Everquest Legends

taimaishoo

Golden Knight of the Realm
224
152
Holy hell. All they had to do was copy and paste Aporia and Cata’s game, setup a nice expansion unlock pace (all the way to live EQ), and then count their money. They had a months long beta test that proved the model was well received and profitable.

What a bunch of clowns.
 
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Burns

Naxxramas 1.0 Raider
9,161
17,765
Could you do that 25 years ago? Did you complain about that 25 years ago?
What the game was 25 years ago doesn't matter. This "game" is comparable to THJ. That's the server they killed with the lawsuit, "stole" the ideas, and want the userbase to now give them money. THJ was purportedly making a ton of money (possibly more than DBG was on EQ?) without all this extra bullshit while being a totally free game.

From the sounds of it, THJ had a much more generous donations for power set up, where, as mentioned before, one person could give the whole server an XP boost for 24 hours, as well as a couple other server wide buffs. The only other "pay for power" was that you could sell the currency you get from donations on the AH for plat, but you also get that currency as drops. I had way more currency than I wanted/needed just by playing the game from drops. There is a point where bag space hardly mattered, so why spend tokens on even that.

On a larger scale, the whole ordeal with THJ is just another example of how copyright law desperately needs an major overhaul. Books being under copyright for 70 years after the author dies is the extreme example of the retardation in the system. Games are consumed at a much faster rate and 20 to 25 years seems just about right for them to go into the public domain.

Regardless of what they do here, I'm not willing to replay/relevel just so I can see the xpacs that came after LDoN, even if they copied THJ 100%. Reading this thread can be entertaining at least. On the other hand, if THJ had a box price, a monthly fee, plus a cash shop for convenience that made it feel like they were purposely designing the game to be slower, I would have never taken a chance on it either.
 
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yerm

Avatar of War Slayer
7,604
20,131
On fippy there were no kronos and the rmt market was outrageous. I got daily offers during kunark to buy my bcg for real money. I couldnt buy other items I wanted like the ring from vp trash for plat - usd only. It was toxic and shitty. When I played on phinny, with kronos, it actually felt like less rmt pressure because it was more common but less impactful and plat was used regularly since that converted into krono and life was much more grand.

All these people talking about kronos as if they are behind rmt are retarded failures with no or shit jobs and no concept of BASIC economics. People rmt because the demand is there, not because the market or currency is there. The farmers will obtain whatever supply is desired to meet the demand. Get rid of krono and make everything nodrop? You've done NOTHING to change the demand from whales. So now only organized rmters with sophisticated setups will sell (and for more) and retards like half the posters here are cut off from the process so they cant compete.

Eql is looking more and more like a lot of people want to be rmters and are lobbying for rules that will make it so only them (professional rmters) will be viable and the competition will be cut out.
 
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reavor

I'm With HER ♀
<Bronze Donator>
6,157
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>This is fucking retarded and obvious greed

YOU'RE OBVIOUSLY JUST FUCKING MAD ABOUT NOT GETTING INTO THE BETA!

Thank you for your insight.

Releasing any game, or any product for that matter, is about making money. The idea for exploring EQ world for casuals 20 years after the game is good, and the THJ sounds like they tried to use someone elses work without owning it.

But hey, you do you, anti-capitalist, have fun living in the woods in a shelter. After all, trying to make money on a license you own is apparently bad.
 
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rolien

Golden Squire
165
130
Releasing any game, or any product for that matter, is about making money. The idea for exploring EQ world for casuals 20 years after the game is good, and the THJ sounds like they tried to use someone elses work without owning it.

But hey, you do you, anti-capitalist, have fun living in the woods in a shelter. After all, trying to make money on a license you own is apparently bad.
The fuck you talking about?

Anti-capitalist? Paying a box price plus a subscription fee then saying that them adding a basic feature into the micro transaction shop is retarded and greedy is anti-capitalist?

Are you a fucking retarded 3rd worlder? Did your fucking water have to much fucking lead in it or something? Calling something fucking greedy when it is greedy isn't fucking anti-capitalist you fucking moron.

