EQ Never

Cinge

Ahn'Qiraj Raider
7,382
2,449
Now my question is, are the 40 classes defined by 4 specific abilities, or do they have many abilities, and you are allowed to slot 4 of them?
Sounded more like 4 abilities per class. Which you either use all 4 from that class or mix and match the 4 "class" slots from multiple classes. So in reality you can have a pretty large pool, but you would need to "level" up all those classes to unlock them. I would assume your "active" class is w/e weapon/gear you have on currently, since weapons are tied to a class(Example he gave was what halberd and something else for a warrior) and armor is supposedly as well.

If I could get the best example that makes sense to me of what I think it is. Take gw2,all the weapons and all the skills and you are able to do it all on 1 character, with the first 4 slots done by weapon and the later 4 taken from whatever you have unlocked. Where gear abilities come from I don't know, maybe its just a clicky(like those gliding boots).
 

tad10

Elisha Dushku
5,534
601
Sounded more like 4 abilities per class. Which you either use all 4 from that class or mix and match the 4 "class" slots from multiple classes. So in reality you can have a pretty large pool, but you would need to "level" up all those classes to unlock them. I would assume your "active" class is w/e weapon/gear you have on currently, since weapons are tied to a class(Example he gave was what halberd and something else for a warrior) and armor is supposedly as well.

If I could get the best example that makes sense to me of what I think it is. Take gw2,all the weapons and all the skills and you are able to do it all on 1 character, with the first 4 slots done by weapon and the later 4 taken from whatever you have unlocked. Where gear abilities come from I don't know, maybe its just a clicky(like those gliding boots).
did not get this vibe at all but will try and confirm at class panel. Seemed more than 4 abilities per class and it was a pita to get them all. You could only slot 4. Gear seems to be passives except for procs like the boots from the example. Not sure though. I will try and ask.
 

Cinge

Ahn'Qiraj Raider
7,382
2,449
I'd rather have low number of abilities per class , but each one is great. Not have 15-20 abilities but only about 7 or 8 of them are great, maybe 4-5 are meh and the others are just useless.
 

Sithro

Molten Core Raider
1,502
204
Someone should ask if sir names are in again. First and last names are something I miss in MMOs.

I wonder what else they're going to bring back from classic EQ? Hopefully more than just a few familiar areas, items, and names. I'd like to see some old spells come back as well.

I'd be down with being able to buy different spell particles for my spells like in PoE. Buying the classic Earth, Fire, Wind, and Water elementals (updated to fit the game of course)? Yes please. Buying the classic effect for Ice Comet? Fuck yes.
 

Pyros

<Silver Donator>
11,317
2,421
About skills and hotkey bars.

"4) Will I be able to enjoy the combat system in game or will I have to have 100 hotbars up to be able to maximize DPS? Will there be a limit to how many skills and spells I can have up at once? - Mr GLory"

" This was actually one of my top questions heading into our preview as well. The good news is that EverQuest Next will be somewhat of a return to the roots of the genre so players will have an 8 skill hotbar. So your choice of skills will absolutely matter, and you won't have to worry about all the screen clutter of multiple bars with dozens of skills to rotate between.

Better yet, EQNext features the optional ability to multi-class (we'll expand on this a bit more with the next question). You will have the choice to focus entirely on one of the eight starting classes, or begin collecting core class skills from the 40 total classes in the game. But regardless of how you choose to advance with a given character, you'll always be working with that core bar of 8 skills during combat."
 

Nola

Blackwing Lair Raider
3,016
1,447
I'm impressed from what I saw with yesterday's presentation. There were some jerkiness with the combat but that could be do to the stream. I'm not a fan of the Kerran model but humans were perfectly done. The lighting and shadows is something I will definitely have to lower or turn off. The first thing that popped in my head when I saw the video is either I will have to do a PC upgrade or play at a lower setting.
 

Sandboxer_sl

shitlord
5
0
I may have missed the info related to this but will each race have their own starting city or will these have to be built by the players? Does everyone just drop in at the same place when starting out?

I read somewhere they don't like any factions. Does that mean that Dwarf NPC's are indifferent to Ogre players?
 

Droigan

Blackwing Lair Raider
2,632
1,357
Tomorrow. 1:00 to 2:00

I'm planning to non-live blog it. We'll see. I really need to stop staying up so late.
Were there any talks about separating servers between EU/NA? I tried looking at all the pages since last I asked, but could not see it answered, but might have skipped it. Scrolled fast.

