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Guild decided to just slam all the dragons and gods. Then afterwards a couple of the 50s went to help me and another guy do our Sky keys. Was a lot of fun. Everyone was enjoying the additions to the spell upgrades.
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Can someone give me the executive briefing on what additional systems are happening here besides just multiclassing?
I checked out a bit of stream/gameplay and everyone seems to be entirely self-sustaining to the point of near immortality? It's not clear to me where all the self healing is coming from either, as no one ever really stops to cast a heal.
and the scale has changed that you can fight 5-10 mobs at a time with limited health loss on the lower level difficulties
As you level up the XP per kill goes down. At lvl 45 those yellows would yield about 1.5% per kill.Pulled 5 yellows from the castle in CB on a D2 instance. Assumed I was very dead. Walked away with 40% health and about 20% of a level from that 1 fight. lol

Is CB crushbone?Pulled 5 yellows from the castle in CB on a D2 instance. Assumed I was very dead. Walked away with 40% health and about 20% of a level from that 1 fight. lol
Tooltips aren't accurate. I upgraded my Lifetap and it still shows the default damage/healing text, but it actually got increased by the motesTried upgrading healing and damage spells. Neither changed the amount healed for the damage per cast. I'm pretty sure the patch notes said both of those factors were upgradable.

Hail Norrathians!
The EverQuest Legends development team is moving incredibly fast and working very hard to get the game ready for launch. As we get closer, we want to share more information about how the game will work and what will be included in the base game versus what will be offered in the in-game shop. Those details follow and we will continue to keep you updated.
Race, Class, and Deity Unlocks
There will be Untapped Potential Achievements for all race, class, and deity unlocks, which can all be earned through gameplay. Race and Class unlocks are already in the game. A Class Unlock Token will also be awarded the first time you level a class to 50 (see below). Deity achievements and unlocks will be implemented shortly after launch.
Level 50 Achievement and Alternate Storage
There is also a General Achievement for reaching level 50 for the first time on any class. This is a one-time Achievement that will grant a Class Unlock Token and the following additional Alternate Storage:
+50 Tradeskill slots
+25 Dragon's Hoard
+5 Activated Item Slots
+25 Equipment Slots
+25 Exaltation Slots
We will be adding ways to earn additional Alternate Storage through gameplay post-launch.
Please note that we will also continue to make adjustments to the game to make it easier to manage your inventory. These changes include alternate storage for items such as Plane of Sky Quest Runes (they will be stored as “Currency” the same way Motes are).
Loadout Slots
Based on player feedback, the starting number of Loadout Slots will be increased to three (3) Loadout Slots, and the starting number of Equipment Slots will be 50. We will be adding ways to earn additional Loadout Slots through gameplay post-launch.
In-Game Shop
EverQuest Legends will use an in-game virtual currency called Iridium (IR):
$4.99 | 500 IR
$9.98 | 1,000 IR
$24.99 | 2,750 IR (+10%)
$49.99 | 5,750 IR (+15%)
$99.99 | 12,000 (+20%)
The following items will be available in the in-game shop (pricing is subject to change):
- Deity Unlock Token | 500 IR
- Race Unlock Token | 1000 IR
- Class Unlock Token | 1500 IR
- Additional Loadout Slot | 500 IR
- Alternate Storage Increase | 500 IR (provides additional slots to one type of storage in the increments shown above)
- Additional Inventory Slot | 500 IR
- Weight Reduction Bags
- 12-slot 100% WR Bag | 500 IR
- 24-slot 80% WR Bag | 750 IR
- 50-slot 0% WR 100 Weight Bag |1000 IR
- AA potion | 500 IR (provides double points for the next five AAs and does not expire)
- Name Change Potion | 1000 IR
- Token of Reclamation (restore a lost item) | 100 IR
- Various cosmetic items | Pricing TBD
Items may be added or removed from the in-game shop, and pricing may change.
Thank you all for your patience as we continue to do everything we can to make EverQuest Legends the best it can be! See you soon in Norrath!
David “Sysyphus” Youssefi
Executive Producer

Ahh, interesting.Tooltips aren't accurate. I upgraded my Lifetap and it still shows the default damage/healing text, but it actually got increased by the motes