Everquest II

RobXIII

Urinal Cake Consumption King
<Gold Donor>
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They've killed off a few servers by introducing FG. This will probably have a negative effect on player retention overall :p

The old Stormhold server just now:

6uvK2K3.jpg
 

dizzie

Triggered Happy
2,509
3,937
They've killed off a few servers by introducing FG. This will probably have a negative effect on player retention overall :p

The old Stormhold server just now:

6uvK2K3.jpg

Knew things were bad but holy shit. Not even 3 groups. We could add the anons but that would only double the numbers.. Games deader than the Dodo.
 

Penalty

Lord Nagafen Raider
356
307
They have no one to blame but themselves. EQ2 Devs are the stupidest people to ever run a game. Ever. Even worse than Niantic or some weird app cash grab game company. With their terrible decision making, the EQ2 team actively sabotages any chance of bringing the game back to life, and now its pretty much too late.
 
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RobXIII

Urinal Cake Consumption King
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The best part? At least we didn't have to wait until KoS to chase off the raiders. On Stormhold server, we lost a ton of people during Kingdom of Sky when raid mobs would autoattack for 3x the tanks health. Trash mobs included. Surely they would learn their lesson with the next server!

Sure did, now the vanilla raid mobs are hitting for 4x a tanks health. I can't wait for an expansion or two to hit where autoattacks will hit tanks so hard their kids will feel it :p

So at least they were quicker with the fails this time.
 
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chorboy

Silver Knight of the Realm
375
83
Well we finally killed darathar this week, and it was only an hour long fight and required stacking two guardians and three healers. The reason why we needed two guardians was because they allowed guardian sphere to work on other guardians/fighters (huge oversight) and because you can exploit moderate and another tanks avoidance buff to have three avoidance rolls (your own, other guards, and other tanks).

Their reasoning for making the mob unkillable for so long was to "give guilds time to progress and pulls mobs" and not to "nerf them into oblivion so they easy". I made a huge writeup on the official forums, because basically the first day of raiding we cleared the entire expansion with the exception of the mobs we didn't pull, and I talked about how easy it was to three group with people in full apprentice/no heritage quest gear or best in slot. So their solution was to give mobs around 100million hp when we have around 20,000 raid wide DPS so instead of mobs actually being hard and changing scripts instead the challenge is not wanting to log out because you've been hitting the same boring mob for hours.

It took literally WEEKS of explaining to the developers why making every fucking mob hit for x2 the amount of HP that tanks have is fucking stupid. It would be one thing if it was like Gen'ra (a later mob) where its designed that it hits slow but hits hard, however every mob hits hard and fast in vanilla when tanks/healers have next to no saves.

They basically added this class later on in the game called channelers and they unfortunately added it on the new server, they essentially permanently intercept all of the damage received by the tank. So in other words if a tank is hit for around 10,000 damage the channeler's pet instantly intercepts 35% of the damage, so before any wards go into play, reactives etc happens the tank is intercepted so it's essentially 35% permanent damage reduction because it's basically impossible for a channeler's pet to die.

If you're looking from a pure HPS standpoint every single mob is unkillable without the class because they tuned every raid encounter around having them. There is a mob with 9 adds that each hit for 4k, during this point the channeler spikes up to like 4k HPS because in addition to their intercept, because every single one of their individual heals are percent based, meaning that other healers that have heals that hit for around 2-3% of a tanks hp (reactives/regens) are useless.

Shamans, the previous king of healers can ward up to like 8k wards (acts as basically bonus hp over 100%) assuming that they are a mystic who casts oberon ( an ability that lasts 16seconds (regening ward) with a 5minute recast). Which sounds great on paper, however one ability is a five minute recast, and the other two abilities have a 8 second recast between recast/cast and the group ward has a 25second recast between cast/reuse. It basically averages out to around 350-400 HPS yet mobs do around 2k dps and can essentially auto-attack on top of aoes. Yet channelers can intercept 35% of every single hit no matter what, so it isn't hard to see how out of balance the class is. The class also makes the mob miss 100% of the time for three attacks and can reduce its weapon damage bonus by insane amounts/cap its stat debuffs making a lot of other debuffs useless.

