Final Fantasy XIV (Guide in first post)

Asmadai

¯\_(ツ)_/¯
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I think he's played FFXIV before, maybe even got one job to 60. However, I don't think he knows HOW to play FFXIV.

Then again, he could always link his profile and show us how much he has accomplished. That sure would give his argument, however irrational and invalid it is, a little more merit.
 

Pyros

<Silver Donator>
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Timewalking has literally nothing to do with XIV hard modes. I feel you've never done any of the hard modes since it doesn't look like you understand what they are and instead assume it's like some scaling of old dungeons like wow apparently does. Scaling exists, it's done automatically, you can redo any old dungeons at any time with downscaling of both gear and skills, and it's been that way since release. A better example of what it is would be the old Hillsbrad dungeon in Cavern of Time. Old reference but I don't really know anything else. Anyway, it was a dungeon right, with the thrall escort shit and a bunch of encounters. But it reused the Hillsbrad Foothills map that existed as part of the core game. It didn't reuse actual quest content from there though, it was all new content, just set in the same zone.

Note that in XIV, that's only even partially applicable. While some parts of the hard mode dungeons are the same, the maps of the normal and hard mode are often as different as any other dungeons. They'll reuse some iconic parts but make a new dungeon for the rest of it. This includes entirely new bosses and to some extent new mobs(sometimes they reuse the same mob types, this is typical FF stuff though, reusing crabs and what not).

Here's an example, using trailer stuff:
First one is the original Pharos, second one is the hard mode. You'll notice the obvious stairs being the same and the theme of yellow glowy shit and what not. However the bosses are entirely different and the HM ends up in a totally different place run by goblins, which doesn't even exist in the first one.

So it is 2 dungeons. But even if we go with the assumption that's it's only one dungeon, it's still more dungeons than wow adds. And each patch also has one raid. Granted, half of these are easy mode 24man raids, but they're still raid content, and new content. The other half is your typical 2 difficulty raid that's similar to wow raids. So for the expansion total(which isn't done yet), you'll have 3 normal wow like raids and 3 easy mode raids. Not the same raids again, like not even close, the easy mode raids are entirely new stuff. And then Trials on top. And then the usual mmo shit with events, costumes, crafting stuff, housing decorations, new attractions in golden saucer and what not, similar to garrisons and other shit like that.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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Up to 21 on rogue and 20 on botanist. When the fuck do I get a bank? I have so none inventory space left I'm just deleting things so I can keep chopping trees.
 

dvoraen

Lord Nagafen Raider
515
181
Up to 21 on rogue and 20 on botanist. When the fuck do I get a bank? I have so none inventory space left I'm just deleting things so I can keep chopping trees.
At some point during the Main Scenario (early 20s?), you'll get sent to an NPC who can get you set up with retainers. You get two retainers, each with six tabs, gratis, so effectively twelve tabs to carry your crap on the house. Any retainers beyond that you have to go add as a +$2/mo (per extra retainer) service.

So... you should be close.
 

Malakriss

Golden Baronet of the Realm
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Also, System > Character Configuration > Item Settings button > Inventory Interface + Retainer Inventory Interface change to Expanded. Much better.
 

Rangoth

Blackwing Lair Raider
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What are you talking about? Of course I'm overstating how good that patch was, I literally said I was doing that, because I was pointing out that the FF14 bullshit was being overstated. FF14 patches are tiny. Saying 'two new dungeons' when one of them is ALWAYS a rehashed dungeon as a hard mode, when it launches with 2 dungeons, is pretty disingenuous. Similarly, I call Timewalking '18 new dungeons' because it's equally disingenuous. It's something you can do in both cases, but it's bullshit to pretend they're just cranking stuff out.

Not sure what your beef is with one zone being faction specific per faction, "FF14 you got o all the zones while you level"....uh....ok? Yes, since there are no factions or anything one would imagine they don't literally make zones that have no content. Heavensward had 6 zones. They're filled with the same awful fates and quests as the rest of FF14, where only the main storyline actually has compelling content. I enjoy the MSQ stuff in FF14, but the general 'quest design' is abyssmal and stuck firmly in Vanilla era wow mechanics. It doesn't surprise me they can shit out lots of those, and yet I would bet money that there were less quests in Heavensward than in Warlords, by a lot at that.

