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DickTrickle

Definitely NOT Furor Planedefiler
12,758
14,598
Well, then you're probably not doing it right :) I did something similar with sparxx UI (before I realized they had a patch for less spell slots), so I'd be shocked if it wasn't similar in other UIs.
 

Sabbat

Trakanon Raider
1,831
755
Well, then you're probably not doing it right :) I did something similar with sparxx UI (before I realized they had a patch for less spell slots), so I'd be shocked if it wasn't similar in other UIs.

They are right. Commenting sections of the buff window resulted in crashes. Commenting part of it and deleting a section gives the following.

EQ000006.jpg


Working on another hack to remove them without giving the error. Sure, it works, but I'm not sure how stable it will be if it's giving errors.
 

Kharzette

Watcher of Overs
4,856
3,473
I figured out that to be resizable, it has to have a border. But the spell book button is always relative to the top in this celtic ui I'm messing with. The krome ui it is relative to the bottom so moves when you resize from the bottom.

I've got them side by side in an editor and I can't see any difference. There's lots of bizzare xml stuff like AnchorTopToTop wtf does that even mean? I've tried changing any and all of those and reloading and it seems to have zero effect on what the button is relative to.
 
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Sabbat

Trakanon Raider
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755
Ok, the hack worked. No errors on load. 15 spaces for buffs.

EQ000008.jpg


Hack is as follows, adapt it to your UI of choice. EQUIBuffWindow.xml. All your doing is hiding the boxes by changing the size to 0.

Code:
    <StaticAnimation item = "BW_BuffBackground2">
        <RelativePosition>true</RelativePosition>
           <Location>
              <X>150</X>
              <Y>262</Y>         
           </Location>
           <Size>
                <CX>100</CX>   
                <CY>152</CY>   
           </Size>
        <Animation>Buff_BackgroundRight</Animation>
    </StaticAnimation>
    <StaticAnimation item = "BW_BuffBackground3">
        <RelativePosition>true</RelativePosition>
           <Location>
              <X>150</X>
              <Y>392</Y>          
           </Location>
           <Size>
                <CX>0</CX>    <!-- this is it right here -->
                <CY>0</CY>    <!-- ...and this little puppy too -->
           </Size>
        <Animation>Buff_BackgroundLeft</Animation>
    </StaticAnimation>
 
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Kharzette

Watcher of Overs
4,856
3,473
Size to zero has no effect on the spell gems sadly.

Do you have any idea how to anchor something to the bottom? I can't find any basic documentation on any of this stuff anywhere.
 
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Sabbat

Trakanon Raider
1,831
755
Size to zero has no effect on the spell gems sadly.

Do you have any idea how to anchor something to the bottom? I can't find any basic documentation on any of this stuff anywhere.

At a rough guess (I've been at this for three days).

Code:
    <TileLayoutBox item="BW_Labels2">
        <TopAnchorOffset>20</TopAnchorOffset>
        <RightAnchorOffset>58</RightAnchorOffset>
        <RelativePosition>true</RelativePosition>
        <AutoStretch>true</AutoStretch>
           <BottomAnchorToTop>false</BottomAnchorToTop>          <!--- change this to true --->
           <RightAnchorToLeft>false</RightAnchorToLeft>
           <Style_Transparent>true</Style_Transparent>
           <Spacing>14</Spacing>
           <SecondarySpacing>0</SecondarySpacing>
           <HorizontalFirst>false</HorizontalFirst>
           <AnchorToTop>true</AnchorToTop>                                      <!--- change this to false --->
           <AnchorToLeft>false</AnchorToLeft>
           <FirstPieceTemplate>true</FirstPieceTemplate>
        <Pieces>BW_Buff1_Label</Pieces>
        <Pieces>BW_Buff3_Label</Pieces>
        <Pieces>BW_Buff5_Label</Pieces>
        <Pieces>BW_Buff7_Label</Pieces>
        <Pieces>BW_Buff9_Label</Pieces>
        <Pieces>BW_Buff11_Label</Pieces>
        <Pieces>BW_Buff13_Label</Pieces>
        <Pieces>BW_Buff15_Label</Pieces>
        <Pieces>BW_Buff17_Label</Pieces>
        <Pieces>BW_Buff19_Label</Pieces>        
        <Pieces>BW_Buff21_Label</Pieces>
        <Pieces>BW_Buff23_Label</Pieces>
        <Pieces>BW_Buff25_Label</Pieces>
        <Pieces>BW_Buff27_Label</Pieces>
        <Pieces>BW_Buff29_Label</Pieces>
        <Pieces>BW_Buff31_Label</Pieces>
        <Pieces>BW_Buff33_Label</Pieces>
        <Pieces>BW_Buff35_Label</Pieces>
        <Pieces>BW_Buff37_Label</Pieces>
        <Pieces>BW_Buff39_Label</Pieces>
        <Pieces>BW_Buff41_Label</Pieces>
        
    </TileLayoutBox>
 

Kharzette

Watcher of Overs
4,856
3,473
I experimented a bit with those and the stretching one. Didn't have any effect. I gave up on making it resize and just went into the tga and erased the extra slots :D

I noticed there's a <Font> thing in there so I cranked up the spell gem descriptors to grandma size

intofasu.png
 
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Tuco

I got Tuco'd!
<Gold Donor>
45,320
73,377
editing EQ's UI is a mess. I did it a little bit (from sparxx base) to get the red background on deplted health bars (which I'm surprised more people don't use) among other things, it's so painful.

