EQ1's biggest draw was that it had no competition at the time.I take it you never played Everquest, the game being brutal was the biggest draw.
I recall they polled people for a progression server years ago, if they wanted the return of corpse runs etc. Classic death penalties were voted down, but the poll was very, very, close.EQ1's biggest draw was that it had no competition at the time.
No one plays hardcore games anymore. At least not MMOs because those games need a large playerbase to stay alive.
It would be fun to see a round table poll for death penalty. I got a feeling that spending hours doing a corpse run won't get that many votes.
We played it back then because there was no alternative and everyone we knew thought so too. Period.
Talk about an unfalsifiable claim.EQ1's biggest draw was that it had no competition at the time.
No one plays hardcore games anymore. At least not MMOs because those games need a large playerbase to stay alive.
It would be fun to see a round table poll for death penalty. I got a feeling that spending hours doing a corpse run won't get that many votes.
We played it back then because there was no alternative and everyone we knew thought so too. Period.
troll..EQ1's biggest draw was that it had no competition at the time.
No one plays hardcore games anymore. At least not MMOs because those games need a large playerbase to stay alive.
It would be fun to see a round table poll for death penalty. I got a feeling that spending hours doing a corpse run won't get that many votes.
We played it back then because there was no alternative and everyone we knew thought so too. Period.
I wish some big company would make a hardcore mmo to prove me right.Talk about an unfalsifiable claim.
everyone's opinion of hardcore varies.. Personally I don't want anything more harsh than EQ in regards to time sink, CRs, travel, etc..I wish some big company would make a hardcore mmo to prove me right.
Or wait, there are already ceveral games with 10 devs and 10 000 players and no money to make it more popular.
If people would put their money where their mouth is and subscribe to these games. Then big investors will be able to invest in hardcore games. And then maybe, maybe we will see something that people in here think* they want to play.
* I actually dont think you miss the hardcore part in everquest. What you miss is being 16 years old and being able to play computer games all night.
Yep, the pendulum has swung very far in that direction it seems.They are so concerned for any single player to ever feel the slightest bit disadvantaged that they risk sucking any thrill or risk out of the game and nobody is going to want that.
This is the most accurate description i've seen in a long time. All of Sony's games have definitely turned into equal opportunity gaming where the crowd that doesn't want to put forth the effort is being appealed to with entitlements. There's quite a few things Sony doesn't seem to realize a lot of what made Everquest special or in general what games thrive on. One of those is the pipeline dream to be that guy at the entrance of the EC Tunnel holding their epic. When they turn it into CommunistQuest where everyone is entitled to everything without hardly breaking a sweat then nobody has anything to strive for anymore. There's no allure of the shiny sword, or the ToV colored armor. Aside from that there's no Taboo about anything big or bad. Who here remembers hearing about the plane of fear for the first time and the horror stories of corpse runs and people actually losing corpses for days in there? It's those stories that make legends. You need to create infamy which SoE can not do with this casual appeasement spree they are on. Im not saying you need to lose corpses for days, what I am saying is you need something that not everyone is entitled to do and it has to have a special appeal to it and a big bad boss at the end that everyone talks about. It's a pretty simple formula yet it hasn't been done in any of SoE's games for years now.They are so concerned for any single player to ever feel the slightest bit disadvantaged that they risk sucking any thrill or risk out of the game and nobody is going to want that.
How the fuck is WoW better? Because it's colorful and has NPCs with exclamation points hovering over their heads?What made EQ special was being first. That's it. WoW is special because it's better. Better than what? EverQuest and every other dikumud then and since. Action RPGs are probably the future, but being first doesn't count when the market is awash in average dikumud successors. For action RPGs to dominate they have to actually be better, and they're not.
I haven't read that there won't be raiding in EQNext. That sounds unlikely and suicidal. In most MMOs endgame IS the game, and whatever precedes it is a tutorial. Without an endgame they have to make the environment a consistent draw ala Farmvilla/dailies/pokemon/pvp/etc.
Vanilla WoW was better until it wasn't. And yes, they said no EQ style raiding, but there will be multi-group content (example of Crushbone with 100's or 1,000's of Orcs depending on who was asked). Instanced raiding sounds like it'll be DCUO style - maybe 12 peeps if we're lucky.What made EQ special was being first. That's it. WoW is special because it's better. Better than what? EverQuest and every other dikumud then and since. Action RPGs are probably the future, but being first doesn't count when the market is awash in average dikumud successors. For action RPGs to dominate they have to actually be better, and they're not.
I haven't read that there won't be raiding in EQNext. That sounds unlikely and suicidal. In most MMOs endgame IS the game, and whatever precedes it is a tutorial. Without an endgame they have to make the environment a consistent draw ala Farmvilla/dailies/pokemon/pvp/etc.