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Dude, his name, come on. He looks like the guy running every other convenience store they could stand in front of...
The guy running the convenience store in question was a white dude with a beard. Do you even Clerks?
Bro you don’t have to tell us you mainly play Monk, we know from the fact that you consider Monk crucial for winning fights… only a Monk player could possibly think this.
The real question is do you look like Jay, or do you look like Silent Bob?
If we're really getting down to brass tacks here, no DPS are necessary for winning fights. If you have enough warriors to cycle Defensive, enough healers to keep them up without running OOM, and enough Bards to play resist songs, you'll eventually win any fight in the early game.
However put a bunch of epic Monks in there and you need a lot less of the above because the mob dies before you'd need to cycle all those Defensives. That said, that isn't why I rate monks highly. I'm not thinking about PVE there. A lot of my class judgments are from the perspective of being able to outpace competing guilds and win DPS races. I've never played any TLP where there wasn't head to head DPS racing over open world, it's been competition every time out.
It's all about the parse because without those Monks (or here it'd more "without those SKs") you don't even get the loot.
When you're down to PVE instances in later expansions, the parse is pretty much just an irrelevant e-peen contest enjoyed by parse enthusiasts but not critical to winning, outside of fights with burn calls where things go to hell if you fail. And skipping raid mechanics entirely, of course.
Funnily enough if you started in TSS the only epic worth doing is the necro epic because ur pre 1.5 is still a bit bugged from what i remember
Good point about the Necro epic, at least, it's worth doing for a long time just as a requirement to get a 2.0.
"Druid class is useless" zowie. Always saw Druid as the FF1 Red Mage of EQ: Really OP during the leveling game, can do a little of everything, then kinda bad in the endgame compared to more specialized classes. Except when it isn't. Necro used to be like that too back in 2000. Easy time getting to max level, no use once they're there except to pump mana into better classes.
When it comes down to it, epic rankings/relevance can go a number of ways depending on how you're measuring it and what era you're talking about. Kunark+ is what I was looking at, like the entire life of the game.