The upcoming magicite dungeons look both exciting and intimidating. Did a simple break down my relics and 5* Abilities @ R3 / 6* @ R2, doesn't look good:
Fire: Papalymo BSB, Yda BSB (meh), Braska SSB (meh), Vivi OSB | Meltdown, Chain Firaga, Valiagarmanda, Fire's Within
Ice: Serah BSB | Chain Blizzaga, Valliagarmanda, Icicle Shot, Hail Storm, Abyssal Shards
Wind: Zidane BSB, Zack BSB, Lunneth BSB, Alphanaud BSB | Dash & Slash, Meltdown, Tiamat, Sky High, Ninja 5*
Water: Tidus BSB | Chain Waterga, Sapphire Shot, 5* Spell blade
Lightning: Kain BSB, Fran SSB, Ashe OSB | Chain Thundaga, Valiagarmanda, Tempest Snipe, 5* Spell blade, Hell Thunder, Lightning Dive
Earth: Maria BSB, OSB | Chain Stonega, Meteor Crush, Gaia's Cross
Dark: Gafgarion BSB, Sepiroth SSB, Edea SSB, Rufus SSB, Kuja SB (lul) | Dark Zone + All the darkness abilities to be honed.
Holy: Firion BSB, Vanille BSB (?) | Saint Cross, Guardbringer, Aegis Strike
-Bastard Child-
Poison: Laila BSB
Wind and likely Earth / Fire (because Maria BSB / Papalymo BSB is that good apparently) team looks semi set, with Dark and maybe Lightning having a fighting chance... but I have low confidence of holy, water and ice. I've got Larsa, Vanille, Relm, Eiko and Y'shtola's BSB so I think my healing should be fine - running Relm for last stand and Eiko for Crit if needed. Not having a RW may be painful since no Cloud USB shennanigans, but having wall for free is a huge boon so I can mote Y'shtola/Vanille for healing.