Everquest TLP - Aradune and Rizlona Servers (Now with real customer service)

ZyyzYzzy

RIP USA
<Banned>
25,295
48,789
How does 1 batphone with 4 hour queues?

Also hit 45 last night in OOT. Also may need a raiding guild, got randomly invited to Vets of Norrath. No clue who these fuckers are.
 
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Brad

Trakanon Raider
198
480
Also may need a raiding guild, got randomly invited to Vets of Norrath. No clue who these fuckers are.

Vets of Norrath does Saturday and Sunday night raids. Mid week is only if there happens to be enough people. No bat phones. Invite was not supposed to be random per se the guild rules back at launch. Might have changed but I doubt it. ( I assume random as in just a blind invite out of the blue? )

Also a main character needs to be nominated and you must have a Discord account with name or nickname matching your main character.
 

ZyyzYzzy

RIP USA
<Banned>
25,295
48,789
Vets of Norrath does Saturday and Sunday night raids. Mid week is only if there happens to be enough people. No bat phones. Invite was not supposed to be random per se the guild rules back at launch. Might have changed but I doubt it. ( I assume random as in just a blind invite out of the blue? )
Like a random tell for joining
 

Fight

Ahn'Qiraj Raider
4,558
5,362
Enchanter pets -20% damage. I guess they are just about monk damage now and still better tanks.

June 17, 2020
_____________________


*** Highlights ***

- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.


*** Items ***

- Fixed a problem with the teleport on Painting: Tassel's Tavern.
- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.
- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.
- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.
- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.
- Mounts will no longer activate for Paladins or Shadowknights before Luclin.
- Adoptable Heritage Crate Familiars are no longer Heirloom, as the adoptable versions of the items are tradable and the adopted familiar versions of the items are not.


*** Quests & Events ***

- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.
- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo in the reward description of this achievement.
- Bugglegupp, Tergon's Spellbook, Toko's Head, Darkforge Helm - Fixed some broken dialogues and other bad behavior in these quests.
- Till Death Do Us Part - Increased the threshold before the raid will reset due to any NPCs being idle.
- Heart of Frozen Shadow - Made the following changes to this raid:
- - Increased the threshold before the raid will reset due to all NPCs being idle.
- - It's again equally likely that spawned specters will be restless or non-restless.
- The Tavern at the End of Norrath (Achievement) - Now correctly indicates that you need to have completed The Fall of Toskirakk in order to have access to Korafax, Home of the Riders.
- Hardcore Heritage, Sebilis Phase - Extended the duration of this event from 2 to 4 weeks.
- The Beast Below - Fixed several issues with the messaging of the mechanics in this raid event. The messages will no longer show # and ! symbols, they will no longer display if the target is invalid, the pop-up message sent directly to a target will now also appear in chat, and chat messages now use the event color / filter.
- Veil of Alaris - If you do not have the correct flags to request raids in the tier that your evolving Record book has advanced to, activating it again should correctly flag you to request access to any tier in which you have completed all raids.
- Convorteum Raids - The "Transforming Surprises" have been removed as they served absolutely no purpose other than to annoy completionists.


*** Spells ***

- Necromancer and Shadowknight - Changed Vampiric Curse and Bond of Death to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - Changed the Dyn`Leth's Grasp line of Damage over Time spells to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - The Dyn`Leth's Grasp line of Damage over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - The Swift Lifedraw line of Damage over Time spells no longer stacks with itself or the Dyn`Leth's Grasp line. Its damage and mana cost now matches the Grasp line per tick. Reduced the recast time and removed the timer. It no longer deals different amounts of damage to raid targets. Converted all ranks to use a resource tap rather than a reflected recourse spell to return health to you. Moved the memorization category from Taps->Health to Taps->Duration Tap.
- Necromancer - The Dark Leech line of Damage Over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - Lowered the recast time of Zevfeer's Theft of Vitae and Night Stalker to 1.5 seconds. Removed the linked spell timer from Night Stalker.


*** NPCs ***

- NPCs in Classic through Luclin will inflict 20% less damage while charmed.


*** Overseer ***

- Removed the membership requirements for collection, tradeskill, and ornament rewards.
- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.
- If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.
- Addressed an issue that could cause the agent count when assigning agents to a quest.


*** Progression Servers ***

- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.
- Aradune unlock events will show on the in-game calendar.
- The Demiplane of Blood - It's now possible to launch this raid instance once Secrets of Faydwer has been unlocked for at least one month and the character requesting the raid is at least level 70.


*** Miscellaneous ***

- Corrected an issue where guild names would sometimes display as 'Unknown Guild'.
- The Hero's Forge Suit Consolidator is now available on the loyalty merchant.
- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.
- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.
- Disabled the use of the keyring window and keyring-item hotkeys during monster missions.


*** UI ***

- Corrected an issue where the LDoN leaderboards failed to display all players in the list.
- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.
- Added the command /rewards to open the reward window.
- Added a chat message when you try to open the reward window without having any pending rewards instead of opening and immediately closing the window.
- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.
- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.


