Exodus

Daidraco

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Now that I know this game has an IV in it directly from the man that made ME 1, and SW:TOR - I can see a lot of the influence in Space etc. inside this video.


Read today on reddit that the "Founder's Program" which is just email only, will send out random invites for a pre-alpha build sometime early next year (the Founder's Program sign ups end in December). You also get an in-game cosmetic suit or something. The game is set to release in 2026, which is pretty far from now, though? When I first saw the video at the Game Awards, I didnt think much of it and the post I saw today built some hype for me when I read that "Archetype" - the company that is developing this - has a host of developers from the early Mass Effect games, and other leading studios that have since been taken over by "colorful" people.

About Archetype Archetype Entertainment is an Austin-based studio established in 2019 as a division of game developer and publisher Wizards of the Coast, a subsidiary of Hasbro. Founded by veteran game creator James Ohlen, Archetype Entertainment is comprised of veteran developers from AAA RPG development studios including BioWare, Naughty Dog, 343 Industries, Blizzard and more. The studio is developing EXODUS, an epic new sci-fi roleplaying game (RPG) franchise.

Looks like a bunch of nerds to me - but Im down for Mass Efect 2.0 as long as they dont go overboard with the "the future is so diverse."
d_s_c01194-1701101826.jpg
 

Hateyou

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Now that I know this game has an IV in it directly from the man that made ME 1, and SW:TOR - I can see a lot of the influence in Space etc. inside this video.


Read today on reddit that the "Founder's Program" which is just email only, will send out random invites for a pre-alpha build sometime early next year (the Founder's Program sign ups end in December). You also get an in-game cosmetic suit or something. The game is set to release in 2026, which is pretty far from now, though? When I first saw the video at the Game Awards, I didnt think much of it and the post I saw today built some hype for me when I read that "Archetype" - the company that is developing this - has a host of developers from the early Mass Effect games, and other leading studios that have since been taken over by "colorful" people.



Looks like a bunch of nerds to me - but Im down for Mass Efect 2.0 as long as they dont go overboard with the "the future is so diverse."
d_s_c01194-1701101826.jpg

IMG_3023.jpeg
 
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krismunich

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Bunch of enthusiasts, no problem glasses, no green hair, promising team
 
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moonarchia

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Ok, that trailer got my attention. I would kill for a good space sim game again. X-Wing, Tie Fighter, and Privateer were a lifetime ago.
 
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Tuco

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I will always be excited for space sim games.

The trailer kind of reminded me of a complaint I had with Starfield and a wish I had from Mass Effect.

In both Starfield and Mass Effect, the story occurred after a hugely interesting expansion of human civilization and in both cases a game that explored that would be mega fun. This appears the same where it shows the story of the heroine forging a new destiny for mankind.

In Mass Effect you explore an even grander story (The fight against the reapers) than the previous story (First Contact War) so it wasn't as big of a deal, although a First Contact war DLC or game would've been fun. Conversely, Starfield missed the ball entirely where you follow up a massive exploration of the stars with sorta fucking around with artifacts. Starfield's issues are fundamental and the team that made Starfield would never be able to really pull this off, but I wish they made a very procedural game that starts as soon as the Grav Drive is operational with the hero either being Victor Azia or his protoge or test pilot. Upon getting a useful Grav Drive, the player then pioneers the stars with human civilization in tow and their decisions drive how the galaxy is populated. The NG+ experience would then reset to the first time the Grav Drive is powered and the player could select different results, such that garden planets (Jemison, Akila etc) would generally have large cities, but could be controlled by different groups (United Cities, Freestar etc) based on how the player chose, or destroyed altogether. The player controls a unique ship that literally can't be made again that can warp to where other artifacts are, and can then manage the warp gates, having a massive impact on where everyone else goes.

Anyway, that's my Starfield "what could have been" fanfic. I hope whatever Exodus does for its plot is cool.
 
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Grez

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Now that I know this game has an IV in it directly from the man that made ME 1, and SW:TOR - I can see a lot of the influence in Space etc. inside this video.


Read today on reddit that the "Founder's Program" which is just email only, will send out random invites for a pre-alpha build sometime early next year (the Founder's Program sign ups end in December). You also get an in-game cosmetic suit or something. The game is set to release in 2026, which is pretty far from now, though? When I first saw the video at the Game Awards, I didnt think much of it and the post I saw today built some hype for me when I read that "Archetype" - the company that is developing this - has a host of developers from the early Mass Effect games, and other leading studios that have since been taken over by "colorful" people.



