots teleport ability. Stamina use leaves him no stamina for back stab. Needs item that adds Sta on use.
Seriously, between this and the other stuff, that's almost exactly like TSW. He needs a "builder" ability to use his rogue skills. I don't necessarily think it's a bad thing, but it's not really my favorite.
 

xzi

Mouthbreather
7,526
6,763
I feel like the stamina thing just means that the teleport ability would take a huge amount of stamina so you may not want to use it as initiation. I could be wrong but that's how I interpreted it.
 

tad10

Elisha Dushku
5,534
601
They have specifically stated that you Don't have to do quests for faction, as in there isn't a quest chain to do for the faction, and I don't think they mean mob grinding either.
there is no faction as we understand it. Yes knights of truth will get pissed off if you kill a knight of truth but don't call it a faction hit.
 

Pharazon

Silver Knight of the Realm
415
46
I've come to the conclusion it's fucking pointless to speculate about the actual EQN game at this point. There are some (very?) disappointing things to take away from the brief footage, but they seem so far away from release (gotta be a couple years off) who knows how it will end up.

Evercrafting will be some fun in the meantime. Specifically, I wonder if they will have contests to design some of the uninstanced dungeons of the game world? The best way to re-create Guk / Seb etc. may be to let the players do it themselves and pick the best.

The beta is going to be a fucking noise-fest for this game. The devs are going to have to have some good filters to pick out the best feedback, but it sounds like they will be giving all the theorycrafters something of an ear through the process for better or for worse.
 

tad10

Elisha Dushku
5,534
601
oh wait what. slotting the ability weakens his stamina? is this like path of exile where spells are sockets we put in our gear? I'm confuzzled.

Don't you have nerd girls to daterape dude? get your priorities in order. talk to us tomorrow.
no stamina use on teleport left you with nothing to spend on back stab. So you teleport behind the mob and hae to do a low Sta attack. Not that drunk yet but soon.
 

Hmerly

Golden Knight of the Realm
113
1
With the limit of 8 abilities I think what they're saying is if you don't put in the correct abilities you could end up with a seriously bad rogue. However, that doesn't answer the question of whether or not we can all spec up a wizard and gain the ability to teleport between fights. In effect, reducing the whole interdependence thing we all miss from the original EQ.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
there is no faction as we understand it. Yes knights of truth will get pissed off if you kill a knight of truth but don't call it a faction hit.
Damn. I'm not sure how I feel about this. In some ways I appreciate that there's not a 'faction bar' for every faction. But hopefully factions are still very intricate and important, even if you don't see a noticeable 'faction hit' for killing a Knight of Truth.

StoryBricks still feels like such a big wild card at this point.
 

tad10

Elisha Dushku
5,534
601
To gain faction for a group you have to do things that are important for that group. If you want + faction with Paladins, you have to do good deeds throughout your character's "life." Help a village out by driving out monsters in the woods, you gain + faction with the town, however you of course lose faction with said monsters. Its basically the same, except you aren't grinding faction by just sitting in a camp and killing some mob, you are actually doing things.
this is correct but don't use faction. I'd go with honor/dishonor etc.
 

etchazz

Trakanon Raider
2,707
1,056
oh wait what. slotting the ability weakens his stamina? is this like path of exile where spells are sockets we put in our gear? I'm confuzzled.

Don't you have nerd girls to daterape dude? get your priorities in order. talk to us tomorrow.
lol!
 

tad10

Elisha Dushku
5,534
601
Damn. I'm not sure how I feel about this. In some ways I appreciate that there's not a 'faction bar' for every faction. But hopefully factions are still very intricate and important, even if you don't see a noticeable 'faction hit' for killing a Knight of Truth.

StoryBricks still feels like such a big unknown at this point.
dev confirmed knights may hate you but one knight you helped may like you.
 

tad10

Elisha Dushku
5,534
601
With the limit of 8 abilities I think what they're saying is if you don't put in the correct abilities you could end up with a seriously bad rogue. However, that doesn't answer the question of whether or not we can all spec up a wizard and gain the ability to teleport between fights. In effect, reducing the whole interdependence thing we all miss from the original EQ.
to can do it if you spent the time but impression is thats a long time.

confirmed class class dependencies. Some class require other non starting classes.to access.
confirmed additional classes added after start.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
With the limit of 8 abilities I think what they're saying is if you don't put in the correct abilities you could end up with a seriously bad rogue. However, that doesn't answer the question of whether or not we can all spec up a wizard and gain the ability to teleport between fights. In effect, reducing the whole interdependence thing we all miss from the original EQ.
This is just my own wild ass guess, but I'm going to assume that each spell requires a weapon. They sorta hinted at this when talking about Warrior weapon types.

Anyways, perhaps Teleports require a Staff to be used - so a Sword wielding Spellsword (Warrior + Wizard) wouldn't be able to use teleports. But perhaps they only have access to the Wizard abilities that are more for combat utility, like adding fire damage to melee attacks, etc. Or a Wizard + Warrior combo wouldn't get Whirlwind because they wielding a staff, but they have access to Heroic Leap or Heroic Shout, etc.

Very basic and generic example, but you get the idea. I don't think this really answers your question, I was really just trying to get my thoughts out. I personally don't think they're going to inhibit you from speccing between fights and porting to the other side of the world, unfortunately.