I still don't get what the difference is between a $90 founder pack that gives in-game items/testing access and a $90 collectors edition that gives early testing access/in-game items. I really don't understand what 'precedent' people think this is setting, since it's been done for quite a while with other pricing models.
Anyone care to explain? Is it just the simple fact that you don't think they've shown enough of the game to warrant spending money on? Even if that's the case, I don't get why this is such a horrible thing to do? Why not just wait and play for free?
HAHAHAHAHAHAHA. Are we talking about MMO testing? When has this EVER been the case in the last decade?
The vast majority just want to play (which does test your game, to some extent). That's why beta testing has fundamentally changed in meaning over the past decade. Most the time, beta is purely driven by 1) Randomness and 2) System specs.
I understand you guys are getting severely butthurt about EverQuest Next, but can we atleast be realistic in our discussion? You're talking about some ideal that nearly no MMO achieves, and then getting mad that Sony is pulling a 'stunt' that's not even new to the industry.