Everquest Legends

Tuco

I got Tuco'd!
<Gold Donor>
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I did. Here where your options:
I didn't play THJ so forgive my ignorance, but why were those your options? It sounds like THJ is just a power fantasy where you can do whatever and still win. Why couldn't you just venture into random zones for your level and kill everything?

That's how I leveled a new group on live a month ago. I literally just started at an expansion appropriate for my level and killed every mob that wasn't being camped in that zone before moving on. It's not the fastest way to do it, but after so many years I don't really care.
 
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MazeEq

Lord Nagafen Raider
250
187
The AEing entire zones in THJ was fun for sure, but it was also mandatory. You HAD to be able to kill 48 rats or all of Nadox on cooldown + pull time just to get enough AA's to be "ready" for raid content or get the augs you were putting in every slot. I don't know of anyone who was AEing zones before max level and even then you had to get the right gear/procs/AA's to be able to do it. It was fun, sometimes, but it also became a chore. Nadox especially blasting the entire zone for a CHANCE at a good aug you got every 3rd zone round-up while getting little to no AA or being AA capped at that point. It was nice being ABLE to do it, but it was less nice being FORCED to do it to save time.

I think they see that shit and try to find a fix to the problem, but don't quite hit the mark in their solution. Capping target's at 8 is just a way of telling people they don't have to level an AE class as a mandatory grind mechanic. Is that a good way to do it? I honestly don't know, but the people who love pulling whole zones and blasting them will be pissed, but now the fomo's won't have to worry about leveling Clr/Brd/Wiz or some shit to try and "keep up".

Also, as stated 300 times before, did ANYONE play Classic THJ? I'm legitimately asking. I've gone through the THJ channel and most of the people talking then aren't posting here and there's 0 media about it. I do know things people humm and haw about like spell power didn't exist in Classic THJ, but I still would like to get a gauge from a person who has an actual 1:1 perspective.

And no, don't tell me about leveling in Guk when you started playing during Velious. That is not the same thing.
Yes, I played alpha, beta, and launch.

I have a clip where I one shot Cazic Thule in era, for the server first kill.

Classic THJ was fun until you got 1kAA and everything just fell over. Spell Damage absolutely existed in THJ from launch, it just wasn't on every item.

EQL has a huge design flaw where you HAVE to level something that has AoE still, because the only efficient way to get AA is leveling one new class at a time. It's also the only way to get necessary motes, now that AoE is dead, you can't do fear in a reasonable time frame.
 

Mrniceguy

Blackwing Lair Raider
1,081
620
I did. Here where your options:

Like what exactly is your argument here? THJ gave you a dozen options of ways to level, EQ Legends saw that and decided to get rid of all of them but one and make the one they kept slower. This is somehow a good thing?

You missed a few, swarming was a thing, standard single target was a thing, just getting a bunch of AA from clearing raid trash was a thing.
 
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Ashe

Golden Knight of the Realm
5
6
I got a key on their last twitch stream, luckily. I’m really loving it so far. It’s kind of a dream EQ to me. It’s challenging enough that I can’t just brain dead kill stuff like it’s Diablo, but I don’t have to box and deal with shitty autofollow or running through mobs and turn around so my boxes are attacking every. Fucking. Mob. It’s kind of like having my own 3box in one character to me. Which is exactly what I wanted because I love the idea of synergizing a 3box but hate having to control 3 characters to do it.

Currently running war/rog/shm but can’t wait to try everything else.
 
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Tuco

I got Tuco'd!
<Gold Donor>
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I haven't played Diablo4 but isn't Diablo much, much more challenging than grinding mobs down as a war/rog/shm?
 

Xevy

Log Wizard
9,548
4,683
I didn't play THJ so forgive my ignorance, but why were those your options? It sounds like THJ is just a power fantasy where you can do whatever and still win. Why couldn't you just venture into random zones for your level and kill everything?

That's how I leveled a new group on live a month ago. I literally just started at an expansion appropriate for my level and killed every mob that wasn't being camped in that zone before moving on. It's not the fastest way to do it, but after so many years I don't really care.
Zone exp modifiers, mob density, item evolution, and the insane amount of AAs you needed to beat highest end content or to cap out your character. Crawling through Velks took twice the time for 1/2 the AA of DN AEs. Pet cucks killed slower than undead slayers, but you were still running mob to mob and waiting for them to explode.

You can farm any zone you want for AA, but due to ZEM, which EQL doesn't have, so much of it was inefficient and felt like a waste of your time.

You could spend a few hours in DN to get 500 AA in a night or crawl Velks or Griegs and get 100 AA in that same time. Characters in Luclin started maxxing useful AA's around 1100-1400 AAs. And you had 14 hour raid timers so you'd almost always rather spend your time raiding.
 
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Nulolan

Golden Knight of the Realm
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87
I didn't play THJ so forgive my ignorance, but why were those your options? It sounds like THJ is just a power fantasy where you can do whatever and still win. Why couldn't you just venture into random zones for your level and kill everything?