And it's not like I didn't predict it from the beginning, I was telling a lot of people on the forums about because of the fact that the class costs money it's going to be bonkers, the same goes with beastlords, beastlords are the highest single target damage at the moment and have some of the best utility, all because they cost money and most players on the server weren't playing when the classes came out for free.

In conclusion I would just like to say fuck this game, i'm still playing because they basically fucked me into buying xp pots to level up, some people paid over a thousand dollars just to hit max level in both adventure and crafting. Another fuck you that the developers have done to the players is introduced familiars on the server, they are basically the same as the original little familiars that followed you around but they have stats, and the only way you can get the good ones of course on the server is by pay to win familiar cages which are essentially RNG based cages that give you the shitty treasured ones you can get off of just killing mobs 75% of the time, we have this guy in our guild who dropped around $600 just to get the best in slot one.

tl;dr: Devs still shitty, server still quick cash grab with little to no care put into it. Stormhold rehashed~
 
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chorboy

Silver Knight of the Realm
375
83
I'm also on the server as Birds if you wanna send me a tell saying whats up, or if you wanna talk shit about how terrible the game is yet you keep logging in for some reason.
 

Palum

what Suineg set it to
23,508
33,889
Well we finally killed darathar this week, and it was only an hour long fight and required stacking two guardians and three healers. The reason why we needed two guardians was because they allowed guardian sphere to work on other guardians/fighters (huge oversight) and because you can exploit moderate and another tanks avoidance buff to have three avoidance rolls (your own, other guards, and other tanks).

Their reasoning for making the mob unkillable for so long was to "give guilds time to progress and pulls mobs" and not to "nerf them into oblivion so they easy". I made a huge writeup on the official forums, because basically the first day of raiding we cleared the entire expansion with the exception of the mobs we didn't pull, and I talked about how easy it was to three group with people in full apprentice/no heritage quest gear or best in slot. So their solution was to give mobs around 100million hp when we have around 20,000 raid wide DPS so instead of mobs actually being hard and changing scripts instead the challenge is not wanting to log out because you've been hitting the same boring mob for hours.

It took literally WEEKS of explaining to the developers why making every fucking mob hit for x2 the amount of HP that tanks have is fucking stupid. It would be one thing if it was like Gen'ra (a later mob) where its designed that it hits slow but hits hard, however every mob hits hard and fast in vanilla when tanks/healers have next to no saves.

They basically added this class later on in the game called channelers and they unfortunately added it on the new server, they essentially permanently intercept all of the damage received by the tank. So in other words if a tank is hit for around 10,000 damage the channeler's pet instantly intercepts 35% of the damage, so before any wards go into play, reactives etc happens the tank is intercepted so it's essentially 35% permanent damage reduction because it's basically impossible for a channeler's pet to die.

If you're looking from a pure HPS standpoint every single mob is unkillable without the class because they tuned every raid encounter around having them. There is a mob with 9 adds that each hit for 4k, during this point the channeler spikes up to like 4k HPS because in addition to their intercept, because every single one of their individual heals are percent based, meaning that other healers that have heals that hit for around 2-3% of a tanks hp (reactives/regens) are useless.

Shamans, the previous king of healers can ward up to like 8k wards (acts as basically bonus hp over 100%) assuming that they are a mystic who casts oberon ( an ability that lasts 16seconds (regening ward) with a 5minute recast). Which sounds great on paper, however one ability is a five minute recast, and the other two abilities have a 8 second recast between recast/cast and the group ward has a 25second recast between cast/reuse. It basically averages out to around 350-400 HPS yet mobs do around 2k dps and can essentially auto-attack on top of aoes. Yet channelers can intercept 35% of every single hit no matter what, so it isn't hard to see how out of balance the class is. The class also makes the mob miss 100% of the time for three attacks and can reduce its weapon damage bonus by insane amounts/cap its stat debuffs making a lot of other debuffs useless.

