EQ TLP 2024 Teek (Random loot) & Tormax (Traditional) #neckbeardnostalgia

hats

Molten Core Raider
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Related question, why hasn't anyone built an entire game around multi boxing mechanics? I'm thinking old school style of like Eye of the Beholder, Dungeon Master, Might and Magic from the early 90's but with a smooth multi character gameplay loop like boxing in EQ.

Seems like it could be legit
would love someone to distill the experience of full group automation into a rich rpg

right now it’s illegal, but tons of people accept the risk anyway because it has some easy-entry, yet high skill ceiling strategic and planning aspect that is hard to find in other games

making that its own legal experience seems like a marketable concept

should be a whole genre honestly
 
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Kithani

Blackwing Lair Raider
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would love someone to distill the experience of full group automation into a rich rpg

right now it’s illegal, but tons of people accept the risk anyway because it has some easy-entry, yet high skill ceiling strategic and planning aspect that is hard to find in other games

making that its own legal experience seems like a marketable concept

should be a whole genre honestly
I’ve never played it but I think there is an emu server like the Hidden Forest that’s built around this concept
 

yerm

Avatar of War Slayer
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Related question, why hasn't anyone built an entire game around multi boxing mechanics? I'm thinking old school style of like Eye of the Beholder, Dungeon Master, Might and Magic from the early 90's but with a smooth multi character gameplay loop like boxing in EQ.

Seems like it could be legit
I'd probably play it. I made a joke about the game mordor a few days ago and now I've got that itch to see if I can dig it up. I really liked the old rpg games where you geared up a crew to whack stuff, whether its baldurs gate types or final fantasies or what have you. TONS of great games let you play a bunch of characters at once and they were excellent games.
 
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Lambourne

Bronze Baronet of the Realm
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If it's party based it's better to just make it an offline game because other players are just a hindrance at that point. I agree that the genre has been underused lately, maybe the success of BG3 will prompt some new titles. Even BG3 still has a sense of one character being "you" and the other characters in the party being their own individuals, older games didn't have that at all.

I think there's still potential for single character MMORPG's but the development has gone entirely the wrong way with the concept. The original idea was to bring tabletop D&D to life and you would exist as an adventurer in this huge fantasy world. It was about being immersed in the world first of all.

But in the 20 years afterwards, the genre went away from world building and made it into player-is-the-hero story stuff where you follow UI prompts to do a choreographed dance to get your loot while zoomed out to max. The original EQ box bragged how it would take many hours to cross the game world, now people bitch if they aren't instantly teleported to the dungeon, preferably directly to the boss fight without any trash. The genre has entirely abandoned any sense of immersion, which was what it was originally all about.
 
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yerm

Avatar of War Slayer
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Interaction and competition and reputation and etc are cool in an mmo. People even like these kinds of things in the whale-based mobile games that are clash of clans clones. They want a community. You can want to run a squad and also have some mmo elements. In fact tons of eqers like playing their one dude for raids, and on progression or race stuff, while spending most of their playtime with a boxed crew.
 
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Pharone

Trakanon Raider
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The sad thing is that Everquest has all the elements and game design to fully implement a squad-based MMORPG, as proven by 3rd party software, but the people in charge just haven't figured out that they can make more money by offering it as a built in feature of the game. For some reason, they seem to think that running your own group is taboo or something.
 

Mahes

Bronze Baronet of the Realm
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I think it has more to do with skill of programming. They already kind of acknowledge the value of soloing with the mercenary system. They just choose to not implement the system on earlier expansions or at the start. I think that would involve actual skill at programming. So attempting then to expand on that system and just allow players to build six man groups would require even more programming. I would try out a server that did that, even if it would be both a bit insane and funny to see. That would be a new kind of TLP.
 
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