EQ Never

Tide27_sl

shitlord
124
0
Get the fuck out of here with all this EC tunnel shit. The only reason it worked then is because no one knew better. Go back and follow some of the threads for games that people here played on release like Star Wars, Guild Wars 2, and countless other MMOs where there was non stop bitching because the auction house didn't work properly on release. That was your opportunity to form your own trade network. Yet everyone bitched non stop and horded all of their loot until whatever AH, GTN, broker, etc worked.
 

Lleauaric

Sparkletot Monger
4,058
1,823
No to game run vendors or AHs. Yes to player created vendors.

You build a store, place a npc vendor and have goods stocked by player directly from inventory, bank vault or automated crafting drones.
 

Creslin

Trakanon Raider
2,378
1,078
Player run vendors with a search option is the same thing as an auction house, and without a search option is tedious, and in both cases is gonna be a laggy cluster fuck.
 

Lithose

Buzzfeed Editor
25,946
113,035
Player run vendors with a search option is the same thing as an auction house, and without a search option is tedious, and in both cases is gonna be a laggy cluster fuck.
Not if it's localized. Local vendors force population distribution and produce arbitrage effects. Whether this is good or not really depends on the world. But if you have a world that focuses on making things like transportation, distance and regions/zones, meaningful aspects of game play? Local vendors offer a lot of things that make a world like that work. If those aspects of game play aren't your priority, then the AH is best.
 

Malakriss

Golden Baronet of the Realm
12,400
11,809
When everything connects to the Plane of Knowledge and everyone dumps random junk on the 50 vendors randomly standing around in the Plane of Knowledge you know you jumped the shark on travel and item marginalization.
 

Creslin

Trakanon Raider
2,378
1,078
Not if it's localized. Local vendors force population distribution and produce arbitrage effects. Whether this is good or not really depends on the world. But if you have a world that focuses on making things like transportation, distance and regions/zones, meaningful aspects of game play? Local vendors offer a lot of things that make a world like that work. If those aspects of game play aren't your priority, then the AH is best.
Ya but you could do all that stuff with auction houses too, just cause most games choose to have global AH doesn't mean new ones have to. Eve has local AHs that you can search from anywhere and depending on skill buy stuff from a certain distance away but then you gotta go pick up what you bought. By far the best system I have seen.

I doubt travel in eqn will be that slow but who knows.
 

Sythrak_sl

shitlord
43
0
No to game run vendors or AHs. Yes to player created vendors.

You build a store, place a npc vendor and have goods stocked by player directly from inventory, bank vault or automated crafting drones.
FFXIV 1.0 did this and it was laughable. Just a ton of random people sitting around where you had to spend hours browsing in the hopes you find something you want.
 

Lithose

Buzzfeed Editor
25,946
113,035
Ya but you could do all that stuff with auction houses too, just cause most games choose to have global AH doesn't mean new ones have to. Eve has local AHs that you can search from anywhere and depending on skill buy stuff from a certain distance away but then you gotta go pick up what you bought. By far the best system I have seen.

I doubt travel in eqn will be that slow but who knows.
Oh yeah, totally agree. I was actually referring to EVE's system. Have vendors, localize them and then allow access from that region, afterwords you stop by the shop and pick up the item. I too, think that's the best system if your world relies on distance as a game system. (If not, if it's more like WoW's lobby/game style, a universal AH, I think, is best.)
 

rhinohelix

Dental Dammer
<Gold Donor>
2,918
4,731
I can somewhat agree with the first part, in that the hope is to have multiple viable builds. I don't see anything wrong with having items that denote achievement and provide some prestige, though. It was a mark of honor/rite of passage in vanilla EQ as a druid to have and completed the Paw of Opalla, for instance, or the epics, have full class quest armor, etc. You could tell by what someone was wearing where they were power-wise. I can see the benefits to both of these approaches.

When he gets to roles, though, the article goes off the rails. Heal through CC? DPS through, well, CC? Certainly I think his heart is in the right place even if his examples read really poorly.
 

zzeris

King Turd of Shit Hill
<Gold Donor>
19,066
74,528
I can somewhat agree with the first part, in that the hope is to have multiple viable builds. I don't see anything wrong with having items that denote achievement and provide some prestige, though. It was a mark of honor/rite of passage in vanilla EQ as a druid to have and completed the Paw of Opalla, for instance, or the epics, have full class quest armor, etc. You could tell by what someone was wearing where they were power-wise. I can see the benefits to both of these approaches.