And it's not like I didn't predict it from the beginning, I was telling a lot of people on the forums about because of the fact that the class costs money it's going to be bonkers, the same goes with beastlords, beastlords are the highest single target damage at the moment and have some of the best utility, all because they cost money and most players on the server weren't playing when the classes came out for free.

In conclusion I would just like to say fuck this game, i'm still playing because they basically fucked me into buying xp pots to level up, some people paid over a thousand dollars just to hit max level in both adventure and crafting. Another fuck you that the developers have done to the players is introduced familiars on the server, they are basically the same as the original little familiars that followed you around but they have stats, and the only way you can get the good ones of course on the server is by pay to win familiar cages which are essentially RNG based cages that give you the shitty treasured ones you can get off of just killing mobs 75% of the time, we have this guy in our guild who dropped around $600 just to get the best in slot one.

tl;dr: Devs still shitty, server still quick cash grab with little to no care put into it. Stormhold rehashed~

Lol
 
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Identikit

Redneck Pornographer
<Bronze Donator>
2,165
3,676
Well we finally killed darathar this week, and it was only an hour long fight and required stacking two guardians and three healers. The reason why we needed two guardians was because they allowed guardian sphere to work on other guardians/fighters (huge oversight) and because you can exploit moderate and another tanks avoidance buff to have three avoidance rolls (your own, other guards, and other tanks).

Their reasoning for making the mob unkillable for so long was to "give guilds time to progress and pulls mobs" and not to "nerf them into oblivion so they easy". I made a huge writeup on the official forums, because basically the first day of raiding we cleared the entire expansion with the exception of the mobs we didn't pull, and I talked about how easy it was to three group with people in full apprentice/no heritage quest gear or best in slot. So their solution was to give mobs around 100million hp when we have around 20,000 raid wide DPS so instead of mobs actually being hard and changing scripts instead the challenge is not wanting to log out because you've been hitting the same boring mob for hours.

It took literally WEEKS of explaining to the developers why making every fucking mob hit for x2 the amount of HP that tanks have is fucking stupid. It would be one thing if it was like Gen'ra (a later mob) where its designed that it hits slow but hits hard, however every mob hits hard and fast in vanilla when tanks/healers have next to no saves.

They basically added this class later on in the game called channelers and they unfortunately added it on the new server, they essentially permanently intercept all of the damage received by the tank. So in other words if a tank is hit for around 10,000 damage the channeler's pet instantly intercepts 35% of the damage, so before any wards go into play, reactives etc happens the tank is intercepted so it's essentially 35% permanent damage reduction because it's basically impossible for a channeler's pet to die.

If you're looking from a pure HPS standpoint every single mob is unkillable without the class because they tuned every raid encounter around having them. There is a mob with 9 adds that each hit for 4k, during this point the channeler spikes up to like 4k HPS because in addition to their intercept, because every single one of their individual heals are percent based, meaning that other healers that have heals that hit for around 2-3% of a tanks hp (reactives/regens) are useless.

Shamans, the previous king of healers can ward up to like 8k wards (acts as basically bonus hp over 100%) assuming that they are a mystic who casts oberon ( an ability that lasts 16seconds (regening ward) with a 5minute recast). Which sounds great on paper, however one ability is a five minute recast, and the other two abilities have a 8 second recast between recast/cast and the group ward has a 25second recast between cast/reuse. It basically averages out to around 350-400 HPS yet mobs do around 2k dps and can essentially auto-attack on top of aoes. Yet channelers can intercept 35% of every single hit no matter what, so it isn't hard to see how out of balance the class is. The class also makes the mob miss 100% of the time for three attacks and can reduce its weapon damage bonus by insane amounts/cap its stat debuffs making a lot of other debuffs useless.