At this point I'm really confused what you guys are even arguing, does it hurt your feelings that anyone (me) might claim FF14 has small patches? They do. Yes, they do it frequently, that's commendable, but when you try to present a bullet point list that is basically bullshit, I'm going to call it out. You might as well say Guild Wars 2 is the pinnacle of this shit, for dumpstering out a new event every few weeks back in the day that always consisted of meaningless grinds for some new currency and MAYBE once in a blue moon something actually fun to do. Who cares about that shit? At the end of the day, FF14 goes years while adding a few new dungeons and a bunch of pointless quests and epic weapon grinds and other trash. Raiding is a joke, it's not faceroll easy but it's certainly not hard and it's absolutely lacking enough content for anyone to care that much. Grinding dungeons, whether they make them more often or not (they do and they don't, as I've outlined before), tends to always be reduced to 'the two newest dungeons' which makes it stupid as fuck at ALL TIMES. I don't give a shit if there are new dungeons if I'm going to grind the same new dungeons 800 times at the expense of variety.

At the end of the day, it functions like every other weeabo MMO out there, they add some new content and the only way they prevent you from blowing through it instantly is by making it grindy bullshit for mats or reps or whatever other bullshit nobody wants to do. They should focus more on the things they do well: Trials, NEW dungeons (not hard mode rehashes of old dungeons), raid bosses, and most importantly MSQs that aren't just busywork. Instead the patches introduce what amounts to basically nothing.

You are clearly just uninformed, borderline retarded, and trolling. No one's feelings are hurt by anything you said, but you just spout off shit that you claim as fact and you are completely off-base.

I'm not even shitting on WoW, I think it's a fine game, simply not my style. I never claimed they don't release content. But you try to claim FFXIV does not and you are factually incorrect. If anything these games are pretty fucking equal in their quality, polish, content, and difficulty(of events/fights). It comes down to which game, community, or style you prefer. Good attempts at trolling though, but as others said since you clearly hate the game and have nothing of value to add or ask, just leave the thread.
 

Pyros

<Silver Donator>
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Up to 21 on rogue and 20 on botanist. When the fuck do I get a bank? I have so none inventory space left I'm just deleting things so I can keep chopping trees.
As pointed out, do your main story quests. A lot of the game features are gated behind those quests. Shit like your mount, your bank, the ability to sell stuff on the marketplace(which is the same as your bank in this game), a lot of the dungeons and trials and shit like that. That and class quests every 5levels is what you want to absolutely do(class quests unlock job quests and skills). You retainer is your bank once you unlock it, you can have 2(or more if you pay some more money), they have their own inventories and sell items for you and eventually collect items and do other random shit for you.
 
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Avatar of Nyx

Molten Core Raider
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What I do regarding retainers, and probably what many people do, is use the Entry level subscription for $12.99 a month. You are limited to one character per server but I can't really imagine why you'd need more than one character unless you're sharing your account with someone. Sign up for a third retainer for 2 bucks and you're back to breaking even at $14.99 per month and you get that extra space and another toadie to gather things for you.
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
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Hmm didn't know you could do that with the subs. I get two retainers by default? Time to go fuckin hire another slave then. The one I have now has been tied up 100% trying to sell my botany crap on the market. Some of this stuff is worth its weight in gold, but a lot of it seems entirely worthless and impossible to sell. I've made myself a small fortune off potatos though, so that's nice at least.

I kinda caught up on the main story finally, joined a grand company and have my chocobo, so mostly just grinding for 30 now to get the job upgrade.

How gimped am I gonna be having only 17 lancer to use as my subjob or whatever? Am I gonna want to actually stop leveling on ninja to level a proper subclass to use for it? I mostly run around with botanist track as my sub job skill so I can see trees/plants and swap over while I'm out grinding and whatnot, but I imagine that'll be frowned upon for dungeons and such.
 

Avatar of Nyx

Molten Core Raider
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Eventually yes, you will want to level up the other classes that you can swipe abilities from to use but I wouldn't feel pressured to do it right away. A friend of mine plays a ninja and he uses Blood for Blood, Internal Release, Second Wind, Invigorate, and Keen Flurry as his cross class abilities. It requires a Lancer to 34 and a Pugilist to 12 to access all five. Their use and worth I can't attest to though, I do the tank thing and have never really played a dps in this game.

