Everquest Legends

moonarchia

The Scientific Shitlord
<Bronze Donator>
31,241
61,600
On TLP you can make alts to hold other bullshit they're forcing you to have only 1 character what's your defense for that?
I'm not making the game. Ask the devs if you want an answer on that.
You defend buying bags with no other way to get them.
I accept the reality I live in. You can always wish things were different, but if you don't have the power to change them you're just pissing into the wind wasting time being butthurt over it. If it was a huge issue for me I would just stop playing and go play one of the dozens of other games out there.
What do you think bags are some sort of status symbol?
Do you have some sort of reading disability? I've stated they are a QOL item. It makes storage and sorting a lot easier. That's it. For me that is a very useful thing.
 

Xevy

Log Wizard
9,569
4,720
I can tell some of you live in the suburbs and not a city. When the homeless man talking a mile a minute keeps yelling at you, you just ignore them, not try to debate them.
 
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Will be great on launch -> People will hit grind endgame and quit -> Since its a forced sub people won't come back as easily -> Swap to F2P with selling motes in cash shop similar to other games. For me I am ok with it because there really isn't a lot of games doing this (Officially) Solo style MMO, and since its EQ I am a sucker for it. The only other time I subbed <I quit subbing during GoD, and played on test> for EQ was Mischief server since it was doing things different enough to warrant a cost. So basically the same to me.

I asked a friend of mine who only played EQ2 and was looking at a game to play and she turned it down simply because they never played EQ and a Box + sub cost was too much to invest to test to see if they like the game. No, they aren't poor.

It sucks they didn't go buy to play route with cash shop all around. If they went GW2 route they could continually sell Kunark for years <Same way you buy Heart of Thorns today> I think they would have made bank with it, but it is what it is.
 

Pheerie

Trakanon Raider
24
23
On TLP you can make alts to hold other bullshit they're forcing you to have only 1 character what's your defense for that?

You defend buying bags with no other way to get them.

What do you think bags are some sort of status symbol?
moonarchia moonarchia takes it up the ass once a year cause he likes it, then gets all defensive over his attacker.. Stockholm syndrome?
 
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Muligan

Trakanon Raider
3,336
997
I think one of the concerns I have is that the forced sub will stifle the available community. I know its a dead horse but exactly what I think hurts Agnarr and maybe other TLP's over time. Surely they can create a different (probably better) revenue stream. Depending how you like to define community...its incredibly important to EQ and any online game for that matter.

Logging onto a dead server really sucks especially in EQ where most of the community like groups, guilds, and an active economy. I'm not saying that the server will experience a stable population from opening to 3-5 months after launch but its the ebb and flows of the community that I think DBG underestimates. EQ players get the itch and I don't know how many times people would go in and out of a server if its available without a pay wall. I would much rather pay to make my experience unique with cosmetics, mounts, etc. than paying to make the most basic version of that experience available.

Keep the door open and people will invest at this point in EQ's life over time. In my opinion its much more attractive to have an active population and then make sure money from that larger pool of players.
 

moonarchia

The Scientific Shitlord
<Bronze Donator>
31,241
61,600
I think one of the concerns I have is that the forced sub will stifle the available community. I know its a dead horse but exactly what I think hurts Agnarr and maybe other TLP's over time. Surely they can create a different (probably better) revenue stream. Depending how you like to define community...its incredibly important to EQ and any online game for that matter.

Logging onto a dead server really sucks especially in EQ where most of the community like groups, guilds, and an active economy. I'm not saying that the server will experience a stable population from opening to 3-5 months after launch but its the ebb and flows of the community that I think DBG underestimates. EQ players get the itch and I don't know how many times people would go in and out of a server if its available without a pay wall. I would much rather pay to make my experience unique with cosmetics, mounts, etc. than paying to make the most basic version of that experience available.

Keep the door open and people will invest at this point in EQ's life over time. In my opinion its much more attractive to have an active population and then make sure money from that larger pool of players.
The limited amount of content will kill subs after 1-2 months more than anything else. Get to Sky. Farm it until your brain bleeds out. Quit until Kunark. Even me with my autistic determination to unlock all the classes and races and AAs will run out of things to farm after 2-3 months.