And it's not like I didn't predict it from the beginning, I was telling a lot of people on the forums about because of the fact that the class costs money it's going to be bonkers, the same goes with beastlords, beastlords are the highest single target damage at the moment and have some of the best utility, all because they cost money and most players on the server weren't playing when the classes came out for free.

In conclusion I would just like to say fuck this game, i'm still playing because they basically fucked me into buying xp pots to level up, some people paid over a thousand dollars just to hit max level in both adventure and crafting. Another fuck you that the developers have done to the players is introduced familiars on the server, they are basically the same as the original little familiars that followed you around but they have stats, and the only way you can get the good ones of course on the server is by pay to win familiar cages which are essentially RNG based cages that give you the shitty treasured ones you can get off of just killing mobs 75% of the time, we have this guy in our guild who dropped around $600 just to get the best in slot one.

tl;dr: Devs still shitty, server still quick cash grab with little to no care put into it. Stormhold rehashed~



wow.



That is a shock.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
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I'm also on the server as Birds if you wanna send me a tell saying whats up, or if you wanna talk shit about how terrible the game is yet you keep logging in for some reason.

Yeah you described raiding perfectly. I dont understand how people can pay THAT MUCH for stuff like this. Even in Black Desert Online people dumped thousands into the RNG pet bullshiat. I limited myself to the cheapo potions that I could buy with my monthly free in game cash, and leveled to 50 fine (though nowhere near as much as the circlejerking fixed groups who all used the stackable $$$$ group pots lol)
 

Tearofsoul

Ancient MMO noob
1,791
1,256
I thought dropping $200 to rush to lvl50 was really really bad... some of you fuckers are insane.... $600 for a fucking familiar lol...

Definitely my last TLE tho!
 
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Calbiyum

Molten Core Raider
1,404
129
I was in the group with you the first day chor we were farming that CL graveyard instance and I saw they released the adventure vit pots and I logged out about 5 minutes later. I knew it would be a pay to win joke. LoLoL at anyone who dropped 1k or 600 for a pet on a joke server. Also fuck them for promoting DBG to continue to release this type of shit. I'm glad they lost their money gonna go log in and laugh at em
 
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chorboy

Silver Knight of the Realm
375
83
I was in the group with you the first day chor we were farming that CL graveyard instance and I saw they released the adventure vit pots and I logged out about 5 minutes later. I knew it would be a pay to win joke. LoLoL at anyone who dropped 1k or 600 for a pet on a joke server. Also fuck them for promoting DBG to continue to release this type of shit. I'm glad they lost their money gonna go log in and laugh at em
Yeah lol, this shit is as bad as I thought it would be. I remember on stormhold when like 90% of people said to never put in xp pots and they did it anyway
 

Calbiyum

Molten Core Raider
1,404
129
Yeah lol, this shit is as bad as I thought it would be. I remember on stormhold when like 90% of people said to never put in xp pots and they did it anyway
Yup. They had that vote and everyone put no. And to anyone who thinks casuals wanted them and voted yes more than no you're wrong because then they would have been at launch. Such a shit company
 

Penalty

Lord Nagafen Raider
356
307
So I was messing around on EQ1 Agnarr in cabilis, trying to buy spells on my iksar when I found this deep cave at the bottom of the shaman guild. It's a very out of the way spot and sort of a maze to get to. Well I started getting sleepy this afternoon and decided I would make a macro to cast spells while I slept, as some of my skills are dire.

So I set up my character- casting away, then jumped into bed for a nap. I woke up an hour or so later and stumbled to the pc to check my gains. When I looked at the screen I noticed about 3 GMs standing around me. This 'secret area' I thought I had found was actually their fucking hangout spot. I look over at my tell window and notice multiple tells from GM fuckface asking me if I was there, and trying to say hello. My heart sank, god knows how long ago he sent those tells. I immediately reply asking what's up, and get some instant pre-made response about AFK macro skillups violating such and such. I tried to tell him I could explain but he hits me with the case closed 'have a nice day' bullshit.