Looks like a bunch of nerds to me - but Im down for Mass Efect 2.0 as long as they dont go overboard with the "the future is so diverse."
d_s_c01194-1701101826.jpg

That grenade at 1:31. That is genius. That is the fucking future of grenades... and drones. I guess it's a drone grenade? A fucking amazing creative genius mind came up with that.
 

Daidraco

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I will always be excited for space sim games.

The trailer kind of reminded me of a complaint I had with Starfield and a wish I had from Mass Effect.

In both Starfield and Mass Effect, the story occurred after a hugely interesting expansion of human civilization and in both cases a game that explored that would be mega fun. This appears the same where it shows the story of the heroine forging a new destiny for mankind.

In Mass Effect you explore an even grander story (The fight against the reapers) than the previous story (First Contact War) so it wasn't as big of a deal, although a First Contact war DLC or game would've been fun. Conversely, Starfield missed the ball entirely where you follow up a massive exploration of the stars with sorta fucking around with artifacts. Starfield's issues are fundamental and the team that made Starfield would never be able to really pull this off, but I wish they made a very procedural game that starts as soon as the Grav Drive is operational with the hero either being Victor Azia or his protoge or test pilot. Upon getting a useful Grav Drive, the player then pioneers the stars with human civilization in tow and their decisions drive how the galaxy is populated. The NG+ experience would then reset to the first time the Grav Drive is powered and the player could select different results, such that garden planets (Jemison, Akila etc) would generally have large cities, but could be controlled by different groups (United Cities, Freestar etc) based on how the player chose, or destroyed altogether. The player controls a unique ship that literally can't be made again that can warp to where other artifacts are, and can then manage the warp gates, having a massive impact on where everyone else goes.

Anyway, that's my Starfield "what could have been" fanfic. I hope whatever Exodus does for its plot is cool.
I feel* like I know what you're saying. The whole idea behind Stellaris and similar games is cool, but I want it to be much more of an RPG with a story. If they could replicate that same experience into an RPG, be less about the almighty emperor God controlling everything, and more of a Frontiersman - Im sold. Stellaris has these great little stories that you get to read about, but you never get to experience of course. Thats what I thought was great about Mass Effect, even in Andromeda.

As far as something like No Man's Sky - I cant quite put my finger on it, but it just never gave me the "feeling" of what early Mass Effect did. Its too.. Mine Craft / Roblox or something for me. Havent really seen anything else come out that I would put in the same league as Mass Effect.
That grenade at 1:31. That is genius. That is the fucking future of grenades... and drones. I guess it's a drone grenade? A fucking amazing creative genius mind came up with that.
Reminds me of a Sticky from Halo more than anything else. I actually liked the combat in ME 2 and ME 3, so if we can get more of that, with XCOM type of loadouts - oh buddy!
 
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Shmoopy

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Damn just found out about this. Trailer looks very Mass Effect. :emoji_thumbsup:
 
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Dr.Retarded

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Some news...



Guess there was a new trailer that I don't remember if anybody posted maybe in the game awards deal.

 
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Grabbit Allworth

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I was beside myself with anticipation for this game when it was announced, but the recent trailer and the departure of one of its founders has completely tanked my excitement.

Exodus looks like it's far more likely to be a painfully average game than what we all hoped for.
 

TJT

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The main characters here both look like fags. Gameplay is nothing special. "Cinematic" so its just lots of cutscenes and quicktime events...

Smells like slop to me.
 
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Seananigans

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The main characters here both look like fags. Gameplay is nothing special. "Cinematic" so its just lots of cutscenes and quicktime events...

Smells like slop to me.


I couldn’t stand more than a couple minutes of the dialogue. It feels very 2020’s which is not a good thing.
 
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rhinohelix

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They look to have an amazing skill tree but this is another game like Blood of the Dawnwalker and Metaphor Refantazio(?) that want to use time as a resource to make the game something of a roguelike, and while that may work for some people, I personally fucking HATE It with the passion of a thousand burning suns. It causes me decision tree/ branching choice paralysis and fuck you for making me decide. I have gone back and forth with what I think about how the game looks, and we'll see about the uplifted races, celestials as evolved humans, the magic gauntlet and all the other tricks they are trying to work into the game to get around aliens and space magic, when they could have just used aliens and space magic. Kudos to them for trying something original I guess.

They apparently were listening to the complaints about Jun's appearance and so made changes to his model, so good on them for that. Hopefully they are taking the temp on woke game BS and will carve out what they have to make the game not suck.

Will wait for final game before I judge, I really want this game to be good/great.
 