I must say that, the supposed ability to explore the world and build the ultimate summoner/mage sounds very appealing. Traveling to Lavastorm for firepet, plane of sky for air. Fun times that would be. However, would avoid spells that summon gear. No more 20 minute prep time before every raid to summon dozens of gizmos to give pets and monks. Then again, giving pet gizmos to enchanter controlled pets was fun. Charm broken and hasted pets with proccing weapons could tear through groups if they were not careful. And mod rods. EQ actually allowed PvE griefing of newbies. "what is this?" "click it" *splat*. Or Mass mod rod bazaar to lag people out to open up a spot for you to sell. Still remember mass mod rod. I had to raid to get gear good enough to actually cast it due to mana cost. I was a human mage with maybe 2 or 3 points initially put into int. I focused on cha/str. Because the image of him was a guy with a staff, so figured cha would get better prices and maybe different dialogue options and needed str for hitting with the staff. So newb, and so gimped.

I do not mind if EQ goes away from the +1, +4, +10, +100 stat progression all MMOs have followed (including EQ). It is a change I think could work if done right. Doing it like that should also avoid 10k tanks, then 20k tanks, and so on. EQN seems to treat every item like jboots. Not in terms of difficulty in getting, but they were useful. A replacement for those would not come from just getting another set of boots with some stat increases, but rather, getting Jboots+ with a spirit of eagle clicky instead of spirit of wolf.

I just have no faith they will pull this off. Because the game is NOT ready. That is very clear. They have fantastic ideas. But then I think of Ut and his complete distrust in some of the designers behind it, and this is starting to look like Vanguard all over again. Great ideas failed by incomplete design. I do want this to be good though. Do not like the art style, but can ever so slightly wish for as drastic a change that EQ was from Alpha to release.
 

Sithro

Molten Core Raider
1,502
204
Were there any talks about separating servers between EU/NA? I tried looking at all the pages since last I asked, but could not see it answered, but might have skipped it. Scrolled fast.

I must say that, the supposed ability to explore the world and build the ultimate summoner/mage sounds very appealing. Traveling to Lavastorm for firepet, plane of sky for air. Fun times that would be. However, would avoid spells that summon gear. No more 20 minute prep time before every raid to summon dozens of gizmos to give pets and monks. Then again, giving pet gizmos to enchanter controlled pets was fun. Charm broken and hasted pets with proccing weapons could tear through groups if they were not careful. And mod rods. EQ actually allowed PvE griefing of newbies. "what is this?" "click it" *splat*. Or Mass mod rod bazaar to lag people out to open up a spot for you to sell. Still remember mass mod rod. I had to raid to get gear good enough to actually cast it due to mana cost. I was a human mage with maybe 2 or 3 points initially put into int. I focused on cha/str. Because the image of him was a guy with a staff, so figured cha would get better prices and maybe different dialogue options and needed str for hitting with the staff. So newb, and so gimped.

I do not mind if EQ goes away from the +1, +4, +10, +100 stat progression all MMOs have followed (including EQ). It is a change I think could work if done right. Doing it like that should also avoid 10k tanks, then 20k tanks, and so on. EQN seems to treat every item like jboots. Not in terms of difficulty in getting, but they were useful. A replacement for those would not come from just getting another set of boots with some stat increases, but rather, getting Jboots+ with a spirit of eagle clicky instead of spirit of wolf.

I just have no faith they will pull this off. Because the game is NOT ready. That is very clear. They have fantastic ideas. But then I think of Ut and his complete distrust in some of the designers behind it, and this is starting to look like Vanguard all over again. Great ideas failed by incomplete design. I do want this to be good though. Do not like the art style, but can ever so slightly wish for as drastic a change that EQ was from Alpha to release.
Well, considering the game's assets should mostly be done (they've scrapped this game like 3 times, apparently). It's putting together the continent, dungeons, combat, tradeskills, etc, that will take the most time. But still, having most of the assets done should take a lot off of dev time.

The one shining light is that SOE was able to turn EQII around, though it was still flawed, it turned into a pretty good game. And Planetside 2 turned out damn good too, from what I've heard. So there is that little ray of hope.

Not to mention that this genre drastically NEEDS a few fresh ideas like this game is presenting.
 