If you go out and they fucking charged you for napkins do you go "Well you know that's capitalism" Yeah it's fucking capitalism but it's fucking greed.

Like what the fuck did you even fucking read? Can you fucking read? They're charging a box price and subscription fee on top of selling a basic feature that shouldn't cost a fucking dime you sub Somalian IQ motherfucker. It is greed not anti-capitalism. Fucking moron.
 
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xmod2

<Gold Donor>
846
1,313
So now only organized rmters with sophisticated setups will sell (and for more) and retards like half the posters here are cut off from the process so they cant compete.
This is always their MO. When they 'nerfed' AE PLing, they did it by adding a shared cooldown to enchanter point blank stuns. Now you can't cycle through 3 different color spells and lock down the pack of mobs in the pull. Finally, RMT powerleveling is dead! Oh wait, all that did was move it so you needed 3+ out of group enchanters to do the same thing, so only bot armies can offer PL services and normal people can't form AE groups anymore? Huh.

Eql is looking more and more like a lot of people want to be rmters and are lobbying for rules that will make it so only them (professional rmters) will be viable and the competition will be cut out.
There is a (conspiracy) theory (that is true) that the daybreak employees are taking kickbacks from botters to help subsidize the pitiful wages they are paid while living in southern California. How else do you explain half a dozen picks of sirens grotto up with blatant automated crews running automated mules to vendors all the while daybreak mongoloids go on panels and shrug and go WE NOT KNOW HOW TO FIX BOTTING.

If Daybreak is involved, expect them to import the ineptitude and scumbaggery from main line everquest into EQL. That's not even having to humor the "Secrets spawns raid bosses/loot for his buddies" stuff.
 
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Tuco

I got Tuco'd!
<Gold Donor>
51,121
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There is a (conspiracy) theory (that is true) that the daybreak employees are taking kickbacks from botters to help subsidize the pitiful wages they are paid while living in southern California. How else do you explain half a dozen picks of sirens grotto up with blatant automated crews running automated mules to vendors all the while daybreak mongoloids go on panels and shrug and go WE NOT KNOW HOW TO FIX BOTTING.
I doubt anyone in San Diego, CA is taking kickbacks from botters.

It's much more likely that EG7 / DBG just pays out bottom 3% wages in the area because they are milking the IP and they can get enough mediocre but interested devs to keep the game afloat. Meanwhile they likely pay slave wage CM teams outside of San Diego (Or contract it out, idk) who do the bare minimum possible and probably just half-assed respond to reports that sometimes hand out suspensions. The biggest problem with the conspiracy theory is that it presumes competency in anyone working for Darkpaw. A CM would need to: engage the botter, coordinate a payment system, find a way to shield the botter and then cover their tracks from all the other minimum wage CMs while avoiding any of the salaried employees.

If it works, I'd bet those CMs milking the system make more than any of the EQ devs.


Job Description
Position Title: Associate Software Engineer

Studio/Department: Darkpaw Games/Live Development

Employee Type: Full Time, Regular

Location: San Diego, CA/Remote (Daybreak Approved Remote Locations (CA, WA, TX, NY, MA:emoji_nose:

Salary Range: $40,000 - $60,000, pay may vary on location.
 
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M Power

Bronze Knight of the Realm
407
428
I doubt anyone in San Diego, CA is taking kickbacks from botters.

It's much more likely that EG7 / DBG just pays out bottom 3% wages in the area because they are milking the IP and they can get enough mediocre but interested devs to keep the game afloat. Meanwhile they likely pay slave wage CM teams outside of San Diego (Or contract it out, idk) who do the bare minimum possible and probably just half-assed respond to reports while handing out suspensions.
Their game devs are likely college interns at this point. It's the only way they could maintain the pay they provide.
 
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Kuro

Karazhan Raider
10,598
34,169
I like that they have approved remote locations, but only in other balls expensive places to live. If you're paying $40k, let people move to alabama or some shit.
 
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Mrniceguy

Blackwing Lair Raider
1,053
580
You are free to level up and roll Naggy just like any other 2nd acct. It's fucking trivial since you already have a first account that can do it.

IQ test failed.

