Everquest Legends

Mrniceguy

Blackwing Lair Raider
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How is it down? People killing max difficulty gods in 2-3 minutes. Sounds like power is up.

AA and Gear design mainly.

Keep in mind that's with 8 people against Classic mob in a game that's supposed to be solo friendly. Classic mobs have like Zero HP. You're talking about mob that dies in less then a Min on TLPs with MOTM, MOTM adds more tankiness to the boss+4 does. You'll be doing 20+Mins Vulak/VT fights with a full 8 and multi-hour long boss fights if you try to do it solo.

personally, I’d prefer if it isn’t that simple to win.

Time=/=difficulty. Shit looks both easier and slower than THJ, both the mob and player are doing significantly less damage. Their current system rewards zerging too. Like why do it with one when you can just do it with 8? Do you think doing a mob with 1 or 8 players is harder?
 
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General Antony

Ahn'Qiraj Raider
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Time=/=difficulty. Shit looks both easier and slower than THJ, both the mob and player are doing significantly less damage. Their current system rewards zerging too. Like why do it with one when you can just do it with 8? Do you think doing a mob with 1 or 8 players is harder?

100% solo players get fucked hard in the current system, they will be months and months behind people who do EZ mode group clears.
 
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moonarchia

The Scientific Shitlord
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You forgot "don't play"
Definitely also an option. It will be interesting to see if someone who gets so frothy at descriptions of things that haven't even been implemented let alone tuned will be able to refrain.
 

moonarchia

The Scientific Shitlord
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I ain't reading all that shit but are you all really considering playing a game where you can't roll an alt? You're locked into one character?


What the fuck is this stupid shit?
Not just considering, playing the beta.
 

Mrniceguy

Blackwing Lair Raider
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588
100% solo players get fucked hard in the current system, they will be months and months behind people who do EZ mode group clears.

Exactly they just don't understand it needs to be designed like an ARPG in most ways. If you're going have personal loot you also need mobs to have extra HP based to compensate for the extra damage 8 players can do, like ARPGs do. Otherwise you're just encouraging people to zerg up and take the easy route and complete defeating the purpose of making it a solo playable game.
 

Tuco

I got Tuco'd!
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Exactly they just don't understand it needs to be designed like an ARPG in most ways. If you're going have personal loot you also need mobs to have extra HP based to compensate for the extra damage 8 players can do, like ARPGs do. Otherwise you're just encouraging people to zerg up and take the easy route and complete defeating the purpose of making it a solo playable game.
The funny thing about this is that EQ is one of the very few group-centric games. Other than online-focused coop games like extraction shooters or PvP games, there are very few games out there, let alone RPGs, where you are almost always benefitting from being in a group and can't make meaningful progress without a group. Even other MMOs like WoW, GW2 etc make solo gameplay viable for a huge portion of the content where the coordination burden of multiplayer makes soloing optimal for many.

This results in the game being fundamentally harder, which means a bigger dopamine rush for progress, which EQL and THJ reap by providing a solo avenue for players to progress, even if it is at lower rates. They turn a complex, group-based game that is almost uniquely positioned into a mediocre adventure game that has much better options available.
 
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Mrniceguy

Blackwing Lair Raider
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The funny thing about this is that EQ is one of the very few group-centric games. Other than online-focused coop games like extraction shooters or PvP games, there are very few games out there, let alone RPGs, where you are almost always benefitting from being in a group and can't make meaningful progress without a group.

What the fuck are you smoking?
 

