I think that adding a TLP with full boxing enabled is long overdue and will be quite popular. The instancing/boxing combination is something we haven't seen yet and should drag in a lot of folks. It's not for me though. The competitive nature of these servers has pushed every element EverQuest gameplay. Back in the day Charm was a fringe strategy seldom seen in the wild and now it's the gold standard. Repeatable quests went from a nice way to skip some early levels to a way of skipping
all the levels. Factory farming of quest items was such a problem that it had to be nerfed multiple times on multiple servers. Boxing is no different. People have gotten a whole hell of a lot better at it and at using it. We're well past the tank bringing along an extra healer or even the guy that likes playing his own self-contained group. The TLP meta with unrestricted boxing is to have many, many Magicians as out of group DPS. Each is kept solo so you or your group need only do more damage than a single Magician to get exp. It's simple and it scales. It also warps the entire game.
Anything you want to do in EQ is improved through the use of dozens of Magician boxes. Are you leveling an alt? Take some Mages with you. Clearing Plane of Fear to get to Cazic? Grinding Sisters in Sky? Goes a lot faster with an extra seventy Mages. Doing your Kunark grind? That's a couple hours work if you've got the juice. AA? Mages. Farming? Mass Mages let you monopolize entire zones. Hell, do the raid content yourself. It's a little more work to add in a tank and some healers but not a lot more and leveling them is a snap. Krono is a big part of the problem in all of this. Almost no one would be willing to actually pay every month for 10/20/30/72 accounts but with Krono you can turn your extra output in to subscription time without needing to do a single shady thing. Instanced raiding is going to segregate many of the super boxers but many more are going to be out there fighting for open world targets and selling the drops.
The Mass Mage strategy is so much better than traditional play that it's almost a different game. Sit in one group for a couple hours doing a normal camp and then sit in another group that has a guy with twenty pocket Mages out of group helping to DPS. It's like taking one hour of your time and getting five or six hours worth of effort out of it. It's objectively better to such a degree that not getting on board means you're handicapping yourself. You are choosing to waste your own time when when you knowingly make sub-optimal choices in an environment you want to be competitive in. I am not willing to make the best decisions and implement the best strategies available so I will not be playing on Rizlona or any other open box server.
Free-range boxing also complicates guild management. With just a true-box rule set you find yourself with people wanting to get their boxes keyed/flagged, bring them to raids, get them geared and such. Who is allowed to do what and how? How does loot work? Even at the best of times it's a bunch of squabbling, salt and a ton of work for officers to keep running smoothly and it never, ever stops. Imagine this though - you are a raid leader in a good guild on Rizlona. Your guild contests and secures open world targets and it's got a big roster. Tonight is a raid split night and you're doing Vox, Nagafen and Yael. You've got 90 human beings piloting 400 total characters and your goal is to set up as many raids as possible that can take down their targets to get the maximum amount of loot. It's early and you don't know who is good and who is a liability. Construct those raids and good luck to whoever tries to do that job week one. Even on a normal true-box server that shit is
tough and you get to juggle all the regular shit on top. The obvious answer is smaller guilds but the incentives to be bigger are going to be tough to overcome.
The final issue I will bring up is one of identity. I like the Magician class. I don't like a billion of them used as brute labor. There's won't be any reason to play one but all the reason in the world to play fifty. It's messed up. Tons of people with tons of boxes makes any particular player on any particular character a triviality. I have
zero problems with people that like boxing their whole group and a lot of my objections to boxing a full raid disappear with instancing. It's the meta that I don't like.
Damn it, baited by
Zaide
again.