So they basically added Gameshark codes to FF7 Remake's options menu. Jesus. It's bad enough that Square's new HD2D remakes all seem to have a toggle-able invincibility mode, which pretty much kills any need to actually put in any serious work on micromanaging your party. Why bother leveling up and making sure everyone's got a good balance of equipment / stats? Just throw on invincibility every time you fight a boss, who gives a fuck. Why even play games at that point? Just read a book.
I really hate this crap, but I think some of it has a use. Like, I liked the 4x EXP option in the Pixel Remasters of FF. That helps people who don't have time to be grinding in a game like they did in 1995. Turning off encounters is another one that's pretty good.
Where I start having issues is the invincibility horseshit and stuff like that. It's too easy to just turn it on at the slightest sign of frustration, instead of altering your party or strategy, winning on the second go, and feeling good about it.
There are a couple of options here I like. The EXP/AP boosts are good for grinding, and "fast weapon ability acquisition" is cool because the weapon abilities tended to be a bit of a pain in the ass to get due to their specific requirements. "ATB always full" could be fun for experimenting with Tifa's combos and whatnot.

So they basically added Gameshark codes to FF7 Remake's options menu. Jesus. It's bad enough that Square's new HD2D remakes all seem to have a toggle-able invincibility mode, which pretty much kills any need to actually put in any serious work on micromanaging your party. Why bother leveling up and making sure everyone's got a good balance of equipment / stats? Just throw on invincibility every time you fight a boss, who gives a fuck. Why even play games at that point? Just read a book.
I really hate this crap, but I think some of it has a use. Like, I liked the 4x EXP option in the Pixel Remasters of FF. That helps people who don't have time to be grinding in a game like they did in 1995. Turning off encounters is another one that's pretty good.
Where I start having issues is the invincibility horseshit and stuff like that. It's too easy to just turn it on at the slightest sign of frustration, instead of altering your party or strategy, winning on the second go, and feeling good about it.
There are a couple of options here I like. The EXP/AP boosts are good for grinding, and "fast weapon ability acquisition" is cool because the weapon abilities tended to be a bit of a pain in the ass to get due to their specific requirements. "ATB always full" could be fun for experimenting with Tifa's combos and whatnot.
Well this might be better than them remaking the scourge that is Dirge
In terms of CPU, Hamaguchi explained that the team’s philosophy is that if a game runs at 30fps on Switch 2 or Xbox Series S, it should be able to hit 60fps on a higher-end platform. “In other words, we don’t design the game to fully saturate a high-end CPU at 30fps,” he said.
According to Hamaguchi, PS5 and even PS5 Pro are categorised as “mid-range platforms” by the studio, saying: “Compared to high-end PCs, texture sizes may differ by roughly 1.5 to 2 times, mesh loading by 1.5 to 2 times, and polygon counts by more than three times. That’s how big the difference can be.
They have to pad this out a lot considering it is 1 game split into 3
