Everquest Legends

dragonbr

Blackwing Lair Raider
204
276
All bickering and trolling aside, I think the highest I ever made it to on thj was like level 35 before it became apparent the server had a death date.

So I never really saw what the endgame looked like, but based on the constant back and forth between the versions I was always curious as to why people were going to the mat for thj being a vastly superior product.

Truthfully, I could never adamantly say x is greater than y. But with the emergence of the offshoot thj, I decided to take a closer look at what was being posted on yt.



Does this really require healing yourself every 90 seconds? Is this limited to just seru and there are other encounters that actually require you to interact at an increased rate outside of turnig on autosttack?



The above isnt really possible out the gate for any combos on legends. Is this one of the types of features that pro thj players feel they need for an enjoyable experience?

Outside of these things, i know theres discrepancies between item/spell leveling, the amount of aa's available, and the number of expansions that have been released. So I'm genuinely asking where the superiority comes from beyond that, becauae that Seru fight looks boring as fuck.
 

mkopec

<Gold Donor>
28,809
45,645
All bickering and trolling aside, I think the highest I ever made it to on thj was like level 35 before it became apparent the server had a death date.

So I never really saw what the endgame looked like, but based on the constant back and forth between the versions I was always curious as to why people were going to the mat for thj being a vastly superior product.

Truthfully, I could never adamantly say x is greater than y. But with the emergence of the offshoot thj, I decided to take a closer look at what was being posted on yt.



Does this really require healing yourself every 90 seconds? Is this limited to just seru and there are other encounters that actually require you to interact at an increased rate outside of turnig on autosttack?



The above isnt really possible out the gate for any combos on legends. Is this one of the types of features that pro thj players feel they need for an enjoyable experience?

Outside of these things, i know theres discrepancies between item/spell leveling, the amount of aa's available, and the number of expansions that have been released. So I'm genuinely asking where the superiority comes from beyond that, becauae that Seru fight looks boring as fuck.

THJ had its problems and so does Legends. They also both have features that the other does not which are cool. Having played both now I can say that THJ was easier to play solo/ssf and it ramped up to a power fantasy where youre killing gods and other such things. Legends does not feel this way. THJ was also constantly balancing shit where the jury is still out on Legends if they are going to do such balance passes per class.
 
  • 2Like
Reactions: 1 users

dragonbr

Blackwing Lair Raider
204
276
THJ had its problems and so does Legends. They also both have features that the other does not which are cool. Having played both now I can say that THJ was easier to play solo/ssf and it ramped up to a power fantasy where youre killing gods and other such things. Legends does not feel this way. THJ was also constantly balancing shit where the jury is still out on Legends if they are going to do such balance passes per class.
Im really asking this in good faith, but does that ramp up feel as if it has a long term satisfying effect? Or does the core of that style of gameplay rely on content being released fast enough before the dog catches the car?

Im watching this guy pull 35% of unrest within one pull with no pervious gear or aas that enabled him to do that and it just seems lol. And then the seru fight he hits 'a' while then casts heals every 1.5 minutes to kill.

In terms of balance, Legends is nerfing charm as it became extremely apparent that it was was way over the top OP. Probably too late, but that sort of the thing where some players enjoy and gravitate towards broken builds versus players that would rather that most are within the same realm of balance. Finding a happy medium between the two is pretty much impossible.
 
  • 1Picard
Reactions: 1 user

mkopec

<Gold Donor>
28,809
45,645
I mean that is at its core Everquest. Pushing 1-3 buttons and making shit die. Everyone is different and everyone will have different tastes and such. Yeah, THJ was satisfying to play for me. I had several characters in Time farming it near the end when I quit. As to the AE farming, yep, that was a thing. People were pulling entire DN zone and AE to farm AA. I mean that was at its core a thing people were dong in EQ live back in the day. Maybe not to this extent but nevertheless it was always a part of EQ. But you sure were not doing this on a raid. Charm was never really a thing on THJ, not that I can remember anyway. Maybe to level up but in late game no. Chanters on THJ had doubles (dopples they called them) you could spawn every minute that would cast your top 6 gem slots. Those were custom AA they added in to make Chanters more viable.
 
Last edited:

taimaishoo

Golden Knight of the Realm
228
156
All bickering and trolling aside, I think the highest I ever made it to on thj was like level 35 before it became apparent the server had a death date.

So I never really saw what the endgame looked like, but based on the constant back and forth between the versions I was always curious as to why people were going to the mat for thj being a vastly superior product.

Truthfully, I could never adamantly say x is greater than y. But with the emergence of the offshoot thj, I decided to take a closer look at what was being posted on yt.



Does this really require healing yourself every 90 seconds? Is this limited to just seru and there are other encounters that actually require you to interact at an increased rate outside of turnig on autosttack?



The above isnt really possible out the gate for any combos on legends. Is this one of the types of features that pro thj players feel they need for an enjoyable experience?

Outside of these things, i know theres discrepancies between item/spell leveling, the amount of aa's available, and the number of expansions that have been released. So I'm genuinely asking where the superiority comes from beyond that, becauae that Seru fight looks boring as fuck.

This is out of era Seru. Once PoP gear became available Seru even on +4 was a cake walk for most specs. Add in the fact that this guy is duoing him and it makes it much easier (the hardmode fights were much more difficult solo than grouped). The hard fight for someone PoP geared would be hardmode Zeb (especially if it’s pre-nerf).

Pretty much each content release had a single boss that was hard to extremely hard in era (Phara Dar, Bristlebane, Sleeper, Seru+4, Zeb).
 

