Everquest Legends

Torrid

Molten Core Raider
964
671
The Risk vs Reward on this server is rather fucked due to the mechanics and revamp loot. I just soloed D4 fire giants and got the 2h. This required FD splitting every single giant. The Befallen sword took me two hours at level 31 to make (admittedly that was lucky)

edit: the befallen sword also has 14 strength on it which I stupidly cropped out so the gap is narrower than it looks
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Araxen

Golden Baronet of the Realm
11,311
8,787
The Risk vs Reward on this server is rather fucked due to the mechanics and revamp loot. I just soloed D4 fire giants and got the 2h. This required FD splitting every single giant. The Befallen sword took me two hours at level 31 to make (admittedly that was lucky)

edit: the befallen sword also has 14 strength on it which I stupidly cropped out so the gap is narrower than it looks
View attachment 633848

The loot layout is all fucked up because of the three revamped dungeons. Befallen gear rivals planar gear which is fucking dumb.
 

Xevy

Log Wizard
9,620
4,762
I believe the intend to revamp most/if not all zones. I think Permafrost is next on the list which should be cool since there is a billion rares in there.

I'm guessing part of their revamp reasoning is some form of high level dungeon versions of traditional dungeons (a la Mythic/Heroic) for people to run eventually.
 
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Jysin

Bronze Baronet of the Realm
7,265
5,838
Spreading the loot out also mitigates (to some degree) the monotonous slog of a narrow focus level path. When you have some zones that are simply leagues ahead of others (LGuk) in traditional loot, it just means everyone goes to LGuk and everything else is ignored. I wouldn't mind poking around places that have been typically avoided due to poor / nonexistent loot tables.
 
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Torrid

Molten Core Raider
964
671
People are already soloing dragons at level 41. If they keep adding loot like Befallen in the later dungeons then power creep is going to be nuts. I think they should have just filled some gaps at lower levels, increased drop rates of old gear and put some better stats on them instead of just wholesale obsoleting all of the old game's gear. Why are there 3 new 2h slash weapons in Befallen that make the BBC complete garbage? Why not just buff the BBC if they think old gear is not good enough? Befallen was already known for having a good 2h drop. The irony is the BBC room is even harder to clear than the other three locations.
 
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Ashe

Lord Nagafen Raider
19
22
I think when all is said and done with revamps it’ll be great. On my recent character, I’ve had a lot of fun bouncing between different areas on the way up. Blackburrow 3-10 (snake fangs, tunic (mana pres 1), wrists, shoulders, necklaces, throwable). Befallen 10-15 (1hb’s for me and 2hs for pet, boots). Najena 15-20 (2x fists, haste belt, jewelry (ext. enhancement), jboots). Now back to tackle end mobs in Befallen. It makes it tough to head to upper and lower Guk now due to ph spawns.
 
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Kharzette

Watcher of Overs
6,209
6,193
the BBC room is even harder
I'm glad I haven't been to befallen :emoji_laughing:

There were a few people in hateplane when I went up this morning. I don't think any of them spoka any engurishu.

I was hoping to group up I mean why wouldn't you? Do some people not realize that everyone gets their own loot drop from every critter?
 

Dead

N00b
10
2
I can't wait for them to realize that with all these revamps their next expansion gear will all be basically useless. It will also keep folding in on itself as they improve, until they need to revamp every single item in an expansion and can't keep up because they are still working on housing or some shit.

They claim they want Kunark next, but I don't know why. By the time it comes out with no alts its just going to be like one zone people actually use anyway. Hardly worth a Boxed Priced Expansion.

Should just jump to PoP and not have to deal with the loot and call it a day.
 
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Kaines

Potato Supreme
19,850
56,752
I can't wait for them to realize that with all these revamps their next expansion gear will all be basically useless. It will also keep folding in on itself as they improve, until they need to revamp every single item in an expansion and can't keep up because they are still working on housing or some shit.

They claim they want Kunark next, but I don't know why. By the time it comes out with no alts its just going to be like one zone people actually use anyway. Hardly worth a Boxed Priced Expansion.

Should just jump to PoP and not have to deal with the loot and call it a day.
Kunark isn't suppsed to come out until December at the earliest (likely to get pushed back). That is MORE than enough time to revamp the zones and loot. Thinking this game is just going to throw out stock EQ zones/loot is a pretty terrible take at this point.
 
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xmod2

<Gold Donor>
889
1,397
The Good:
A lot of the emu stolen stuff is nice to have. Track on map, etc. There is also some fun little shit like ogre robes and classic models on mounts that should just have been fixed in the main game years ago.

Exaltations (being able to remove procs/focus effects/etc as augments) is an interesting feature. Makes random focus only drops more interesting/worth farming. My main gripe is that on a power fantasy server, making the item inherit the requirements (class/race) of the item the exaltation came from is kind of corny. If I pull out a haste proc, let me just stick it in whatever weapon.

Rituals. A certain subset of spells (Shrink, Gate, Bind, Ports, etc) unlock rituals for the spell once you get it on a class. This lets you cast those spells while NOT being the class at the cost of all your mana. So if you level a wizard up to 24, you can unlock all of the wizard gates up to that point and you can cast them without having to swap out your wizard to do so.

Any slots. You get two 'any' slots where you can just toss some random shit. Has weird mechanics though because a pierce weapon will allow backstab for rogue, but a shield won't allow bash.

The Fine:
Gear upgrades. Paired with motes and any slots, there is a little bit of strategy to auto-merging vs wearing a second copy (if not lore). For most gear/spells, the upgrades are pretty uninteresting (just stat increases). You need to level some items up to take out their procs/effects, but other than that there aren't any surprises around the bend waiting for you. They also need an easy way in the UI to preview all 10 levels of the item from the tooltip, maybe adding virtual items to the comparison drop down.