Cool so now i'm also paying to win. Now i've made a second acct and ran it again, oh but wait the person that with 2 accounts did the same thing, they leveled a second killer account and a second leech account. Now while i'm getting 2nd loot, their getting the 3rd and 4th. I paid to win, but they paid to win harder... How does this make it not pay to win?

So now only organized rmters with sophisticated setups will sell (and for more) and retards like half the posters here are cut off from the process so they cant compete.

It does more than that, it prevents regular players from trading in game for high end stuff and makes them choose between either not getting the thing or buying the thing with $$. If you have a loot system like THJ did(All dropable but attunable, fast lockouts), you allow regular players to sell thing extra gear they got for in game currency and use that in game currency to buy thing thing they want. If you have a system like EQLegends does, that extra stuff rots in the bank or gets deleted, the regular player doesn't get enough Motes to upgrade what they want, so they either buy with Cash or don't upgrade. The person dragging around 7 toons gets a bunch of extra Motes and then sells those motes for plat in game and that plat for $$ in the tunnel.

It doesn't take a "Sophisticated setup" it every retard can do it, even the retarded twins were able to figure this shit out. It benefits RMTers and whales at the expense of the rest of the playerbase. It's not designed to stop RMT it's designed to encourage it.

You don't get rid of RMT by systems that create scarcity, you get rid of RMT by banning the people that do it quick enough that it's not profitable.
 

moonarchia

The Scientific Shitlord
<Bronze Donator>
30,826
60,831
They're charging a box price and subscription fee on top of selling a basic feature that shouldn't cost a fucking dime you sub Somalian IQ motherfucker. It is greed not anti-capitalism. Fucking moron.
Aside from convenience xp pots, they haven't confirmed what is going to be in the shop just yet. Getting mad about that is a little premature. It's also unclear whether unlocks will be character based or account based. The tradeskill depot and dragon hoard were account unlocks that you had to buy from the cash shop in EQ, for example. If they are character based, then I might be inclined to agree with you, depending on how grindy the in game unlock is. Then again, only your race and primary class are locked in, so maybe not.

Lots of stuff has not been finalized or even announced yet. The game itself is pretty fun as is. Symphonic Aura is a fucking amazing game changer for bards. You can have up to 5 buffs just flat out autocast, no fizzling, no missed notes, no melody. It doesn't interfere with melee or casting. It is awesome. The focus stealing effect is extremely easy to use. Upgrading items is as simple as farming copies or making them via tradeskills. Motes are helpful, but nothing you can't just do for yourself without them.

How they intend to monetize will certainly impact players. That is always the case. That said, their competition is really just the TLPs and emus. No one is coming to play EQ as a new player in 2026. Anyone who loves the Live-slop is going to stay there. If they continue to tighten up and polish everything from vanilla -> POP so that it all just works and is solo/casual friendly, they should be fine.
 

moonarchia

The Scientific Shitlord
<Bronze Donator>
30,826
60,831
IQ test failed.

Cool so now i'm also paying to win. Now i've made a second acct and ran it again, oh but wait the person that with 2 accounts did the same thing, they leveled a second killer account and a second leech account. Now while i'm getting 2nd loot, their getting the 3rd and 4th. I paid to win, but they paid to win harder... How does this make it not pay to win?
Yeah, you did fail the IQ test. That isn't shocking.

Anyone can have a second account and reap the benefits of it. That is the case in every game since the dawn of gaming. Some games make it easier than others, but it is an unavoidable issue, so most just shrug and move on. A second account pays their monthly sub same as any other account. If someone wants to feed resources from a second account to their first, that is fine. I wouldn't be shocked if they address this by requiring toons to be within xp range of each other for the lower level toon to get xp or loot. If they address it at all. At the end of the day it is an active account, and should be treated like any other.

The guy could have 7 friends that just want to hang out in group chat while he kills Naggy. They would all get the loot and be able to give it to him if they wanted to. If you have an issue with boxxing, address it as such. No need to try to conflate it with p2w. At the end of the day, people are going to box. EQ has spent the past 27 years making token efforts to try to fight it, but are ok with cashing the checks that keep their business afloat.