Everquest - Live Servers

dragonbr

Trakanon Raider
134
145
The thing that makes it sound made up is the idea that EQ employees actually play EQ.
Here's meeko raiding like 6 months ago. Very badly at that. Pretty sure he did a few streams but idk if he still does.
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dragonbr

Trakanon Raider
134
145
Would you spend your free time playing EverQuest if your job was EverQuest? No one is hating on you for not digging cesspools on your free time.
??? I cant speak for Meeko and Niente's life choices.

In reality, you could really just stop at "would you spend your free time playing eq" to gauge if someone is fucked in the head a bit.
 

Grabbit Allworth

Confirmed J6 Insurrectionist
2,146
8,496
So I've been playing somewhat casually on Live for a few months now and the game has changed a lot, but it's similar enough that it's enjoyable. In some ways, it's worse than expected, but in a lot of ways, it's much better. I've gotten far enough along in the expansions where the evolution of the game has really started to become noticeable.

I'm 115 now and things are starting to feel a little more 'dangerous.' Named creatures aren't like the old days where they basically just hit harder and had more hp. Some of them have boss-like mechanics that you can't ignore (unless you're way over-leveled/geared) or you'll die.

I'm not sure that I like having so many new abilities. It feels a bit like EQ2 where I just want to put them all in one macro and spam that button even if it's terribly inefficient. I can't really bring myself to do that and I'm sure it'll get easier as I get more familiar, but I still hate needing to have a massive number of keybinds. I know a lot of people mouse-click their abilities, but those people are troglodyte heathens.

I haven't grouped with anyone yet and I probably won't for awhile unless I absolutely have to. I'm not avoiding it because of them; I'm avoiding it because I don't feel proficient enough at the game just yet.
 

Tuco

I got Tuco'd!
<Gold Donor>
51,183
93,771
So I've been playing somewhat casually on Live for a few months now and the game has changed a lot, but it's similar enough that it's enjoyable. In some ways, it's worse than expected, but in a lot of ways, it's much better. I've gotten far enough along in the expansions where the evolution of the game has really started to become noticeable.

I'm 115 now and things are starting to feel a little more 'dangerous.' Named creatures aren't like the old days where they basically just hit harder and had more hp. Some of them have boss-like mechanics that you can't ignore (unless you're way over-leveled/geared) or you'll die.

I'm not sure that I like having so many new abilities. It feels a bit like EQ2 where I just want to put them all in one macro and spam that button even if it's terribly inefficient. I can't really bring myself to do that and I'm sure it'll get easier as I get more familiar, but I still hate needing to have a massive number of keybinds. I know a lot of people mouse-click their abilities, but those people are troglodyte heathens.

I haven't grouped with anyone yet and I probably won't for awhile unless I absolutely have to. I'm not avoiding it because of them; I'm avoiding it because I don't feel proficient enough at the game just yet.
Difficulty of missions and non-instanced content varies by expansion but generally the Claws of Veeshan expansion (which had a level 115 cap) is a bit more difficult than Torment of Velious (which raised it to 115). There are exceptions of course.

The keybind and ability bloat is just part of the game. They've consolidated features a bit, but also add more and don't seem to integrate them seamlessly.

Grouping with players is totally worth it to get the missions done, even if you get carried.