Seen this recommended a number of times in the past and been playing it for the first time the last few days. Only scratching the surface at the moment but already seeing why it is so highly and so often praised. It just blows away anything Sid Meier has done with the series in the last 20 years. And each of the 21 champions makes major differences to the gameplay.
Links :
d/l :[MOD] Fall from Heaven II - Civilization Fanatics' Forums
install instructions :How to Install FfH2 - Civilization Fanatics' Forums
ffh2 manual :Civilization Fanatics' Forums - Downloads Database - FfH 2 Manual
civ fanatics ffh2 forum :Civ4 - Fall from Heaven - Civilization Fanatics' Forums
strategy and tips forum (under above) :Fall from Heaven Strategy Tips - Civilization Fanatics' Forums
wiki :Fall from Heaven Wiki
optional more naval ai mod :About this Mod - Civilization Fanatics' Forums
more naval ai forumMore Naval AI Modmod - Civilization Fanatics' Forums
main mnai thread :[MOD] More Naval AI - Civilization Fanatics' Forums
To give an idea how how deep this mod is not only does it have it's own forum on the Civ Fanatics site but the manual alone runs to well over 200 pages. The following introduction to the manual gives a feel of what the game is about and how rich it is :
Although the mod isn't a direct translation of any of the following, inspiration comes from: Celtic and Norse mythology,
Judeo-Christian mysticism
and the works of Edgar Allan Poe and H.P. Lovecraft.
Kael's Notes: The goal of this mod is to provide a turn based strategy game with a focus on replayability. I am a huge fan of the Civilization series but after
playing a dozen or so games they began to feel the same. That's actually a pretty amazing feat, what other game can you beat a dozen times before it starts to
feel the same?
We pursued our replayability goal by making a few key decisions:
1. Each civilization should be fundamentally different than any other. Much more than just a different Unique Unit and Unique Building we want the
player to have to adapt to different strategies and play styles to play each civ. We understood that not all players would like all civs, but each would
find some that appealed to their play style and players in for a new experience could try something that played differently than they were used to.
2. A player's state religion should have a dramatic effect on his civilization. As such there are really 7 versions of each civilization, that civilization
with each religion.
3. A general dislike for patterns. Although easy to design and balance patterns are generally uncreative. Instead we craft each option individually and
try to balance overall rather than on the specific option being created.
Overall this means that FfH has a higher learning curve than most games, all of these options come at a cost. But once learned our hope is that there is a
game deep enough for players to enjoy for months or years.
Anyone else played any of this and have any feedback or suggest any styles of play ? Oh and I love the mini game card thing that you can play in game for either fun or for +/- faction.
Links :
d/l :[MOD] Fall from Heaven II - Civilization Fanatics' Forums
install instructions :How to Install FfH2 - Civilization Fanatics' Forums
ffh2 manual :Civilization Fanatics' Forums - Downloads Database - FfH 2 Manual
civ fanatics ffh2 forum :Civ4 - Fall from Heaven - Civilization Fanatics' Forums
strategy and tips forum (under above) :Fall from Heaven Strategy Tips - Civilization Fanatics' Forums
wiki :Fall from Heaven Wiki
optional more naval ai mod :About this Mod - Civilization Fanatics' Forums
more naval ai forumMore Naval AI Modmod - Civilization Fanatics' Forums
main mnai thread :[MOD] More Naval AI - Civilization Fanatics' Forums
To give an idea how how deep this mod is not only does it have it's own forum on the Civ Fanatics site but the manual alone runs to well over 200 pages. The following introduction to the manual gives a feel of what the game is about and how rich it is :
Although the mod isn't a direct translation of any of the following, inspiration comes from: Celtic and Norse mythology,
Judeo-Christian mysticism
and the works of Edgar Allan Poe and H.P. Lovecraft.
Kael's Notes: The goal of this mod is to provide a turn based strategy game with a focus on replayability. I am a huge fan of the Civilization series but after
playing a dozen or so games they began to feel the same. That's actually a pretty amazing feat, what other game can you beat a dozen times before it starts to
feel the same?
We pursued our replayability goal by making a few key decisions:
1. Each civilization should be fundamentally different than any other. Much more than just a different Unique Unit and Unique Building we want the
player to have to adapt to different strategies and play styles to play each civ. We understood that not all players would like all civs, but each would
find some that appealed to their play style and players in for a new experience could try something that played differently than they were used to.
2. A player's state religion should have a dramatic effect on his civilization. As such there are really 7 versions of each civilization, that civilization
with each religion.
3. A general dislike for patterns. Although easy to design and balance patterns are generally uncreative. Instead we craft each option individually and
try to balance overall rather than on the specific option being created.
Overall this means that FfH has a higher learning curve than most games, all of these options come at a cost. But once learned our hope is that there is a
game deep enough for players to enjoy for months or years.
Anyone else played any of this and have any feedback or suggest any styles of play ? Oh and I love the mini game card thing that you can play in game for either fun or for +/- faction.