That's pretty cool. What difficulty are you on? If it wasn't bethesda I'd expect them to balance player CC based on difficulty.It staggers pretty often, then I just kill them as they stagger for several seconds.
I also got another different legendary 10MM that does 75% bonus damage to mireluks and robots. Which is actually extremely convenient. So I've been playing doc holliday with my 1, 2 and 3 weapons being various modded up pistols.
Haha!
Edit: Stagger seems to work on anything humanoid. No restrictions. Further testing required.
there are so many mods though. do you find rng lets you get the specific set you want?I feel like scrapper is one of those QOL abilities that someone takes when they don't want to be bothered picking stuff up and want to mod before they are flush with cash.
I'm also wondering if armorer, gun nut and science are necessary if you can buy/find mods in the game. Ex: once you finding a hunting rifle with a good scope you never need another one. Gun nut then becomes "Build mods I haven't found yet." rather than "be able to use gun mods.".
It is, but even then if you just take the time to learn what items contain screws when you break them down, and then make a point of picking them up whenever you see them it's pretty much just as good as looting every shitty gun dropped by a raider (and btw, the most basic pipe guns don't give screws or copper even with Scrapper). The guns are obviously more common than stuff like fans and toy cars, but they also weigh a lot.I feel like scrapper is one of those QOL abilities that someone takes when they don't want to be bothered picking stuff up and want to mod before they are flush with cash.
True, and I'm sort of counting on that because the best scope is the recon one which requires both Gun Nut and Science (GN3/S1 to make one for my sniper rifle, not sure if higher tier rifles use the same scope or if each rifle has its own version). Not taking Science ever, so I'm going to need to find one. One thing did occur to me though, you can install mods you have in your inventory without having the perks required to build them, right? I haven't actually tested that with a mod higher than my current Gun Nut skill. I'm still planning on taking Gun Nut and Armorer to 4 though. I feel like RNGesus is never going to give me every single mod I want and there will always be a few I will need to make myself.I'm also wondering if armorer, gun nut and science are necessary if you can buy/find mods in the game. Ex: once you finding a hunting rifle with a good scope you never need another one. Gun nut then becomes "Build mods I haven't found yet." rather than "be able to use gun mods.".
I gave up after being unable to sneak past low level enemy's with my first perk in sneak. Being spotted around corners while crouch walking by non-alert enemies is silly.My one gripe is that I am kinda unable to sneak up to a turret terminal and have it attack enemies. Most map designs make this pretty much unfeasible without killing your way to the terminal in the first place. But whatever.
more proof the game is all a sim! you never leave the vault! M. Night Shaym-Aliens!you type [gfycat] tags around the random address gfycat makes for your video, in this case, PlainJoyfulAustraliancattledog
Not really, but if you only had 50 perks to get, the guy that found/bought 80% of the item mods they wanted would be more powerful than the guy who spent 12pts and got 100% of the item mods they wanted.there are so many mods though. do you find rng lets you get the specific set you want?
This is where Skyrim shined, you just AFK with your sneak on behind some guard somewhere and go eat dinner. Come back and you're a sneaking champion.Sneak under 50 skill points wasn't super good in F3 or NV either, though.
Remember that the first rank or two is basically equivalent to having a skill point of 25-50 in F3/NV