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Burns

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They look to have an amazing skill tree but this is another game like Blood of the Dawnwalker and Metaphor Refantazio(?) that want to use time as a resource to make the game something of a roguelike, and while that may work for some people, I personally fucking HATE It with the passion of a thousand burning suns. It causes me decision tree/ branching choice paralysis and fuck you for making me decide. I have gone back and forth with what I think about how the game looks, and we'll see about the uplifted races, celestials as evolved humans, the magic gauntlet and all the other tricks they are trying to work into the game to get around aliens and space magic, when they could have just used aliens and space magic. Kudos to them for trying something original I guess.

They apparently were listening to the complaints about Jun's appearance and so made changes to his model, so good on them for that. Hopefully they are taking the temp on woke game BS and will carve out what they have to make the game not suck.

Will wait for final game before I judge, I really want this game to be good/great.
One thing here that blew my mind when it was pointed out... Blood of the Dawnwalker actually has no THE in it; the retards decided to call it "Blood of Dawnwalker" and all our brains auto de-stupefied it when reading it.

As for this game, if we get another Mass Effect 1, that would be cool, if we get another proper RPG like KOTOR 1/2, that would be even better, but I'm not holding my breath. On one hand you have the guy (James Ohlen) that was the lead on three of Bioware's best games (BG2, KOTOR, DA:O), but on the other, this studio was approved and funded by one off the shittiest companies in gaming, Wizards of the Coast.

Edit: James Ohlen left the company on Dec 17th, 2025. The only connection to Bioware now is one of the old Bioware writers (Drew Karpyshyn) that worked on a bunch of titles from 2000 to 2012, then 2015 to 2018.

Edit2: Chad Robertson is also purportedly from Bioware but doesn't have a wiki page. The only thing I could find on him was he was the Head of Live Service for Anthem before he left (source) and a "Technical Director" before that (source). So a suit, probably.
 
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TJT

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Are you telling me that those two gay twink main characters are the result of them making a second pass at them to make them less gay?

What did they look like before?
 

Caeden

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Ohlen also lead SWToR. While a shitty mmo it was probably the second best Star Wars game of all time vs KOtOR. Talking about all the launch stories etc.

Him gone means I probably don’t care.
 

rhinohelix

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One thing here that blew my mind when it was pointed out... Blood of the Dawnwalker actually has no THE in it; the retards decided to call it "Blood of Dawnwalker" and all our brains auto de-stupefied it when reading it.

As for this game, if we get another Mass Effect 1, that would be cool, if we get another proper RPG like KOTOR 1/2, that would be even better, but I'm not holding my breath. On one hand you have the guy (James Ohlen) that was the lead on three of Bioware's best games (BG2, KOTOR, DA:O), but on the other, this studio was approved and funded by one off the shittiest companies in gaming, Wizards of the Coast.

Edit: James Ohlen left the company on Dec 17th, 2025. The only connection to Bioware now is one of the old Bioware writers (Drew Karpyshyn) that worked on a bunch of titles from 2000 to 2012, then 2015 to 2018.

Edit2: Chad Robertson is also purportedly from Bioware but doesn't have a wiki page. The only thing I could find on him was he was the Head of Live Service for Anthem before he left (source) and a "Technical Director" before that (source). So a suit, probably.
1793538361249.png

Not that I doubted you but Hoe-Lee fuck this is stupid. I just wanted to screenshot it to prove it to myself. I still can't believe it even saying it to myself in my head. This breaks my brain.WWWWHHYYYYYYYY?

So Archtype is either going to stand on it own or it isn't. There was a lot of speculation that Drew leaving caused them to wrap up some things differently in ME3 (didn't they drop the the rapidly aging star thing because he left?) but I don't think his departure lead to the 3 colored lights ending, nor to the Star Child, or any of the more questionable decisions in that game.
We also have had plenty of creatives come back to franchises only to not have what they once had when they were originally there.

For as much as this is a copycat industry, they never seem to copy the really good stuff. Mass Effect 1 and DA:O (that I recall) has such compartively simple structure that one would think someone would copy the hell out of the winning formula (Even BIOWARE) but instead we got ME: Andromeda with broken faces and DA:Veilgard. Are there things/games I am just forgetting?
 
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Hateyou

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One thing here that blew my mind when it was pointed out... Blood of the Dawnwalker actually has no THE in it; the retards decided to call it "Blood of Dawnwalker" and all our brains auto de-stupefied it when reading it.
It’s really going to blow your mind that it does have THE in it. It’s titled The Blood of Dawnwalker.
 
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Kirun

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I've said it before, but I still will never understand the praise that DA:O gets as a game. It was absolutely average in every way and is a big origin point for Bioware's gay descent down the "relationships in video games" rabbit hole.