Everquest Legends

Tuco

I got Tuco'd!
<Gold Donor>
51,130
93,670
You seem upset did you forget to take your meds?
...
This game really has radicalized me against Everquest players so much.
"WE NEED AUTO SKILL BECAUSE CLICKING KICK IS TO DIFFICULT!"
"WE NEED EXP POTIONS! BUT MAKE LEVELING LONGER!"
"LET US BUY BAGS!"
I MUST CONSOOM EVERYTHING EVERQUEST!
You should read and think more and post less. Autistically screaming at Burren thinking he wants autoskills and microtransactions is ignorant.
 

rolien

Golden Squire
177
138
You should read and think more and post less. Autistically screaming at Burren thinking he wants autoskills and microtransactions is ignorant.
It was a generalization of some of the bullshit that is being said by a lot of people on the discord. Not specifically at him on certain things like autoskill.

Also how can you be against microtransactions if you argue for things that encourage microtransactions? Primary class unlocks being locked to 50 and a raid they support. Not allowing Alts they support.

There is a major difference between saying "I'll ignore microtransactions" and then saying "I'm against microtransactions but they should do these things to encourage that will encourage microtransactions".
 

Xarpolis

Life's a Dream
16,367
18,553
Open world diff 3 hate minibosses have ~60-70k from someone's parse

Just to continue a conversation that doesn't really mean anything to me, I googled how much HP max did bosses have during everquest release. This is the response.

Google's AI Response said:
At EverQuest's release, most raid bosses had health pools between 15,000 and 30,000 HP. Specific examples from the Plane of Fear include Dread, Fright, and Terror, which each had 15K HP, while Cazic-Thule had approximately 30K HP.

A few notable exceptions existed:

  • Nagafen and Lady Vox (Kunark expansion, but often compared to early raid tiers) had base HPs around 32,000.
  • Kerafyrm the Sleeper (Terror of Luclin expansion) is estimated to have had between 100 million and 400 million HP, with 250 million being the most accepted guess, making it an extreme outlier compared to standard raid bosses.
It is important to note that modern private servers (such as TLP) and expanded content have significantly increased these values, with many classic-era bosses now having over 100,000 HP or more to account for modern gear and mitigation.