*** Previously Updated ***

- Agnarr: Added three worg mounts to the marketplace.
- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.
- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.


- The EverQuest Team
 

xmod2

<Gold Donor>
718
1,145
Damn it, now enchanters are useless! Anyway, 46 enchanter looking for guild! I joined the Thats EQ Baby discord but have to set up magelo and shit. Is that where the forum people are congregating?

re: charm nerf. I set up gamparse and in lguk my pet would be doing ~40-60% of the dps on any given pull.

edit: who needs Aradune fixes when we have pride hares?? 🤡
 
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DickTrickle

Definitely NOT Furor Planedefiler
12,877
14,761
If you can only raid at set times it's kind of silly to join a bat phone guild. You're always going to be at a disadvantage to a bunch of raiders when it comes to bidding for top loot (lower tier stuff might be cheaper though). If you only raid instances in a guild then you're on equal footing.
 

Louis

Trakanon Raider
2,836
1,105
Damn it, now enchanters are useless! Anyway, 46 enchanter looking for guild! I joined the Thats EQ Baby discord but have to set up magelo and shit. Is that where the forum people are congregating?

re: charm nerf. I set up gamparse and in lguk my pet would be doing ~40-60% of the dps on any given pull.

edit: who needs Aradune fixes when we have pride hares?? 🤡

Pretty sure you dont need magelo. Its just an optional profile field on the website. You just need discord and telegram.
 

Chimney

Trakanon Raider
1,652
1,167
If you can only raid at set times it's kind of silly to join a bat phone guild. You're always going to be at a disadvantage to a bunch of raiders when it comes to bidding for top loot (lower tier stuff might be cheaper though). If you only raid instances in a guild then you're on equal footing.


Pretty much false. With splits and the amount of content we consume people are picking up items already for min bid (5 dkp) or low bids that were going for 100's. 20% raid attendance is a joke to maintain due to having the option of 3 different static raid nights and multiple OW targets daily. If you are monk #410 then ya you are probably fucked if you want an early CoF with low attendance but that would be the case in any guild.
 

DickTrickle

Definitely NOT Furor Planedefiler
12,877
14,761
Pretty much false. With splits and the amount of content we consume people are picking up items already for min bid (5 dkp) or low bids that were going for 100's. 20% raid attendance is a joke to maintain due to having the option of 3 different static raid nights and multiple OW targets daily. If you are monk #410 then ya you are probably fucked if you want an early CoF with low attendance but that would be the case in any guild.
Yeah, but this is classic. It will matter more as time passes and you don't have easy gear ups like the planes and where raid gear becomes far better than group gear.
 

Vedette

<Donor>
129
68
Yeah, but this is classic. It will matter more as time passes and you don't have easy gear ups like the planes and where raid gear becomes far better than group gear.

Yeah I don't believe for a second that a standard raid 3 days a week for 4 hour guy is getting much early on. I can believe that towards the middle, or end of the expansion you end up with better gear then a 100% RA person in a non batphone guild.

If they are tackling enchanter charm, I wonder if we will ever see a nerf to OW mob respawn rates. That shit ain't classic either, and is the cause of these huge zergs to exist in the first place.
 

Zaide

TLP Idealist
3,734
4,384
If you guys remember before launch we had a discussion here where we said that Enchanter was on the chopping block and that if you rolled one you should be ready for a nerf.

That said, -20% is not a big deal for group play. When I was parsing charm pet dps versus equivalent level mage pet dps pre launch the Charm pet was often 300-400% higher dps than a mage pet. The bottom line is charm pets are still the best group dps and tanks by a wide margin.
 
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Agraza

Registered Hutt
6,890
521
Yea, charm pets are still dominant. 20% doesn't cover it. They also unlock the efficiency of CH, which player tanks won't for a long time.
 
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Fight

Ahn'Qiraj Raider
4,558
5,362
I feel like it could have been -33% dps/hps and still been fine.

The nerf is good for the health of the game. Enchanters were so OP, you really couldn't justify playing any of the other classes and that is a shame. Whether you are a power gamer or just someone that puts value their time... not having an Enchanter do your DPS was just too big a gap from all the other classes.
 
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Sterling

El Presidente
12,954
7,853
Yeah, but this is classic. It will matter more as time passes and you don't have easy gear ups like the planes and where raid gear becomes far better than group gear.
This really isn't an issue, with splits and OW etc. if a guild is getting multiple times the loot of some instance only guild then a 40 percent raider or whatever will be as geared as a fulltime raider in one of those instance guilds. then later everyone becomes an instance guild with a set schedule if you play long enough.
 

Arbitrary

Tranny Chaser
27,029
71,455
Unless you're a Monk that's after a Shield of Immaculate, Cloak of Flames, Sky weapon and 41% haste belt there's plenty to go around.
 
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