Related, this thread on the official forums was posted recently.

 

Sabbat

Trakanon Raider
1,831
755
.... and a brick fucking wall.

EQ000010.png


Spell Gems are hardcoded into the game. They are 24x24 and cannot be changed in any fashion I've found so far. I've got one more attempt at something, it's the longest of longshots.

Edit: Fuck it. I'm done. It's not possible. I'm actually pretty pissed off about this.

If they just had a UI scale in the game, it'd be fine, or you know, not hardcode UI elements into the game.
 
Last edited:

Kharzette

Watcher of Overs
4,856
3,473
I got it! Look at that phat blind old people hotbar haha
EQ000705.jpg


I think the trick was in here somewhere
XML:
    <SpellGem item="HB_SpellGem">
        <ScreenID>HB_SpellGem</ScreenID>
        <Size>
            <CX>70</CX>
            <CY>66</CY>
        </Size>
        <SpellIconOffsetX>1</SpellIconOffsetX>
        <SpellIconOffsetY>1</SpellIconOffsetY>
        <SpellIconSizeX>68</SpellIconSizeX>
        <SpellIconSizeY>62</SpellIconSizeY>
        <SpellGemDrawTemplate>
            <Holder>TK_SpellGemHolder</Holder>
            <Background>TK_SpellGemBackground</Background>
            <Highlight>TK_SpellGemHighlight</Highlight>
        </SpellGemDrawTemplate>
    </SpellGem>
    <InvSlot item="HB_InvSlot">
        <ScreenID>HB_InvSlot</ScreenID>
        <Location>
            <X>2</X>
            <Y>1</Y>
        </Location>
        <Size>
            <CX>64</CX>
            <CY>64</CY>
        </Size>
        <TextColor>
            <R>255</R>
            <G>255</G>
            <B>255</B>
        </TextColor>
        <Background>A_InvCharm</Background>
        <EQType>-2</EQType>
    </InvSlot>
    <HotButton item="HB_Button1">
        <ScreenID>HB_Button1</ScreenID>
        <Font>5</Font>
        <RelativePosition>true</RelativePosition>
        <Size>
            <CX>72</CX>
            <CY>68</CY>
        </Size>
        <Text>1</Text>
        <TextColor>
            <R>255</R>
            <G>255</G>
            <B>255</B>
        </TextColor>
        <DecalOffset>
            <X>2</X>
            <Y>1</Y>
        </DecalOffset>
        <DecalSize>
            <CX>64</CX>
            <CY>64</CY>
        </DecalSize>
        <SpellGem>HB_SpellGem</SpellGem>
        <InvSlot>HB_InvSlot</InvSlot>
        <ButtonDrawTemplate>
            <Normal>A_HotButton1Normal</Normal>
            <Pressed>A_HotButton1Pressed</Pressed>
            <Flyby>A_HotButton1Flyby</Flyby>
            <Disabled>A_HotButton1Disabled</Disabled>
            <PressedFlyby>A_HotButton1PressedFlyby</PressedFlyby>
        </ButtonDrawTemplate>
    </HotButton>

Ah yea it was SpellIconSizeX which I never saw anywhere, I just tried it for laughs and it worked :emoji_shrug:
 
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Janx

<Silver Donator>
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16,601
It took 21 years, but I managed to finally get the wife to install EverQuest and play with me. Got up to level 18ish with her on a HE Paladin and me 2boxing zerker/druid.
 
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Maul

Dental Dammer
3,327
10,207
I have a few items on an old char that I logged in that just dont seem to work, I think it's something that's tied to the shadow buff system that gives aa for old clicks, my mask of deception, dain ring, Stanos breastplate, fabled boots and shrunken goblin skull earing all dont work, all other clicky illusion things work just fine.

I made an alt and traded the earing to it, then traded it back and suddenly its clickable again, I killed Druzela and destroyed my old Fabled boots and looted the new ones and it works also.

What the fuck is going on with the other items though! I prolly wont play the char again but its irritating me as to why they wont work, no chance of getting any game assistance either from daybreak either I guess?

Such a silly weird issue.
 

Maul

Dental Dammer
3,327
10,207
That doesnt really explain the dark elf mask not working, or the relooted fabled jboots working when the others didnt