I then notice a little window pop up on my screen that has a scroll down box of choices where I can choose my punishment. The first option is clearly for the rage quitters and lets you cancel your account. Well fuck that I thought, what else? The second option is to take a 7 day suspension for my crimes.. not bad but still not ideal. Then the third option... play EQ2 for an hour, and leave us feedback on how you liked the combat and leveling process.

I instantly took the 7 day suspension, and just booked a small vacation to Colorado to pass the time. DBG can go fuck themselves.
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
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Agnarr skill ups were bugged for me. I was always sitting at like 10/150 defense, or 100/200 whatever spell casting. It took waaaay too long. Something was borked.
 

chorboy

Silver Knight of the Realm
375
83
It would probably be easier to get a SJW to admit that trump was the president of the US than to get the developers to listen to feedback in this game. I remember PAGES written by slippery on the forums specifically stating the problems about raid content and getting one sentence liners saying "we will be taking notes and adjusting accordingly" just to be shit on the next expansion with the same problems specifically stated in the post.

They have basically instead of communicating on the forums, moved all forms of communication between players to the discord app so they can easily ban players who say anything negative about the game. It has come to the point that if you even suggest that the developers don't shit gold you're not gonna get a single thing responded to or fixed.

All posts asking for feedback on the forums have completely disappeared, the last one I can remember in recent memory was back in late 2014 right before Altar of Malice which amounted to nothing because Xelgad left the team and left the worst developer I have ever seen, Caithe, in charge of class balance.

I requested a simple beta test with the developers on the server so we don't run into the same problems of mobs having enough HP to require you to fight them for an hour +, and note that the hour long darathar tag was also post 3 hp nerfs, it started at around five hours assuming your raid force had 20k raid wide, which is hard to do because they added this retarded mechanic called combat mitigation which essentially is a flat damage reduction to mobs and showered it like a fucking whack a mole across raid mobs.

I guess after all these years of hammering at the shitty engine in this game they still can't figure out how to fix simple things like a mob from 2004, for example: instead of fixing a raid mob that chain stun/stifles a raid force for 30 minutes upon wiping they just decided to completely remove the mechanic from the mob and make it a tank/spank, they also did for every mob that charms on the first TLE because they couldn't figure out how to make specific classes (paladins) not heal mobs up to max hp with lay on hands.

That play for an hour and leave feedback really made me lol.

On a side note they are releasing a beta on the 11th for the upcoming expansion leaving them a week (lol) to tune mobs/fix itemization which means the launch will of course as expected be shit.
 

RobXIII

Urinal Cake Consumption King
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On a side note they are releasing a beta on the 11th for the upcoming expansion leaving them a week (lol) to tune mobs/fix itemization which means the launch will of course as expected be shit.

Well this is TLE server attempt #3 I think? So maybe this time only 80% of the shiat will be broken. The next expansion had all its instances broken (no loot lol), and they couldn't figure out how to fix it. I'm betting they'll still not drop loot. Should be fun to watch :p
 

chorboy

Silver Knight of the Realm
375
83
Well this is TLE server attempt #3 I think? So maybe this time only 80% of the shiat will be broken. The next expansion had all its instances broken (no loot lol), and they couldn't figure out how to fix it. I'm betting they'll still not drop loot. Should be fun to watch :p
I ran through it all on live/drunder and it all drops loot and its actually not terrible itemization, the loot just has no direction at all.

The itemization doesn't really work for every class, like for example the chain healer gear doesn't have the same stats as the leather/plate wearers yet every healer class clearly wants ab mod, casting speed, crit chance, and potency.

And of course each of these classes can wear a dps set with the exception of druids but i suppose it works out because auto stats are also sprinkled on gear and furies share the same want for stats regardless of if they are dpsing or healing.