Stances. They give another button to press when shit is going sideways, but it usually boils down to 'use bar for damage', 'use bar for defense' or 'recover bar'.

Difficulties. Really could just be 'grinding difficulty' and 'farming difficulty'. I am not sure why you would bother having difficulties 1 and 3. You either are on 0, 2 for grinding or 4 for drops.

Personal instances. Charge system usually means you're 'fine' with the instances you have unless you ended up bugged or something.

Quick Buff. You can get an AA to just cast all memorized spells immediately on yourself, your group and pets, etc. It's fine, doesn't need a cooldown though. Also buffs you know should be permanent like THJ. Ideally you would just select the buffs you want in your spell list and quick buff would cast them without having to mem them, that would justify the cooldown.

Main/Race lock. It's whatever, it requires a bit of arcane knowledge about what you want to do in order to not fuck up your character at 11, but I can see why they need it if they want to have additional race/class unlocks through achievements. The problem right now is that all race and class unlocks are the same shit, get faction with the race, collect sky shit for the class. Ideally there would be something a little more 'questy' about unlocking the races and classes, which would give more content to farm vs just get to 50. Almost all race unlocks are just doing 400 random turn ins. Turning in muffins isn't engaging gameplay.

AAs. You also have no way to control the xp going into it, but they come at a reasonable rate. Some classes aren't in so some classes have things that are way more interesting to chase vs others. I think finding the balance of 'level requirement' to 'power fantasy' will be interesting. Right now it has a similar problem to D4, where you get all the cool shit first (obviously) and then later it's like 'oh shit nice, improved metabolism 3'. The dopamine curve is extremely front loaded.

The Bad:
Revamped zones kill almost everything else. The loot is very hard to replace and the instances have no PH so the names are always up. This makes it pretty stupid to be in non-revamped zones for farming drops. The enchanted fine steel and pristine studded leather out of befallen will be almost impossible to replace with classic itemized gear. This will probably eventually be 'fixed' by everything being revamped, but for right now it steals away some of the 'nostalgia' of chasing a powerful item only to bank it because some random shit you got off a skeleton at 10 is way better.

The community. As evidenced by this thread, people are either quietly playing, sycophants for the developers or want the developer and players to die. The cash shop shit shifted those numbers a bit and from a PR standpoint (if not a direct player count standpoint) was a big misfire. I don't foresee the same level of theorycrafting in the community as THJ, because the casual retards have already claimed dominance in the main discord and it has a chilling effect on anyone who isn't a retard from wanting to talk in there. Ideally some theorycrafting discord will show up that bans anyone who says "just play what is fun ^_^"

The on-ramp / future. The game has very little on-ramp for the new mechanics and if the idea is to attract NEW players, it's fucked. The game requires a reasonable amount of EQ domain specific knowledge (as did THJ), but then adds on their veneer of additional systems to learn. I have the same gripe with MnM where if you didn't play EQ, you're fucking lost because what person thinks you have to buy a spell and right click it and put it in a book? That is EQ-ism shit and isn't intuitive. Also the stock UI and presentation is still horribly ugly. The default layout and UI need to be optimized for new users and not just a hodge podge of UI elements that mean nothing to anyone new. I know there is a tension with the "nostalgia" group vs new players, but what we find nostalgic is exactly what has been preventing new people from picking up the game (it's ugly, obtuse, old, clunky, etc). They really need a "are you new to EQ or do you want the lube-less version" prompt when you first make your character and then proceed from there.

Ultimately, it's fine. Prob not worth giving up THJ for and in a perfect world they would just coexist like p99 and TLPs. More weird ways to play EQ is better than fewer. It feels like classic will be here for a while, and I was already anticipating getting out of classic zones, but I think if they can keep coming out with 'classic+' zones prior to Kunark, it could have some legs. The main issue will of course be the mudflation of the new zones and having the dev resources to 'pre' rework all of Kunark to make it worth doing.
Most likely a lot of people are playing this because they are socially isolating weirdos. If they weren't they prob would have already been TLP players. There is also a charm to SSF life on servers like these.

After trying pre-order beta, I put my words,words,words in a quote block to spare the post size.
 

Burns

Naxxramas 1.0 Raider
9,329
18,100
THJ was releasing xpacs at a faster clip until PoP came out and they touched every item with custom stats for the two higher tiers (normal > rare > epic loot). So this slower release schedule should be enough time to do same in Legends, even if these people only have half the talent of the THJ guys (Secrets is supposed to be a good coder(?), so that's not even the case, probably).

The Ascendant EMU also has boosted stats on higher tiers. The started in Feb26 and are already on PoP.
 
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Mrniceguy

Blackwing Lair Raider
1,168
-318
This is absolutely not true. When I logged in at 7:30 PM CST they were all high except for Oggok at medium, the two European servers at low. There are a lot of Cash Shop karens running around trying to convince everyone the game is a failure now, and that is very far from the truth. So many bros in this community insist on being perpetually aggrieved.

Edit: Just to add. I am really not a EQL cuck. There are parts of the game I despise.

I'm enjoying you people slowly realize everything i said about this game was right.

THJ was releasing xpacs at a faster clip until PoP came out and they touched every item with custom stats for the two higher tiers (normal > rare > epic loot). So this slower release schedule should be enough time to do same in Legends, even if these people only have half the talent of the THJ guys (Secrets is supposed to be a good coder(?), so that's not even the case, probably).

Other than the Custom Aug/items from the 3 pinnacle bosses and allowing out of era items to drop THJ didn't touch items. They had a formula that effected everything. EQL also has a formula. The primary difference is the formula is shit particular when it comes to time gated items which will only get worse as they release new expansions that are more raid focused. On top of that they're also adding items, it only gets worse from here.