Says as much in the tutorial. Didn't have much time so thought id try and do that... and fell asleep. Looking forward to finally trying it tonight lol.I believe monsters will only sac the city if your city's borders encroach on their lair
As long as you're not expecting Master of Magic - and instead something more akin to Civ/Alpha Centauri (especially the latter) - it's superb.interesting. I found FE mediocre at best. wasnt really going to try justifying this one. but all these positive comments.
I wouldn't let them sway you as it is essentially the exact same game; the changes that they have made basically amount to a modest mod pack and a performance patch. Heroes aren't standing around in pens all over the map anymore and that's great... but you will always get the same drunk fighting you to join your party now every single game.interesting. I found FE mediocre at best. wasnt really going to try justifying this one. but all these positive comments.
Probably a bit more boring, tbh. There are three sections: Warfare, Civilization, Magic (not sure if those are the three actual names)How does research progression compare to Civ?
That is more like what it sounded like to me looking at the previews, etc.I wouldn't let them sway you as it is essentially the exact same game; the changes that they have made basically amount to a modest mod pack and a performance patch. Heroes aren't standing around in pens all over the map anymore and that's great... but you will always get the same drunk fighting you to join your party now every single game.
It is nice that level up traits aren't randomized anymore and you can pick from the whole selection. Magic is still gimped as elemental resources are still a gamble on map gen. The tech tree is still a boring slog that forces you to get nearly everything in a particular order (no skipping around things you don't want/need). There are still far too many buildings that feel underwhelming and meh once built (you pretty much spam them for hours on end and they all blur together).
The AI in general seems to be more focused on random mobs and spamming buildings or whatever it does as you can quite often go 2-3 hours without any significant interference from them at all which leads to quite a bit of repetition and boredom. The most they will usually do is randomly offer you tribute or demand it, if they attack you it isn't very hard to knock them back on their heels if you have been fighting a lot of monsters which you will always end up doing... as there isn't much else to do anyway.
Hero injuries are still annoying and a weak penalty, they should die when killed or at least have a decent chance of it. Factions are bland and the "races" still amount to weird humans with a different tint. Anyway they did a lot of minor things to the game that don't really add up to anything fundamentally different or interesting over the original. I wish that they had however, as I really wanted to like this game.
That was one of the things that made the latest X-Com so refreshing. Ironman mode was great. I wish this game had something similar.P.S. I agree that heroes should be dead-is-dead. If my sovereign army gets wiped out I end the game; and if a hero dies I send them to a "graveyard" and don't use them anymore. I do wish that a perma-death scenario had been built into the game.
I've only put in a couple of hours, but there are other fairly significant changes than hero levelling - one of the big ones is to the fundamental way combat works - in the newer version when you attack with a troop, all other troops adjacent to your target combo into the attack. It makes positioning much more important - FE combat was mostly overpowered hero X kills 5,000 normal troops without taking damage, leaving you to wonder why there were regular troops at all. The balance has shifted heavily toward normal troops now - heroes are often much stronger than a normal troop, but they aren't a 1 man army and can easily get swarmed under if they are unprotected.That is more like what it sounded like to me looking at the previews, etc.
The new hero leveling system looked fantastic, compared to the crap it had previously. but not exactly something new compared to HoMM. everything else looked like minor tweaks. nothing to make the game go from ok, to great.
After a five hour game, I can say no, they haven't fixed that problem. They also haven't fixed the problem where after playing for a while it becomes increasingly hard to target the right square in the tactical map, and the 'path' animation stops working.Bad experience with one of the last FE games I bought. When I would get to late game, the game would start to lag really bad and/or crash. Tried all kinds of different settings (and my computer contained a lot of BIS hardware components), but the game would still get shitty in the late part. Memory Leak? Maybe, no idea.
But really, is this game any better at that? I loved the game, just not its performance.