Burren

Golden Baronet of the Realm
7,196
12,906
Im really asking this in good faith, but does that ramp up feel as if it has a long term satisfying effect? Or does the core of that style of gameplay rely on content being released fast enough before the dog catches the car?

Im watching this guy pull 35% of unrest within one pull with no pervious gear or aas that enabled him to do that and it just seems lol. And then the seru fight he hits 'a' while then casts heals every 1.5 minutes to kill.

In terms of balance, Legends is nerfing charm as it became extremely apparent that it was was way over the top OP. Probably too late, but that sort of the thing where some players enjoy and gravitate towards broken builds versus players that would rather that most are within the same realm of balance. Finding a happy medium between the two is pretty much impossible.
THJ sounded interesting but also incredibly boring because characters were too powerful. No challenge. Some people get off on instant wins. That’s why some hack/cheat in games.
 
  • 1NPC
Reactions: 1 user

taimaishoo

Golden Knight of the Realm
228
156
THJ sounded interesting but also incredibly boring because characters were too powerful. No challenge. Some people get off on instant wins. That’s why some hack/cheat in games.
Becoming end game viable was extremely easy. Killing the hardest bosses in era absolutely was not. Hardmode Zeb required pretty much perfect gear to kill. Getting enough shielding/dps to meet his checks took forever to farm or literal millions of platinum to buy.
 
  • 1Like
Reactions: 1 user

Armadon

<Bronze Donator>
4,002
7,079
THJ was a lot of fun for a month and then i would get bored. Taking it easy with legends and just dicking around getting all the classes to 50. Haven't really spent a ton of time in hate or sky or anything. I definitely poopsocked THJ which led to burnout. Still threw them 200 bucks for the cool game they made.
 

Janx

<Aristocrat╭ರ_•́>
8,661
26,680
THJ sounded interesting but also incredibly boring because characters were too powerful. No challenge. Some people get off on instant wins. That’s why some hack/cheat in games.
Go in SSF like mkopec is doing and it will be plenty interesting. Buying out of era gear will make it much easier and will be more about the journey and seeing the things you never did although some fights will still be a challenge. Clearing POT, Seru, Quarm, Zeb can be quite the challenge depending on build. For my SK/RNG/ROG I needed help with Xegony due to the mechanics (super slow) and had to get help.
 
  • 1Like
Reactions: 1 user

mkopec

<Gold Donor>
28,809
45,645
THJ was never supposed to be some hardcore struggle buss server. It was always a casual solo server experience. And like Janx said, it was as challenging or easy as you made it.

Back when THJ was a thing you could buy the THJ currency for RL money, switch it to PP by selling it to people, then buy all the current era raid gear and weapons from the market and then proceed to be a god leveling in norrath. Or you could SSF your way through the game using in era gear you find. It was all up to you. And one of the things that made it great.

In fact they were going to add an actual SSF mode to the game, they were actively working on it. Among other things they were going to add, like scaling dungeon instances for solo and group with bonus loot at the end for completing it, and other expansions. But well never get to see any of it now, lol.
 
Last edited:
  • 1Like
Reactions: 1 user

dragonbr

Blackwing Lair Raider
204
276
THJ was never supposed to be some hardcore struggle buss server. It was always a casual solo server experience. And like Janx said, it was as challenging or easy as you made it.

Back when THJ was a thing you could buy the THJ currency for RL money, switch it to PP by selling it to people, then buy all the current era raid gear and weapons from the market and then proceed to be a god leveling in norrath. Or you could SSF your way through the game using in era gear you find. It was all up to you. And one of the things that made it great.
Im in no way assuming thj or eql was supposed to be anything resembling any type of uber difficult mode.

Im just going based on what are in those videos and trying to come to a understanding of what made thj so great that it turned eq players into a 2 pump chump and legends just causing dick blisters. The dude pops offs disc at the front end and then heals himself every 90 seconds, which by legends standards would never ever work.

I think the mote system is completely ass backwards on legends in its current iteration, but based on what I see in these videos actually playing the game on thj or its clone in any bare minimum strategic fashion goes completely out the window and its just a faceroll. If there are more strategic clips out there that go beyond this Ill gladly watch them to get an understanding of what Im missing out on.
 

mkopec

<Gold Donor>
28,809
45,645
Well I guess youre not missing out on anything then, gratz. Are you trying to somehow convince yourself that one of these things is better than the other?
 
  • 1Like
Reactions: 1 user

Deruvian

Lord Nagafen Raider
776
192
THJ was sort of like an ARPG. You could stack certain AA combos and get some broken results. You don't just accidently become unstoppable. You need to plan and tinker and farm through and eventually if you set it up right, you're a monster. but the builds can come online sort of slow and you have to work through it. Like when PoP launched, people were wiping constantly on the progression mobs. RZ in time, Quarm, etc. I also have seen YT videos of guys playing D4 or POE and wading knee deep in content that would explode me. It's sort of a similar thing, but on a longer time scale and in a MMO.

I personally wanted to try hard mode Zeb, but I needed some bracers from Quarm and some giga augs from Seru to really have a shot. Your power really does grow a lot there, but it's incremental and I think fun.

I also started in early Luclin, so maybe people who jumped on in late PoP when gear was super abundant would have a different perspective.
 
  • 1Like
Reactions: 1 user

taimaishoo

Golden Knight of the Realm
228
156
Well I guess youre not missing out on anything then, gratz. Are you trying to somehow convince yourself that one of these things is better than the other?
He’s on the other side of the never ending pissing contest of THJ vs legends. THJ overall was easier but its hardest bosses were far and away harder than what legends offers currently. It simply comes down to which systems are more fun for you. Do you want to feel like a god or do you want a slow burn?
 
  • 1Like
Reactions: 1 user