Itzena_sl

shitlord
4,609
6
Don't bother responding to Dumar
You could have just left it at that, you know.

Would be cool if you could be a High Elf Shadow Knight - but it took a lot of work to win the acceptance of the Shadow Knights.
ibb7ujP3BH9EGf.png

My high elf SK in EQ2, standing in front of the Indigo Brotherhood in Neriak. On a unicorn, because if you're going to piss off the GRIMDARK tier'dal RPers you have to go all the way.

he really wanted this to fail but it's no where near as bad as he and a few others were hoping. the more they talk about this game the cooler it sounds. This game would really benefit from early player feedback from beta tho:)
Nah, I didn't want it to fail; I wanted something other than "EQ1again". Looks like I got whatIwanted.
Sucks to be a buttfrustrated neckbeard like qwerty though, I'd imagine.

I prefer the fatties. Really excited and looking forward to EQNext. But it fails EQ1. Someday, someone will recreate the EQ1 experience and the WoWtards will never understand when it is so extremely successful. EQ1 / Darksouls is the game the genre really needs.
Haha no.

I'm really surprised that this is the most promising MMO of all the new releases.
Seriously.
smile.png
And I wouldn't be surprised if someone at Blizzard saw an early version of this and that's why Titan was shitcanned.

tf2 mmo-ized.
Hatte-baronetcy confirmed.

I wonder if there are ore nodes, or do you just dig until you get to the layer of stuff you want? Like, maybe digging on top layer will get you fertile mud, but digging deeper gets you clay, and even deeper might get you something else.

If it's just nodes you run up to and mine, that would be boring.
"So what happened to Kaladim?"
"Oh, they delved too greedily and too deep"
"Noobs. Everyone knows you stop before the Hidden Fun Stuff spawn-layer"
 

Sithro

Molten Core Raider
1,502
204
Anyone else feel like the name should be changed? I think it would confuse people that might find the game interesting. Something like Norrath Online or something would probably better suit it.

I also wonder if high tier players can help out low tier players? I wonder if they can group together without much in terms of being OP, since there are no levels. The higher tier guy would simply have more abilities if I'm understanding correctly.
 

Pyros

<Silver Donator>
11,317
2,421
You get stat points too, which are "hard to acquire bla bla bla modify your damage but also other aspects like melee weapon range or jump height bla bla bla". Really that's basically levels, that and tiers. But it's not an arbitrary number with a certain amount of xp to fill up by grinding a single task like killing orcs over and over. So the higher tier/more stats player would definitely be OP, however it might not be as OP as in lvl based game where just having a bigger level means the low lvl shit can barely hit you and only do 1dmg a hit.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Anyone else feel like the name should be changed? I think it would confuse people that might find the game interesting. Something like Norrath Online or something would probably better suit it.

I also wonder if high tier players can help out low tier players? I wonder if they can group together without much in terms of being OP, since there are no levels. The higher tier guy would simply have more abilities if I'm understanding correctly.
I always thought the name EQ Next sounded gay so yea. In fact one of the reasons why people dumped on EQ2 in the beginning was that it didn't feel like a sequel to EQ, despite being labeled as such. If this is more of a reboot than what is typically known as a sequel, enough time has past where you may get away with just calling the game Everquest and relabel the original to EQ Classic. Granted, I probably just want to see what the uproar will be if they did that.
 

Caliane

Avatar of War Slayer
15,949
12,607
its not even just SoE. its every company. every single mmo to date is "if done right".
DCUO could have been amazing, if it was done right.
Neverwinter and its foundry could have been amazing, if it was done right.
GW2 was soo close, if only it was done right.
Rifts were soo close, if only rifts were done right.
Tera.. Firefall... Starwars..


Most of these games have great ideas, that just completely fail in execution.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
its not even just SoE. its every company. every single mmo to date is "if done right".
DCUO could have been amazing, if it was done right.
Neverwinter and its foundry could have been amazing, if it was done right.
GW2 was soo close, if only it was done right.
Rifts were soo close, if only rifts were done right.
Tera.. Firefall...
This is why I'm always surprised when people buy into hype. Like actually defend it. There is no game I can think of that actually delivered on everything they set out to do when initially announced or it didn't turn out as expected. Why nobody thinks that's going to happen here, especially from a company with a track record like SOE, is mind boggling.