EQ TLP 2024 Teek (Random loot) & Tormax (Traditional) #neckbeardnostalgia

Lambourne

Bronze Baronet of the Realm
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7,692
Pro tip: if you camp on the lake shore east of the #3 buildings it's completely safe, nothing paths there. The hunter/forager mobs roam along the hills just west of the buildings.

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RobXIII

Urinal Cake Consumption King
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I lived in this zone.

I parked where the river met the lake south of #2 building, and would fish while medding. Randoms would come and I would help them get their key :p
 
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Pharone

Trakanon Raider
1,288
1,133
Thinking about logging in to my 65 wizard tonight to see if can grab a group and get some levels.

Anybody still leveling on Teek at this point?

I had subbed a couple more of my old accounts to level up a 3 box crew (SK and SHM to go with my 70 enchanter), but I got so fucking bored in the 40s playing by myself in Lower Guk. I ended up going to play a new character on Fangbreaker with my brother, and haven't been back to Teek yet.

I don't want to abandon all the effort I put in to my 65 Wizard (70 enchanter persona), but I really just can't get in to boxing no matter how many times I try.
 

Rajaah

Honorable Member
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How many groups do you think can handle that fight? Been a while since I have done it but remember it being a nasty one.

3 groups sounds about right. Someone'll probably ackshually that it can be done with 2, but I'd bring 3. Can chain-spawn it (clearly) so if a couple clerics are almost done you can go do their other fights (Girplan) and then double/triple up on Zordaks. Less running all the way through TD is a good thing.

I always thought of this guy as being the big boss of epic 2.0 mobs, but Herrian Warfrost (ranger 2.0 mob in WOS) is tougher by a mile. He's been the toughest epic fight, I think.

I'm pretty much done farming DON crystals so here's my secret to getting tons of them. Not much of a secret anymore though, I think everybody knows about this mission now. Faceless folk have had this video for weeks as well.


All you really need is an /open hotkey and to know where the eggs are. Leave the first one up, and once you hit 12 bolt for the exit (two of them are on the way to it)*

Someone running Selo outside helps a lot, as does FD once the train gets too severe. If I hadn't gotten a cleric mob with the boss, it would have taken 3:xx instead of 4:xx, and it can probably be done in 2:xx

* - FD classes don't even need to zone out, just open the first egg and then Imitate Death / other aggro clear on the last one running toward the zoneout and fight the Matriarch there.
 

Rajaah

Honorable Member
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The latest mystery zoneline:

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Jaggedpine Forest was probably supposed to be part of the classic game. On all the maps for that Qeynos Hills/Everfrost region. Got finished and added in much later. What I'm wondering is... what zone was this zoneline supposed to go to? I'm thinking a zone that would be a go-between for this zone and Everfrost.

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Looking at the original map, Unkempt Woods is the main thing that jumps out. There's also stuff that never got used, like The Frigid Plain, The Northlands, and The Hatchland (not to be confused with The Nest, which is south of Halas and became DoN).