Everquest Legends

Fucker

Log Wizard
17,497
43,350
The new zone is tiny.

All the fights are trivial for a decently geared trio, except the boss, which is severely overtuned.

Items are pretty much all worthless. The focus clearly was on giving the weaker classes stuff, but the stuff isn't even planar quality, except for 1 item from the boss (mana pres III) and maybe 1-2 niche items.

You can just invis down to the boss and kill him. The rest of the zone has no relevance. XP isn't great and mote drops are severely subpar.

No idea why they invested time in this. We didn't need a worse alternative to already available content, we needed something better.
It is a pretty poor effort that took them forever. 99% chance Kunark is going to be trash, too.
 

Punko

Macho Ma'am
<Gold Donor>
8,522
13,685
My question maybe wasn't clear enough. Once you unlock it by completing the PoH step once, is it unlocked forever even if you're not 46 yet on a reroll. Could your next leveling trio head to the castle in the low 40s? If they wasted all this effort just to provide a mana pres 3 item without fixing a known leveling gap they are a special kind of retarded.

Mobs have way too many hp for their level, and mote drops are rare. Don't see leveling there as a realistic option.
 

Muligan

Blackwing Lair Raider
3,376
1,046
It's going to be a glorious day when EQ Legends get shut down and David Youssefi and his merry band of troons and goons get what's coming.

The sad part it doesn't have to meet that end. This should have been a layup. I'm not saying its doomed yet but their decisions make little to no sense and surely they can see it in the change of population. I'm sure this release gave a little life but there never had to be a lull and they could have provided plenty of content upfront and gave themselves time to release custom content later.

The playbook was written and the path was already clear. If Kunark is a swing and a miss... I think it will have little chance to recover what momentum it had or ever reach its poential.
 

moonarchia

The Scientific Shitlord
<Bronze Donator>
32,995
65,074
So if there are no upgrades what is the point of the new zone?
Old Timey Baseball Waiting GIF by Team Coco
 
  • 2Worf
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reavor

I'm With HER ♀
<Bronze Donator>
6,305
22,736
No inclination to get back to this, had a couple of weeks left to play before subscription was done, but no thanks. Don't really see how Kunark can save this
 
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imready2go

WTF is a Raider?
<Gold Donor>
1,575
6,660
Kunark could save it. Unfortunately, Kunark isn't scheduled to be out for another 2 months! That's another 2 months of zero good content and quickly declining server pops.
There may be nothing left to save by the time Kunark rolls out.
 
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Punko

Macho Ma'am
<Gold Donor>
8,522
13,685
So if there are no upgrades what is the point of the new zone?

well they provided a 10% mana preservation item for dedicated DDD builds so there is that

also DDD is by far the best mechanic to clear the zone they designed to be anti-DDD

pretty hilarious once you catch on
 

Araxen

Golden Baronet of the Realm
11,566
9,063
I went through all the new shit, and it's just like a days worth of content. I felt it was just ok. The mob density in the castle is terrible. The loot is subpar except for maybe two items. The lake zone is super small that you can barely call the lake part a lake. It's more like a pond. I got the item with the effect you want so the castle zone isn't even worth doing ever again. I thought for sure they would tie a rep grind to the zone(not that I wanted that).

The castle zone does look cool though so I wish there was more too it than just the initial stuff.

You can get a werewolf and another thing to turn your pet into something. I selected protoplasm for my second item for the Halloween stuff. That stuff is better than most of the loot in the castle.
 

Araxen

Golden Baronet of the Realm
11,566
9,063
The doors are installed the wrong way in the castle:

 
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  • 8Worf
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Muligan

Blackwing Lair Raider
3,376
1,046
I went through all the new shit, and it's just like a days worth of content. I felt it was just ok. The mob density in the castle is terrible. The loot is subpar except for maybe two items. The lake zone is super small that you can barely call the lake part a lake. It's more like a pond. I got the item with the effect you want so the castle zone isn't even worth doing ever again. I thought for sure they would tie a rep grind to the zone(not that I wanted that).

The castle zone does look cool though so I wish there was more too it than just the initial stuff.

You can get a werewolf and another thing to turn your pet into something. I selected protoplasm for my second item for the Halloween stuff. That stuff is better than most of the loot in the castle.
I say it again just hoping Secrets or someone sees it moving forward. (Not that they’ll listen)

Prioritize the main content and then bring zones in like this for fun, mounts, illusions, transmogs, etc. Folks have nothing to do and now you lose a lot of credibility with how touch you are with the community. Get Kunark and Velious out quick. Then do some season/new zones stuff, and then Luclin+AH, another season of themes and new zones, and then Pop and then another new zone.

Classic+2 expansions should have been priority. This would have helped with itemization, added more to your alts because you’d have to do armor and epics, and would have encouraged more population growth. Not only that, you would have significant more time to work on meaningful additional content while there was more game to play. Probably do a couple of custom classic zones, then two kunark zones, and then finally a couple of Velious zones. You could wrap those into seasons and really could have done some cool stuff for the community while they had things to do in the main game.
 
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