The AEing entire zones in THJ was fun for sure, but it was also mandatory. You HAD to be able to kill 48 rats or all of Nadox on cooldown + pull time just to get enough AA's to be "ready" for raid content or get the augs you were putting in every slot. I don't know of anyone who was AEing zones before max level and even then you had to get the right gear/procs/AA's to be able to do it. It was fun, sometimes, but it also became a chore. Nadox especially blasting the entire zone for a CHANCE at a good aug you got every 3rd zone round-up while getting little to no AA or being AA capped at that point. It was nice being ABLE to do it, but it was less nice being FORCED to do it to save time.
I think they see that shit and try to find a fix to the problem, but don't quite hit the mark in their solution. Capping target's at 8 is just a way of telling people they don't have to level an AE class as a mandatory grind mechanic. Is that a good way to do it? I honestly don't know, but the people who love pulling whole zones and blasting them will be pissed, but now the fomo's won't have to worry about leveling Clr/Brd/Wiz or some shit to try and "keep up".
Also, as stated 300 times before, did ANYONE play Classic THJ? I'm legitimately asking. I've gone through the THJ channel and most of the people talking then aren't posting here and there's 0 media about it. I do know things people humm and haw about like spell power didn't exist in Classic THJ, but I still would like to get a gauge from a person who has an actual 1:1 perspective.
And no, don't tell me about leveling in Guk when you started playing during Velious. That is not the same thing.