Sinzar
Trakanon Raider
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- 269
The game releases tommorow, so I thought I'd mention some good units to stick with as your starter for anyone just beginning. To reroll an account, link the guest account to a dummy facebook, then log out to reset the guest account. When you are satisifed with your initial units, link the guest account to your real (or at least a permament) facebook account to save it. Once linked to a facebook account, it's final. We might be getting 10 free summoning tickets as a promotion, so for anyone just starting you will be able to roll up to 11 units right away before deciding to reroll or stick with it. Anyhow, on to the units:
Exdeath -- Pro: Strongest mage with a wide spell selection and potent limit break. Very tanky, naturally learns osmose, and gets upgraded to 6* form in a few months to become even better than he already is. Con: Can't wear mage armors.
Cloud of Darkness -- Pro: High dps, useful skills and passives, including Barrage (best attack skill). Naturally resistant to every element and status. Has a 6* form incoming soon to make him even stronger. Cons: Poor equipment options and no materia slots (until his 6* promotion), hard to spark.
Bartz -- Pro: Can equip anything in the game. Learns Barrage. Has a 6* form incoming which greatly increases his power. Cons: Just a weaker Cloud of Darkness until 6*
Cecil -- Pro: Very tanky, can sub as a secondary healer. Eventually upgrades to 6* which makes him the absolute best tank. Has Excalibur trust mastery (best weapon in the game). Cons: Kind of meh in his 5* form.
Vaan -- Pro: Only unit that learns fullbreak, the best debuff. Also learns concentrate which can support a mage team. Has great equipment options. Con: Once Rain's 6* form gets released (a few months away) he kind of obsoletes Vaan by also learning fullbreak and having superior stats/skills.
Terra -- Pro: Versatile red mage. Only unit to learn Raise. Has Ultima as a trust mastery, the best magic nuke. Popular opinions say she is getting upgraded to 6* in an upcoming FF6 event. Cons: Weak limit break, not the best in any category.
Any of the above units are great picks despite any cons I may have listed. I loosely ranked them in order with best units at the top, based on my personal opinion. There's also a few units capped at 4* that are still nice to have, such as:
Krile -- Decent red mage that learns dualcast, letting her output very high healing per turn to cover burst damage. Has a 5* upgrade coming which makes her even better.
Edgar -- Learns Bioblaster which applies poison at 50% rate. Poison is very strong on any unit vulnerable to the status.
Kain -- Decent 4* dps unit. Has a 5* upgrade incoming which makes him even better.
Exdeath -- Pro: Strongest mage with a wide spell selection and potent limit break. Very tanky, naturally learns osmose, and gets upgraded to 6* form in a few months to become even better than he already is. Con: Can't wear mage armors.
Cloud of Darkness -- Pro: High dps, useful skills and passives, including Barrage (best attack skill). Naturally resistant to every element and status. Has a 6* form incoming soon to make him even stronger. Cons: Poor equipment options and no materia slots (until his 6* promotion), hard to spark.
Bartz -- Pro: Can equip anything in the game. Learns Barrage. Has a 6* form incoming which greatly increases his power. Cons: Just a weaker Cloud of Darkness until 6*
Cecil -- Pro: Very tanky, can sub as a secondary healer. Eventually upgrades to 6* which makes him the absolute best tank. Has Excalibur trust mastery (best weapon in the game). Cons: Kind of meh in his 5* form.
Vaan -- Pro: Only unit that learns fullbreak, the best debuff. Also learns concentrate which can support a mage team. Has great equipment options. Con: Once Rain's 6* form gets released (a few months away) he kind of obsoletes Vaan by also learning fullbreak and having superior stats/skills.
Terra -- Pro: Versatile red mage. Only unit to learn Raise. Has Ultima as a trust mastery, the best magic nuke. Popular opinions say she is getting upgraded to 6* in an upcoming FF6 event. Cons: Weak limit break, not the best in any category.
Any of the above units are great picks despite any cons I may have listed. I loosely ranked them in order with best units at the top, based on my personal opinion. There's also a few units capped at 4* that are still nice to have, such as:
Krile -- Decent red mage that learns dualcast, letting her output very high healing per turn to cover burst damage. Has a 5* upgrade coming which makes her even better.
Edgar -- Learns Bioblaster which applies poison at 50% rate. Poison is very strong on any unit vulnerable to the status.
Kain -- Decent 4* dps unit. Has a 5* upgrade incoming which makes him even better.