Also yes, you can have two retainers free of charge, anything after will cost you. I have three and am tempted to get a fourth because I packrat way too many crafting materials...
 

ronne

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How do you go about leveling up 2nd classes? I seem to have burned all the existing level like 1-15 classes in all three cities. Do you just have to straight fates? Feels like it'd be slow as balls without bear asses to turn in.
 

Rangoth

Blackwing Lair Raider
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I am not intimately familiar with all cross-class skills, but generally speaking you will not be "gimped" the only time in this game you need the best gear/skills/min-max crap is if you are doing the latest and hardest raids.

Everything else can be done by joining and a random group in the duty finder(even some raids can be done this way, just not the toughest ones).
 

Rangoth

Blackwing Lair Raider
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How do you go about leveling up 2nd classes? I seem to have burned all the existing level like 1-15 classes in all three cities. Do you just have to straight fates? Feels like it'd be slow as balls without bear asses to turn in.

Fates/Levels/dungeons/dailies.

The way I personally did it was just doing the dailies on a 2nd class whenever i played and the rest of the time I worked on my main. Obviously this is slower, but it adds some variety and didn't feel like a grind. So I did like 2-3 dailies per session with my alternate class then whatever I wanted to with my main.

If you did:
Guildheist
Leveling
Trial

with a 2nd/xth class you gain a level about every 2 sessions. It's pretty easy. If you want to do it quicker just do leves between the duty finder with fates whenever they are close and there is a group making them fast.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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I suppose with my friendship hat and my "new ring" or whatever giving 60% bonus xp it wouldn't be back to blow through like 1-20 on a secondary class. I do really want to roll a tank class of some kind to take advantage of the duty finder rewards. I'm on Behemoth, and it's been 100% tank rewards for the class in need thing, and the payout in grand company currency seems HUGE for doing it.

I've been saving all my guild leves to burn on my botanist, as they seem like the only real way of gaining ground there. Mass tree chopping sloooooow, and the newly discovered bonuses are really only good for about a single level it seems before you have to wait for the next 5 interval to be able to harvest the next node.
 

Rangoth

Blackwing Lair Raider
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Don't worry about grand company seals. You will eventually have more than you can handle. You can also "sell" gear to the grand company, so as you run dailies and such you can dump any pieces you win for pretty large amounts of seals...plus they don't buy much unless you are big into crafting or houses or something? I bought the few mount/minion/chicken things ages ago and have been maxxed for awhile. Is there something to do with them at this point? Maybe something to make money or whatever?
 

Avatar of Nyx

Molten Core Raider
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There's some crafting materials you can buy with company seals then resell on the AH and make a little money. You won't make a fortune from doing it but every little bit helps, especially if you're saving for something expensive like a house.

Leveling other classes can get grindy. The above advice is pretty spot on but don't forget the pvp queue. It takes ages to pop so it's best to queue before you start grinding fates then take it when it finally pops up. The games are pretty fun, exp is good and it's another source of tomes once you're at max level. Plus you can buy some pretty sweet looking gear with the Wolf Marks.
 

dvoraen

Lord Nagafen Raider
515
181
Don't worry about grand company seals. You will eventually have more than you can handle. You can also "sell" gear to the grand company, so as you run dailies and such you can dump any pieces you win for pretty large amounts of seals...plus they don't buy much unless you are big into crafting or houses or something? I bought the few mount/minion/chicken things ages ago and have been maxxed for awhile. Is there something to do with them at this point? Maybe something to make money or whatever?
Currently, the second best use for them is in relic parts, and that assumes you're doing one of the below:

- 2.x Relic Zodiac -- Bombard Cores - 20k each, need 4)
- 3.x Relic Anima* -- Moonstones (4k each, need a set of 5 per turn in for 1 sand; need >= 80 sands)

There are uses, endgame wise, but mostly I just dump mine into ventures for fueling my retainer farming habits.
 

Asmadai

¯\_(ツ)_/¯
3,032
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Yeah my recommendation is to make a seperate spam chat window for tells, and use linkshells for any normal communication. Linkshells are superior anyway, as /tells don't work when you're in a dungeon, for example.
 

dvoraen

Lord Nagafen Raider
515
181
Supposedly there may be an option in 3.4 to (finally) banish the spam bots. I'm secretly hoping that we can gang up on the farm bots too. I counted no less than 120 starting from scratch last Friday or Saturday, almost all of them Thaumaturges.

I seriously don't get how stricter methods haven't been employed yet. I imagine it's to counteract chargebacks, but... ?!?!?!