What's your dps against pre-raid targets look like ?
There's a screenshot further up the page. 16k+ just like in the one from today. It could probably be higher, but I really hate trying to target the things to reset my cooldowns and then get back on the correct thing to dps again. The whole process is way too clunky. In the end I went back to including the Reaver in my raid in the hopes that his new debuffs will boost everyone else enough to make up for doing half the dps of Stormcaller #3.
My main concern would be that stuff would be too easy and get rolled over, but it seems reasonably tight on default difficulty, there's some rough mitigation, resist and dps checks at the various raid tiers.
Yeah, it absolutely was not tuned like he said it was going to be. A single trash mob pull is more difficult than any previous boss. I've got two fully decked out groups and a third with the BiS weapons but missing a few armor pieces and this shit is rough. I had to respec my paladin to 3k AC to be able to tank trash effectively and the druids can't keep up with the damage from bosses because of how much they love to AE (combined with having armor and/or resist penetration). Basically stuck farming trash for the new armor sets until I have them complete for everyone, plus a lot of sivakruxes and planar stones because a lot of the gear is only better stats once fully upgraded.
On that topic, I'm not entirely clear what the point of the +X upgrade is. I upgraded my stormcaller's new gloves from base to +1 and it was a tiny upgrade (5 to most stats), then I upgraded the item with sivakruxes and it turns out the blue sparkles just overwrite the green and you're back to +0. If the gains from +1 to +5 are linear there's no way it's worth the grind compared to just using a couple sivakruxes and a planar stone and being done with it.
Biggest problem I have with the raid stuff is that I feel like I'm fighting the UI instead of the bosses. I've had zero success with stuff that should be simple -- like pulling two mobs and trying to tell the second paladin to offtank while the whole raid kills the first one. If you assign group 1 to target A, group 2 to target B and group 3 to assist group 1, then click the pull all button what happens is the paladin in group 1 pulls like normal, but the one group 2 "pulls" but his whole group ends up fighting the mob right on that spot instead of trying to come back to where I am. I've tried not using the all-pull button and while it does get all the mobs pulled back away from where other shit might aggro, the actual tanking is inconsistent and often the paladin in group 1 just ends up tanking everything anyway. Even when the tanking happens as it should, you still end up with your dps split up instead of everyone focusing down one mob while only the tank hits the other. I just gave up and have been making the main paladin tank 2-3 things himself, it's far less headache and with 3k AC he can more or less do it against the basic trash mobs. I'm still at a loss as to what to do vs. the more 'elite' ones, like wave 4 of Vitheo's.
The new party spread slider is a nice idea, but even the AOE from trash is still too large and everyone gets hit by it constantly even with the slider maxed out. In the end it just causes more problems than it solves (out of range of healers, aggroing other mobs, etc.).
Unless I'm blind, there's much less control over raid roles than there is for normal group content. Like I can't tell my druids to not dps at all. Tank and MA is always linked, so apparently no way to set myself as MA and easily get all the dps to burn down adds with me. The only thing I've been able to adjust is to make the paladins not heal anyone but themselves, and even then they still burn through their mana in a matter of seconds in every fight.
No hotkeys for a lot of UI stuff is another pet peeve. At least until mods are updated there's a lot of stuff you have to click on with the mouse.
I still think it's a great update overall, but I really have to wonder what the hell his testers were doing for the past ~4 months. Certainly not generating much in the way of feedback, that's for sure.