Europa Universalis V

yerm

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I like the redesigns and having to relearn again when they change things. It makes it feel fresher than just normal dlc content. Stellaris just dropped 4.0 and I was kind of sad at how little fundamentally changed.

I like rpgs but those tend to run 40-60 for a solid title and if I get 100 hours out of it I think hell yeah money well spent. Paradox games I've sunk thousands of hours into. I really dont mind paying for dlcs. They now do seasons where you can pay a lump price and get whatever comes out that year or whatever timetable.
 
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Nija

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I like rpgs but those tend to run 40-60 for a solid title and if I get 100 hours out of it I think hell yeah money well spent. Paradox games I've sunk thousands of hours into. I really dont mind paying for dlcs. They now do seasons where you can pay a lump price and get whatever comes out that year or whatever timetable.
I had to drastically limit my Age of Wonder 4 time, as I was getting like 3 hours of sleep a night... just one more turn.
 

Furry

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I own all the DLCs but i cant complain too much. i got thousands of hours of enjoyment out of the game.

My Eu4 interest goes in spurts, so I dont see myself buying all the DLCs again. I'll just do a season pass whenever the urge strikes me.
I own all the DLCs, but the season pass strategy is what I've used with hoi4, which is my current favorite game in the paradox library.
 
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yerm

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I own all the DLCs, but the season pass strategy is what I've used with hoi4, which is my current favorite game in the paradox library.
Hoi4 has done a pretty good job recently. Secret projects feel awesome and (ignoring flametanks) not TOO game breaking. Season pass to try it got me to buy dlcs there.
 

Furry

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Hoi4 has done a pretty good job recently. Secret projects feel awesome and (ignoring flametanks) not TOO game breaking. Season pass to try it got me to buy dlcs there.
Flame tanks were always in the game and always mandatory. Projects just added a minor gate to them. I do wish some of the mid game techs got a buff to make changing army comps worth considering, like rocket artillery.
 

Aaron

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What's it like driving through the mud of Ukraine with a 100 ton tank?
 

faille

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only a few days to go.
Must admit that I'm still nervous about it. it looks and sounds too much like victoria3, which I played and mostly enjoyed but didn't suck me in in the same way EU4 did.
 

Agraza

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looks like they're adding in some of the clamp aspects that have been common to MEIOU forever. The ill-fated EU spinoff before 4 was also going heavy into administrative reach.

I just hope for EU to eventually develop an internal late game that's interesting. it only gets easier to project power in EU3 and 4 as time goes on.