You're my favorite type of gamer. Wrong, bad and condescending.
Ever heard of a Pinnacle/Uber Boss.
Every heard of just having an enjoyable endgame?

Everyone was saying how easy Innoruuk is, but even with OverChannel I was getting everything resisted.
Just go snag a D0 Ghoulbane to quest.Everyone was saying how easy Innoruuk is, but even with OverChannel I was getting everything resisted. I used some motes on Languid Pace and was able to get it to land enough to beat him on my 3rd or 4th attempt. I had to stance dance between Mage Hunter to begin, then between Evasive, Balanced, and Defensive while healing myself to barely eke out a win with 17% HPs and completely out of mana and endurance. I also used LoH twice during the fight and bought Spirit Frenzy with 4 AAs just because I couldn't land DoTs on him and needed a DPS boost.
Anyway, the bracer and ring were huge upgrades...then I got a piece of Valorium just killing trash in PoH after this, so my power is going to skyrocket with the planar gear. I'll probably try to get the torn, burnt book off Naggy and go do the rest of the Fiery Avenger, but Ghoulbane is my best weapon right now, so I kinda need an upgrade before I turn it in.
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hard to do when enchanter is probably the funnest class besides bard lolSo maybe don’t run the broken class?
Enjoyable is subjective.
Dent heads continue think that they are owed something so much more when this is literally classic EQ end game with more hp settings. Raids weren't promised to be different, weren't shown to be different


Dragons are weird, you have to be literally under them to get debuffs to land.I had a D1 naggy which I could not slow (-105mr) with overchannel on.
Sometimes it just seems to spawn mobs that are immune to magic.
Why do people raid any end game content after beating it once? I mean you don’t need the gear from it to beat it right?I had played an OP combo. Sure the enchanter charm and CC is super strong. However, as I said a week ago, the problem is their tiering system just doesn’t work. No one really needs +4 gear whatsoever, let alone +10. The difficulty at the top end just doesn’t require it, so why bother with that treadmill mechanic whatsoever? Hell, I think like 75% of my spells are rank 5 or lower. Beyond that is mostly for spell duration because everything just lands, especially with overchannel.
I did have fun, honestly. I just don’t think their systems were implemented well. They had interesting ideas, but the execution is a big disappointment.
Why? most of you arent gonna cancel your subs.They need to drop some new content fast for sure.
BPs drop in Fear.Level 50 war/wiz/shm, missing a good BP (fuckers in hate refuse to drop it) and missing Dagas from sky. Beyond that all my other slots are CT/Inny/CoF etc, mostly all level 5+, spells are mostly all 5+. Gotta be honest, I'm getting kinda bored. They need to drop some new content fast for sure.
I haven't subbed past the free month for the box price unless they have auto signed me up when I bought the thing. I figure I'll have everything I'm missing by the time that runs out here in a couple weeks. When they drop Kunark or something with some meat to it I'll definately resub though, this has been fun for what it is I just didn't expect to consume all the content this fast. I haven't really been going super hard on it like its a new TLP drop or anything.Why? most of you arent gonna cancel your subs.
Warrior? The wiki has the grandmaster mini in hate as the guy that drops it, but if you're right that certainly explains it. I haven't done fear outside of the raid instance.BPs drop in Fear.
I haven't really been going super hard on it


He can. He will drop only Indicolite. But they decided to shuffle all the armor drops around. For instance, Amagdallyn (spelling?) mobs in Fear drop all chests for all classes.Warrior? The wiki has the grandmaster mini in hate as the guy that drops it, but if you're right that certainly explains it. I haven't done fear outside of the raid instance.
Yeah mote system is pretty poorly implemented. Really mote type should be tied to mob level and D level, not just D level and con. But I guess they wanted to incentivize leveling alt classes. It’s definitely a poor design when it’s infinitely faster farming killing 15-25 mobs instead of actually killing high level content.Mote's just need to be redesigned already, their current system of preventing using anything higher than the current tier of the item just feels bad when all the motes dropping generally only scale off of difficulty levels.
Make that shit drop in level ranges and remove the tier limit so people can fuck around and have fun in any difficulty. Hell make D1+ just have higher chances of dropping more motes in the same range or w/e.
Current mote design is awful and punishes you for not playing miserable difficulties if you arent an enchanter lol
I mean lets be real here, upgrades are going to feel really meaningless when you select easy mode at the start menu. Your trio is 1 of the 2 most busted builds currently in the game with a majority of it's viability being dealt out by a charm pet that requires no effort to gear/upgrade.I had played an OP combo. Sure the enchanter charm and CC is super strong. However, as I said a week ago, the problem is their tiering system just doesn’t work. No one really needs +4 gear whatsoever, let alone +10. The difficulty at the top end just doesn’t require it, so why bother with that treadmill mechanic whatsoever? Hell, I think like 75% of my spells are rank 5 or lower. Beyond that is mostly for spell duration because everything just lands, especially with overchannel.
I did have fun, honestly. I just don’t think their systems were implemented well. They had interesting ideas, but the execution is a big disappointment.

Sure, but when 80% of you playerbase doesn't enjoy your endgame you're going to lose a lot of money.
It's irrelevant if it was promised or not. The discussion is about is it good or not. It's already been demonstrated to be possible. It's obviously good.