When he gets to roles, though, the article goes off the rails. Heal through CC? DPS through, well, CC? Certainly I think his heart is in the right place even if his examples read really poorly.
I think his examples are quite good. We need to get past old MMO standards when we talk about what this game is trying to do. It isn't so much everyone gets to be everything as everyone gets to make their own type of hero. The warrior with two axes who teleports behind his target when the mob first tries to hit him. Or the wizard who does the same thing. It isn't about hard rules on what you can do. You experiment, learn new skills, and become what you want to. The rules are what you can accomplish with what you have learned. It is exciting. It is new. It is hopefully the future.
 

rhinohelix

Dental Dammer
<Gold Donor>
2,918
4,731
Again, I agree his "heart is in the right place" in that he is looking for different ways for the roles to be fulfilled. He literally says:

the article_sl said:
Maybe a 'healer' in EQN is a CC specialist. Instead of healing the tank up to full with a spell or two, they shut down the opposition so that the tank and DPS can focus on one enemy at a time.
There is already a role for that. Now talking about healers having CC abilities, why not?

the article_sl said:
DPS (damage per second) is the primary killing force of the team. Sure the tank and the heals keep the group alive, but these guys are the meat of it. And from a traditional point of view, they have a pretty simple role. Kill things, and kill them as fast as possible. But what if killing wasn't the only way to eliminate threats? What if a 'dps' was built around the idea of preventing more enemies from joining the fray. Instead of allowing the Lich from calling in the aid of his undead army, a geomancer ran around the field erecting walls of stone to block off corridors and sinking giant golem abominations into the ground so they can't move.
Again with the CC abilities; obviously this guys isn't going to have an Enchanter class in his new Trinity. I don't have any issues with re-ordering the roles, or moving abilities between archetypes, or allowing people to come up with non-traditional "class" structures and abilities. I am a huge fan of both TSW (which has traditional roles but allows characters to be built per-abilities bought off various trees) and GW2 (which eliminates or reduces some roles and spreads others around the classes). Giving traditional roles CC abilities, though, doesn't read like immanentizing the eschaton to me.
 

Qhue

Tranny Chaser
7,496
4,446
People cried a lot about Enchanters as part of a Trinity, but great anger over requiring there to be Tank and Healer roles never manifested as people generally feel okay about having Roles in their role playing game.

A while back I had a notion of the Enchanter becoming a 'tank' class for the purposes of modernizing things. Given that the thing people really hated about CC was being the victim of an effect which removed all ability to control their avatar I figured that twisting the flavor of the Enchanter in such a way that didnt make people want to throw their keyboards might be viable.

So how would an Enchanter work without control-inhibiting powers? By acting as a debuffer/buffer extraordinaire to the extent that the enemy (whether player or AI) would need to prioritize attacks on the Enchanter in order to be able to win. "Mez" becomes a debuff whereby any attack by the victim which does not include the Enchanter as a target is very weak. Other Enchanter abilities focus on secondary support role instead of a secondary DPS role which virtually all 'tanks' in current games do. This sets the Enchanter apart from being just paladin wearing robes and also helps to curb this incredibly annoying tendency in recent games for the 'tank' to do amazingly good dps.

What about healing? Now that the Enchanter is a 'tank' how do you keep him alive? You don't do it by just giving the Enchanter a huge hit point pool because thats just doing a reskin of a warrior or similar meatshield. Instead you do something like give the Enchanter a stance whereby incoming healing is reduced by X% but also increases dodge/deflect/whatever passive ability through an effect which undergoes continual exponential decay. This makes an Enchanter a great tank to be healed by steady sources of healing like HoTs as well as damage prevents but kind of a pain to heal with spikey healing abilities unless they are proactively utilized right before a big attack hits.


I think people are aching for greater diversity in the roles presented to them. Rift held promise of a system whereby a group or raid could be expected to shift roles and have a great deal of variety in how they approached a given encounter, but the end-result was overwhelmingly FOTM cookie cutter builds and forcing players to adopt playstyles they did not like in order to be able to succeed. There is a fine line between "it can be advantageous to use X class/build to perform a given role on this encounter" to "you absolutely must do X and only X in order to win"
 

zzeris

King Turd of Shit Hill
<Gold Donor>
19,066
74,528
Fedor,

This is the only thread that I enjoy and trust your posts.
wink.png


Thanks as well.
 

Dahkoht_sl

shitlord
1,658
0
zzeris;543763 said:
Fedor,

This is the only thread that I enjoy and trust your posts.
wink.png


Thanks as well.[/QUOTE

Lol , I was wondering if I was the only one hesitant about clicking and think I was about to be Fedor'd.
 

Mr Creed

Too old for this shit
2,383
276
Looks like a mix of Skinks and D&D 4th ed draconians or what they call them now. Not bad I guess but I hope they settle for the more muscular versions if this is to be a large race.