That's how I leveled a new group on live a month ago. I literally just started at an expansion appropriate for my level and killed every mob that wasn't being camped in that zone before moving on. It's not the fastest way to do it, but after so many years I don't really care.

You totally could just bounce around and do what you want. I got most of my AA's just bouncing around and having fun/maxed them just farming raid mobs I wanted. You were going to get a good bit of AA no matter what you did because you could kill so fast, and after a certain point your just putting points in stuff like innate charisma anyway.

Anyway, stuff like Hate was really good AA in old world, VP in Kunark, ToV in Velious were all really great AA so you were going to keep yourself close to max just farming stuff you would normally.

EDIT: I would go kind of out of my way to get AA's even farming stuff though, like if i wanted to gank trak I'd pull all of seb down to juggs just for the fun/money/aa. I did that anywhere it was fun to, even did chardok royals for fun just pulling everything to them too. Didn't matter if I really needed anything from that raid mob.

I should add, I personally came in fairly early though and was there when all expansion came out, I dont think I was maxed out by the time kunark. I was maxed out and had expansions on farm for Velious to PoP, I quit after clearing time once because it just felt like a drag. Before that I always had best in slot just waiting for expansion releases, even had full sleeper augs before luclin etc.
 
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Ashe

Golden Knight of the Realm
5
6
I haven't played Diablo4 but isn't Diablo much, much more challenging than grinding mobs down as a war/rog/shm?

Not when you’re just starting out and running d4 zones. Aggro radius is wild, and since every mob is multiclassing, you’re getting spammed with stuns, dd, and healer mobs. Honestly that’s my only gripe so far; the increased aggro range makes the game feel a little janky(er)
 
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General Antony

Ahn'Qiraj Raider
1,473
6,721
I think the multiple difficulty levels is going to be the biggest mistake with the game. Unless the game mechanics / itemization support better gear translating to better output in a much more robust manner all you end up doing is either tilting the game away from being soloable to benefit grouping/raiding or the solo player needs to end up abusing exploitative strategies.
 

MazeEq

Lord Nagafen Raider
250
187
I think the multiple difficulty levels is going to be the biggest mistake with the game. Unless the game mechanics / itemization support better gear translating to better output in a much more robust manner all you end up doing is either tilting the game away from being soloable to benefit grouping/raiding or the solo player needs to end up abusing exploitative strategies.
Soloing D3/D4 takes pretty much every single exploit you can imagine.

Fear/Hate are unforgiving for casuals on those tiers. Even running every potion, elixir, pumice, mallet, prayers, etc, shits dicey.

OH, that's just trash mobs and minis.

You're not soloing D3/D4 without some serious changes.

Their current design is the complete antithesis to their statements. You can "solo" instances, barely, with the right combos on D3/D4, but open world raid mobs will 1 round you, or hit you for 4500dmg using out of era wizard nukes because they can.

eqgame_WxQzQQv7Pu.png
 
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Burns

Naxxramas 1.0 Raider
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Zone exp modifiers, mob density, item evolution, and the insane amount of AAs you needed to beat highest end content or to cap out your character. Crawling through Velks took twice the time for 1/2 the AA of DN AEs. Pet cucks killed slower than undead slayers, but you were still running mob to mob and waiting for them to explode.

You can farm any zone you want for AA, but due to ZEM, which EQL doesn't have, so much of it was inefficient and felt like a waste of your time.

You could spend a few hours in DN to get 500 AA in a night or crawl Velks or Griegs and get 100 AA in that same time. Characters in Luclin started maxxing useful AA's around 1100-1400 AAs. And you had 14 hour raid timers so you'd almost always rather spend your time raiding.
The only time I remember getting 500 AA "a night" in THJ was when the alt catchup mechanic was in full swing while blowing up PoFire powerleveling alts and slowly leveling gear. On my first character, when I was finally able to pull half of DN at a time, it was still around 50 - 70 AA an hour. Before I was able to swarm pull, while leveling up on my first toon and getting the 300 - 500 AA at the recommended level 30 break, I was probably averaging 25 - 35 AA per hour while crawling through the various zones fighting 5 -15 mobs at a time (heavily zone and AA level dependent; Guk & Dulak for lower levels then Nadox & DN at higher levels).

For those that didn't play THJ, the server added all the AA you had, across all toons then gave a bonus XP percent on AA points depending how far away the toon you were playing was from the total. So if you had 1000 AA on each of your 5 toons, any toon you played was getting something like 300% increased AA XP because they were all sitting at 1000/5000 AA.

Also, to reiterate, after the big push of getting the first toon set up, I kept played THJ through the xpacs because it was like Diablo in leveling speed/gearing. Being done with each EQ xpac nostalgia run in two to four weeks (like D3/D4 seasons) was exactly what I was looking for, not some game I could endlessly play. I did the old school EQ grind decades ago, I have no interest in doing it again.
 