Kirun

Buzzfeed Editor
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The funny thing about this is that EQ is one of the very few group-centric games. Other than online-focused coop games like extraction shooters or PvP games, there are very few games out there, let alone RPGs, where you are almost always benefitting from being in a group and can't make meaningful progress without a group. Even other MMOs like WoW, GW2 etc make solo gameplay viable for a huge portion of the content where the coordination burden of multiplayer makes soloing optimal for many.
Man, it's such a conundrum as to why this game is on its last legs and THJ was such a revitalization for the IP...🤔
 

xmod2

<Gold Donor>
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Man, it's such a conundrum as to why this game is on its last legs and THJ was such a revitalization for the IP...🤔
Part of THJ's charm (and why HO will have a harder time) is that it finally gave access to a lot of 'group restricted' content that scrubs could finally access on their own. If EQ wasn't ""hard"" and exclusive to begin with, there'd be no excitement in being able to do it solo. The game built, as is, with the same IP but as a solo mmo single player game would be abandoned early access garbage like every other mmo.
 

Burren

Silver Baronet of the Realm
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Yeah, I have no questions either. These devs are morons.
5 difficulties per raid, 5 raids per week. If you're not satisfied with that much raiding then maybe you need to do something else with your free time (or you have too much free time).
 
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Xevy

Log Wizard
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5 difficulties per raid, 5 raids per week. If you're not satisfied with that much raiding then maybe you need to do something else with your free time (or you have too much free time).
That's a good amount. I was thinking somewhere in the 4-7 times a week range is good. Once a day makes it feel a little chorish like Asian MMOs, but is also good when you've got nothing left to do (which may be the case with end game here). Once a week would've just meant hanging out in 8 mans in OW for hour long spawns and fucking running around like chest runs in New World.
 

Burren

Silver Baronet of the Realm
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That's a good amount. I was thinking somewhere in the 4-7 times a week range is good. Once a day makes it feel a little chorish like Asian MMOs, but is also good when you've got nothing left to do (which may be the case with end game here). Once a week would've just meant hanging out in 8 mans in OW for hour long spawns and fucking running around like chest runs in New World.
It’s a fucking ton of raid clears and I’m glad they changed their stance from 1 lock per raid (regardless of tier) to 1 lock per tier, per raid. And that’s just the end bosses too. All other mobs and mini bosses can be done endlessly.
 

Kaines

Potato Supreme
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5 difficulties per raid, 5 raids per week. If you're not satisfied with that much raiding then maybe you need to do something else with your free time (or you have too much free time).
You really think people are going to do tier 5 raids when they first start raiding?
 
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Mrniceguy

Blackwing Lair Raider
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That's a good amount. I was thinking somewhere in the 4-7 times a week range is good. Once a day makes it feel a little chorish like Asian MMOs,

It's like you'll learned nothing from the Selo server. Half Lockouts = Bad. Double Loot or Double clear speed = Good.
Vexthal.jpg
 
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General Antony

Ahn'Qiraj Raider
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5 tiers of raiding is not true, you're maybe doing 2-3 because either that's all you can do or because getting a +0 drop when you can also farm +4 is nearly worthless. It's like getting 1/16 of the item - a waste of your time.
 

xmod2

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Why have any lockout at all on the idealized solo MMO experience with zero win conditions you guys are all claiming this is? Would you play a single player game that limited how many times you could play it a week?
 
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rolien

Golden Squire
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I now have no concerns about raids and lockouts.


Okay so 7 day lockouts but you can farm the non raid bosses.

I can't fucking remember sky how much does this lock out the class quests?

Also how the fuck is it not even close to done when it's supposed to release in July.

How the fuck aren't AA's in Just fucking steal the shit form THJ they literally took it in the lawsuit.
Raid-balanced instances are not yet in the game, the current solo instances at diff 4 (vox/nag only) are taking people 20-30 minutes to kill - and I don't think I've seen anyone do it without CLR in their set.
20-30 fucking minutes to kill a single fucking boss? What in the unholy mother of fuck and of course they need Cleric.

So the take away from everything is.

The shit's not close to done. It's probably gonna launch with AA's and spells that just flat out don't work properly.

Most likely instances will end up being a buggy fucking mess.

And it's catering to the raiders who will want to do everything.

Is this a fucking WoW patch or a new flavor of Everquest?
 
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