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MazeEq

Lord Nagafen Raider
250
187
The only time I remember getting 500 AA "a night" in THJ was when the alt catchup mechanic was in full swing while blowing up PoFire powerleveling alts and slowly leveling gear. On my first character, when I was finally able to pull half of DN at a time, it was still around 50 - 70 AA an hour. Before I was able to swarm pull, while leveling up on my first toon and getting the 300 - 500 AA at the recommended level 30 break, I was probably averaging 25 - 35 AA per hour while crawling through the various zones fighting 5 -15 mobs at a time (heavily zone and AA level dependent; Guk & Dulak for lower levels then Nadox & DN at higher levels).

For those that didn't play THJ, the server added all the AA you had, across all toons then gave a bonus XP percent on AA points depending how far away the toon you were playing was from the total. So if you had 1000 AA on each of your 5 toons, any toon you played was getting something like 300% increased AA XP because they were all sitting at 1000/5000 AA.

Also, to reiterate, after the big push of getting the first toon set up, I kept played THJ through the xpacs because it was like Diablo in leveling speed/gearing. Being done with each EQ xpac nostalgia run in two to four weeks (like D3/D4 seasons) was exactly what I was looking for, not some game I could endlessly play. I did the old school EQ grind decades ago, I have no interest in doing it again.
Luckily, Grek and I had a quest turn in for a mob in Kelethin named Expin that would take the rogue book over and over for AA exp.

We had like 3k AA in a day 😂
 

Needless

Toe Sucker
<Silver Donator>
9,916
3,808
D4 being much more annoying while not adding additional drops is pretty retarded. Trying to farm the baron in befallen at D4 for about 2.5 hours and never once saw a sword, what the fuck lol
God forbid a mob rolls a cleric multiclass too, why can a mob chain heals over and over and over until they're oom? the TTK is bad enough

Edit: oh well i'll keep an eye on the game anyway, theres some good things and some very questionable things so far but it's frostreaver tomorrow anyway
 

Kirun

Buzzfeed Editor
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Pet cucks killed slower than undead slayers, but you were still running mob to mob and waiting for them to explode.
LMAO.

Tell me you never played on THJ without telling me you never played on THJ. MAYBE in classic this was true (but only dead-side LGuk), but this was NEVER true Kunark and beyond. The fact you think people rolled PAL for Slay Undead is pretty hilarious.
 
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rolien

Golden Squire
183
141
AoE cap at 8?

That's the exact number WoW went with back during I think Shadowlands and it made Mythic+ miserable.

I doubt it's from WoW but reminded me of it.
 
Zone exp modifiers, mob density, item evolution, and the insane amount of AAs you needed to beat highest end content or to cap out your character. Crawling through Velks took twice the time for 1/2 the AA of DN AEs. Pet cucks killed slower than undead slayers, but you were still running mob to mob and waiting for them to explode.

You can farm any zone you want for AA, but due to ZEM, which EQL doesn't have, so much of it was inefficient and felt like a waste of your time.

You could spend a few hours in DN to get 500 AA in a night or crawl Velks or Griegs and get 100 AA in that same time. Characters in Luclin started maxxing useful AA's around 1100-1400 AAs. And you had 14 hour raid timers so you'd almost always rather spend your time raiding.

It wasn't just ZEM. THJ had bonus xp to red con mobs. So the optimal path was actually to find the right density, with the right red cons.
During Kunark, my zone of choice was did hate because I could assassinate all the red cons in the bottom left.
 

Xevy

Log Wizard
9,548
4,683
It wasn't just ZEM. THJ had bonus xp to red con mobs. So the optimal path was actually to find the right density, with the right red cons.
During Kunark, my zone of choice was did hate because I could assassinate all the red cons in the bottom left.
Yeah I did a lot of different zone during early Velious. Chardok B was good if you did it around lvl 55. Veksar was good if you had slay undead because those mobs were up to 61. Hate2 was decent, but if you weren't assassinating those mobs had a fuck ton of hp. Funny enough, HTOV wings were actually really good exp because the mobs were high level and really weren't that bad once geared. I'd always clear out the west wing for AA after doing the usual NTOV spots.

It really was unusual that depending on your class loadout, the optimum farming was sub 60 level, usually are 35 or 51 in places like Lguk or SolA or running Velks/Seb (except the fucking caster mobs). From what I understand EQL has a problem where a 50/50/50 isn't getting AA's at a good enough rate and you basically need to level an alt class 10-50 to get better AA gain. That seems pretty intentional, but I'm not sure that's the play. A lot of these problems I think have solutions outside of the context of the classic EQ structure like actual scaling difficulty content that was less than more hp mobs. Stuff like LDON dungeons or Death Death Death style gauntlets are cool and engaging, but it'd always just boil down to which LDON was the fastest and easiest to cheese. So instead you're either plodding through yellows in D4's carefully or AEing a bunch of blue trash in the biggest groups you can manage.